203 lines
8.4 KiB
CMake
203 lines
8.4 KiB
CMake
project(PrusaSlicer-native)
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add_subdirectory(admesh)
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add_subdirectory(avrdude)
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# boost/nowide
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add_subdirectory(boost)
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add_subdirectory(clipper)
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add_subdirectory(miniz)
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add_subdirectory(glu-libtess)
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add_subdirectory(polypartition)
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add_subdirectory(poly2tri)
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add_subdirectory(qhull)
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add_subdirectory(Shiny)
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add_subdirectory(semver)
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# Adding libnest2d project for bin packing...
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set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")
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add_subdirectory(libnest2d)
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include_directories(${LIBDIR}/qhull/src)
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#message(STATUS ${LIBDIR}/qhull/src)
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add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
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add_subdirectory(imgui)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
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if (SLIC3R_WX_STABLE)
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find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
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else ()
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find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
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if (NOT wxWidgets_FOUND)
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message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
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"Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
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endif ()
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endif ()
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else ()
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find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl)
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endif ()
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if(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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endif()
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include(${wxWidgets_USE_FILE})
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add_subdirectory(slic3r)
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endif()
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# Create a slic3r executable
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# Process mainfests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (MSVC)
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add_library(PrusaSlicer SHARED PrusaSlicer.cpp PrusaSlicer.hpp)
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else ()
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add_executable(PrusaSlicer PrusaSlicer.cpp PrusaSlicer.hpp)
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endif ()
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if (NOT MSVC)
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# Binary name on unix like systems (OSX, Linux)
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set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer")
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endif ()
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target_link_libraries(PrusaSlicer libslic3r)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(PrusaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (MSVC)
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# Manifest is provided through PrusaSlicer.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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# Boost on Raspberry-Pi does not link to pthreads explicitely.
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target_link_libraries(PrusaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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target_link_libraries(PrusaSlicer libslic3r_gui ${wxWidgets_LIBRARIES})
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# Configure libcurl and its dependencies OpenSSL & zlib
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find_package(CURL REQUIRED)
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if (NOT MSVC)
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# Required by libcurl
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find_package(ZLIB REQUIRED)
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endif()
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target_include_directories(PrusaSlicer PRIVATE ${CURL_INCLUDE_DIRS})
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target_link_libraries(PrusaSlicer ${CURL_LIBRARIES} ${ZLIB_LIBRARIES})
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if (SLIC3R_STATIC)
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if (NOT APPLE)
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# libcurl is always linked dynamically to the system libcurl on OSX.
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# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
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target_compile_definitions(PrusaSlicer PRIVATE CURL_STATICLIB)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# As of now, our build system produces a statically linked libcurl,
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# which links the OpenSSL library dynamically.
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find_package(OpenSSL REQUIRED)
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message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
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message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
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target_include_directories(PrusaSlicer PRIVATE ${OPENSSL_INCLUDE_DIR})
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target_link_libraries(PrusaSlicer ${OPENSSL_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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# Generate debug symbols even in release mode.
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target_link_options(PrusaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
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elseif (MINGW)
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target_link_libraries(PrusaSlicer -lopengl32)
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elseif (APPLE)
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target_link_libraries(PrusaSlicer "-framework OpenGL")
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else ()
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target_link_libraries(PrusaSlicer -ldl -lGL -lGLU)
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endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (MSVC)
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add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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target_link_options(PrusaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
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add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
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add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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target_link_options(PrusaSlicer_app_console PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
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add_dependencies(PrusaSlicer_app_console PrusaSlicer)
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set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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if (MSVC)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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elseif (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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else ()
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif()
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# Slic3r binary install target
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if (WIN32)
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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if (MSVC)
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install(TARGETS PrusaSlicer_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS PrusaSlicer_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif ()
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else ()
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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endif ()
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