PrusaSlicer-NonPlainar/resources
Lukáš Hejl 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
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data/flatpak Changing directory for Flatpak related files. 2020-10-27 13:04:16 +01:00
fonts Support of CJK languages in ImGUI: 2019-05-23 18:04:27 +02:00
gallery/system Modifiers Gallery (#6703) 2021-07-12 15:20:50 +02:00
icons GalleryDialog improvements: 2021-07-12 17:22:22 +02:00
localization Korean localization addition update (#6314) 2021-07-08 17:05:15 +02:00
profiles Initial gCreate bundle 2021-07-09 12:18:08 +02:00
shaders Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 2021-07-13 11:23:36 +02:00
udev Cleanup of file 90-3dconnexion.rules 2019-11-18 16:07:39 +01:00