833 lines
26 KiB
C++
833 lines
26 KiB
C++
#ifndef slic3r_GLCanvas3D_hpp_
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#define slic3r_GLCanvas3D_hpp_
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#include <stddef.h>
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#include <memory>
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#include "3DScene.hpp"
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#include "GLToolbar.hpp"
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#include "Event.hpp"
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#include "3DBed.hpp"
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#include "Camera.hpp"
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#include "Selection.hpp"
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#include <float.h>
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#include <wx/timer.h>
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class wxWindow;
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class wxSizeEvent;
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class wxIdleEvent;
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class wxKeyEvent;
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class wxMouseEvent;
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class wxTimerEvent;
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class wxPaintEvent;
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class wxGLCanvas;
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// Support for Retina OpenGL on Mac OS
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#define ENABLE_RETINA_GL __APPLE__
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namespace Slic3r {
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class GLShader;
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class ExPolygon;
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class BackgroundSlicingProcess;
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class GCodePreviewData;
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struct SlicingParameters;
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enum LayerHeightEditActionType : unsigned int;
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namespace GUI {
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class GLGizmoBase;
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#if ENABLE_RETINA_GL
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class RetinaHelper;
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#endif
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class Size
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{
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int m_width;
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int m_height;
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float m_scale_factor;
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public:
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Size();
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Size(int width, int height, float scale_factor = 1.0);
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int get_width() const;
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void set_width(int width);
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int get_height() const;
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void set_height(int height);
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int get_scale_factor() const;
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void set_scale_factor(int height);
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};
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class Rect
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{
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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public:
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Rect();
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Rect(float left, float top, float right, float bottom);
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float get_left() const;
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void set_left(float left);
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float get_top() const;
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void set_top(float top);
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float get_right() const;
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void set_right(float right);
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float get_bottom() const;
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void set_bottom(float bottom);
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float get_width() const { return m_right - m_left; }
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float get_height() const { return m_top - m_bottom; }
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};
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wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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using Vec2dEvent = Event<Vec2d>;
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template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
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using Vec3dEvent = Event<Vec3d>;
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template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
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wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
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// this describes events being passed from GLCanvas3D to SlaSupport gizmo
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enum class SLAGizmoEventType {
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LeftDown = 1,
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LeftUp,
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RightDown,
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Dragging,
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Delete,
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SelectAll,
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ShiftUp,
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ApplyChanges,
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DiscardChanges,
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AutomaticGeneration,
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ManualEditing
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};
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class GLCanvas3D
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{
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struct GCodePreviewVolumeIndex
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{
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enum EType
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{
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Extrusion,
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Travel,
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Retraction,
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Unretraction,
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Shell,
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Num_Geometry_Types
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};
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struct FirstVolume
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{
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EType type;
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unsigned int flag;
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// Index of the first volume in a GLVolumeCollection.
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unsigned int id;
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FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
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};
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std::vector<FirstVolume> first_volumes;
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void reset() { first_volumes.clear(); }
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};
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#if !ENABLE_TEXTURES_FROM_SVG
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class Shader
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{
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GLShader* m_shader;
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public:
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Shader();
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~Shader();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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bool is_initialized() const;
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bool start_using() const;
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void stop_using() const;
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void set_uniform(const std::string& name, float value) const;
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void set_uniform(const std::string& name, const float* matrix) const;
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const GLShader* get_shader() const;
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private:
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void _reset();
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};
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#endif // !ENABLE_TEXTURES_FROM_SVG
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class LayersEditing
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{
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public:
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enum EState : unsigned char
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{
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Unknown,
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Editing,
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Completed,
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Num_States
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};
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private:
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static const float THICKNESS_BAR_WIDTH;
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static const float THICKNESS_RESET_BUTTON_HEIGHT;
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bool m_use_legacy_opengl;
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bool m_enabled;
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Shader m_shader;
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unsigned int m_z_texture_id;
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mutable GLTexture m_tooltip_texture;
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mutable GLTexture m_reset_texture;
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// Not owned by LayersEditing.
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const DynamicPrintConfig *m_config;
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// ModelObject for the currently selected object (Model::objects[last_object_id]).
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const ModelObject *m_model_object;
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// Maximum z of the currently selected object (Model::objects[last_object_id]).
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float m_object_max_z;
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// Owned by LayersEditing.
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SlicingParameters *m_slicing_parameters;
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std::vector<coordf_t> m_layer_height_profile;
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bool m_layer_height_profile_modified;
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class LayersTexture
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{
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public:
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LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
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// Texture data
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std::vector<char> data;
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// Width of the texture, top level.
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size_t width;
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// Height of the texture, top level.
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size_t height;
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// For how many levels of detail is the data allocated?
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size_t levels;
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// Number of texture cells allocated for the height texture.
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size_t cells;
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// Does it need to be refreshed?
