PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
2018-06-11 15:49:04 +02:00

705 lines
21 KiB
C++

#include "GLCanvas3DManager.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../slic3r/GUI/AppConfig.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <vector>
#include <string>
#include <iostream>
namespace Slic3r {
namespace GUI {
GLCanvas3DManager::GLInfo::GLInfo()
: version("")
, glsl_version("")
, vendor("")
, renderer("")
{
}
bool GLCanvas3DManager::GLInfo::detect()
{
const char* data = (const char*)::glGetString(GL_VERSION);
if (data == nullptr)
return false;
version = data;
data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION);
if (data == nullptr)
return false;
glsl_version = data;
data = (const char*)::glGetString(GL_VENDOR);
if (data == nullptr)
return false;
vendor = data;
data = (const char*)::glGetString(GL_RENDERER);
if (data == nullptr)
return false;
renderer = data;
return true;
}
bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const
{
std::stringstream out;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << version << line_end;
out << b_start << "Vendor: " << b_end << vendor << line_end;
out << b_start << "Renderer: " << b_end << renderer << line_end;
out << b_start << "GLSL version: " << b_end << glsl_version << line_end;
if (extensions)
{
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::vector<std::string> extensions_list;
GLint num_extensions;
::glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (unsigned int i = 0; i < num_extensions; ++i)
{
const char* e = (const char*)::glGetStringi(GL_EXTENSIONS, i);
extensions_list.push_back(e);
}
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
{
out << ext << line_end;
}
}
return out.str();
}
GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{
if (canvas == nullptr)
return false;
if (_get_canvas(canvas) != m_canvases.end())
return false;
if (m_context == nullptr)
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
if (canvas3D == nullptr)
return false;
canvas3D->bind_event_handlers();
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl;
return true;
}
bool GLCanvas3DManager::remove(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it == m_canvases.end())
return false;
it->second->unbind_event_handlers();
delete it->second;
m_canvases.erase(it);
std::cout << "canvas removed: " << (void*)canvas << std::endl;
return true;
}
void GLCanvas3DManager::remove_all()
{
for (CanvasesMap::value_type& item : m_canvases)
{
std::cout << "canvas removed: " << (void*)item.second << std::endl;
item.second->unbind_event_handlers();
delete item.second;
}
m_canvases.clear();
}
unsigned int GLCanvas3DManager::count() const
{
return (unsigned int)m_canvases.size();
}
void GLCanvas3DManager::init_gl()
{
if (!m_gl_initialized)
{
std::cout << "GLCanvas3DManager::init_gl()" << std::endl;
glewInit();
if (m_gl_info.detect())
{
const AppConfig* config = GUI::get_app_config();
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0);
m_gl_initialized = true;
std::cout << "DETECTED OPENGL: " << m_gl_info.version << std::endl;
std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl;
std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl;
}
else
throw std::runtime_error(std::string("Unable to initialize OpenGL driver\n"));
}
}
std::string GLCanvas3DManager::get_gl_info(bool format_as_html, bool extensions) const
{
return m_gl_info.to_string(format_as_html, extensions);
}
bool GLCanvas3DManager::use_VBOs() const
{
return m_use_VBOs;
}
bool GLCanvas3DManager::init(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
return (it->second != nullptr) ? _init(*it->second) : false;
else
return false;
}
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
}
unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_volumes_count() : 0;
}
void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reset_volumes();
}
void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->deselect_volumes();
}
void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
}
bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false;
}
bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_config(config);
}
void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_print(print);
}
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_model(model);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_bed_shape(shape);
}
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_auto_bed_shape();
}
BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3();
}
void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_length(length);
}
void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_cutting_plane(z, polygons);
}
void GLCanvas3DManager::set_color_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_color_by(value);
}
void GLCanvas3DManager::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_select_by(value);
}
void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_drag_by(value);
}
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false;
}
bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false;
}
bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_layers_editing(enable);
}
void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_warning_texture(enable);
}
void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_legend_texture(enable);
}
void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_picking(enable);
}
void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_moving(enable);
}
void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_shader(enable);
}
void GLCanvas3DManager::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_force_zoom_to_bed(enable);
}
void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->allow_multisample(allow);
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_bed();
}
void GLCanvas3DManager::zoom_to_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->zoom_to_volumes();
}
void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direction)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_view(direction);
}
void GLCanvas3DManager::set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
CanvasesMap::iterator other_it = _get_canvas(other);
if (other_it != m_canvases.end())
it->second->set_viewport_from_scene(*other_it->second);
}
}
void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_colors_by_extruder();
}
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render();
}
std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector<double>();
}
void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_toolpaths_range(low, high);
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (model_object == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx)
{
if (model == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_toolpaths();
}
void GLCanvas3DManager::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors)
{
if (print_object == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_print_object_toolpaths(*print_object, tool_colors);
}
void GLCanvas3DManager::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_wipe_tower_toolpaths(str_tool_colors);
}
void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
{
if (preview_data == nullptr)
return;
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->load_gcode_preview(*preview_data, str_tool_colors);
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_viewport_changed_callback(callback);
}
void GLCanvas3DManager::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_double_click_callback(callback);
}
void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_right_click_callback(callback);
}
void GLCanvas3DManager::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_select_object_callback(callback);
}
void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_model_update_callback(callback);
}
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_remove_object_callback(callback);
}
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_arrange_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_left_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_right_callback(callback);
}
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_scale_object_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_increase_objects_callback(callback);
}
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_decrease_objects_callback(callback);
}
void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_instance_moved_callback(callback);
}
void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_wipe_tower_moved_callback(callback);
}
void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_enable_action_buttons_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
}
bool GLCanvas3DManager::_init(GLCanvas3D& canvas)
{
if (!m_gl_initialized)
init_gl();
return canvas.init(m_use_VBOs, m_use_legacy_opengl);
}
} // namespace GUI
} // namespace Slic3r