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bool valid;
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};
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LayersTexture m_layers_texture;
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public:
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EState state;
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float band_width;
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float strength;
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int last_object_id;
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float last_z;
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LayerHeightEditActionType last_action;
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LayersEditing();
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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void set_config(const DynamicPrintConfig* config);
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void select_object(const Model &model, int object_id);
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bool is_allowed() const;
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void set_use_legacy_opengl(bool use_legacy_opengl);
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bool is_enabled() const;
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void set_enabled(bool enabled);
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void render_overlay(const GLCanvas3D& canvas) const;
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void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
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void adjust_layer_height_profile();
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile(GLCanvas3D& canvas);
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
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static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
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static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
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static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
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float object_max_z() const { return m_object_max_z; }
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private:
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bool _is_initialized() const;
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void generate_layer_height_texture();
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void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
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void _render_reset_texture(const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
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void _render_profile(const Rect& bar_rect) const;
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void update_slicing_parameters();
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static float thickness_bar_width(const GLCanvas3D &canvas);
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static float reset_button_height(const GLCanvas3D &canvas);
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};
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struct Mouse
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{
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struct Drag
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{
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static const Point Invalid_2D_Point;
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static const Vec3d Invalid_3D_Point;
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static const int MoveThresholdPx;
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Point start_position_2D;
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Vec3d start_position_3D;
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int move_volume_idx;
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bool move_requires_threshold;
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Point move_start_threshold_position_2D;
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public:
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Drag();
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};
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bool dragging;
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Vec2d position;
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Vec3d scene_position;
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Drag drag;
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bool ignore_up_event;
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Mouse();
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void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
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void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
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void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
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bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
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bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
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bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
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bool is_move_threshold_met(const Point& mouse_pos) const {
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return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
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|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
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}
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};
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public:
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class ClippingPlane
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{
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double m_data[4];
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public:
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ClippingPlane()
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{
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m_data[0] = 0.0;
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m_data[1] = 0.0;
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m_data[2] = 1.0;
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m_data[3] = 0.0;
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}
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ClippingPlane(const Vec3d& direction, double offset)
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{
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Vec3d norm_dir = direction.normalized();
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m_data[0] = norm_dir(0);
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m_data[1] = norm_dir(1);
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m_data[2] = norm_dir(2);
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m_data[3] = offset;
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}
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const double* get_data() const { return m_data; }
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};
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private:
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class Gizmos
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{
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public:
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#if ENABLE_SVG_ICONS
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static const float Default_Icons_Size;
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#endif // ENABLE_SVG_ICONS
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enum EType : unsigned char
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{
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Undefined,
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Move,
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Scale,
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Rotate,
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Flatten,
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Cut,
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SlaSupports,
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Num_Types
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};
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private:
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bool m_enabled;
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typedef std::map<EType, GLGizmoBase*> GizmosMap;
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GizmosMap m_gizmos;
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#if ENABLE_SVG_ICONS
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mutable GLTexture m_icons_texture;
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mutable bool m_icons_texture_dirty;
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#else
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ItemsIconsTexture m_icons_texture;
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#endif // ENABLE_SVG_ICONS
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BackgroundTexture m_background_texture;
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EType m_current;
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#if ENABLE_SVG_ICONS
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float m_overlay_icons_size;
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float m_overlay_scale;
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#else
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float m_overlay_icons_scale;
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#endif // ENABLE_SVG_ICONS
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float m_overlay_border;
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float m_overlay_gap_y;
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public:
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Gizmos();
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~Gizmos();
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bool init(GLCanvas3D& parent);
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bool is_enabled() const;
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void set_enabled(bool enable);
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#if ENABLE_SVG_ICONS
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void set_overlay_icon_size(float size);
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#endif // ENABLE_SVG_ICONS
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void set_overlay_scale(float scale);
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std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
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void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
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void update_on_off_state(const Selection& selection);
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void reset_all_states();
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void set_hover_id(int id);
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void enable_grabber(EType type, unsigned int id, bool enable);
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
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Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
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EType get_current_type() const;
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bool is_running() const;
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bool handle_shortcut(int key, const Selection& selection);
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bool is_dragging() const;
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void start_dragging(const Selection& selection);
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void stop_dragging();
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Vec3d get_displacement() const;
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Vec3d get_scale() const;
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void set_scale(const Vec3d& scale);
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Vec3d get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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Vec3d get_flattening_normal() const;
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void set_flattening_data(const ModelObject* model_object);
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
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void render_current_gizmo(const Selection& selection) const;
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void render_current_gizmo_for_picking_pass(const Selection& selection) const;
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void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
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private:
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void reset();
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void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
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void do_render_current_gizmo(const Selection& selection) const;
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float get_total_overlay_height() const;
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float get_total_overlay_width() const;
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GLGizmoBase* get_current() const;
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#if ENABLE_SVG_ICONS
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bool generate_icons_texture() const;
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#endif // ENABLE_SVG_ICONS
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};
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struct SlaCap
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{
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struct Triangles
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{
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Pointf3s object;
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Pointf3s supports;
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};
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typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
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double z;
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ObjectIdToTrianglesMap triangles;
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SlaCap() { reset(); }
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void reset() { z = DBL_MAX; triangles.clear(); }
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bool matches(double z) const { return this->z == z; }
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};
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class WarningTexture : public GUI::GLTexture
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{
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public:
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WarningTexture();
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enum Warning {
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ObjectOutside,
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ToolpathOutside,
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SomethingNotShown,
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ObjectClashed
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};
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// Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously,
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// only the last one is shown (decided by the order in the enum above).
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void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas);
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void render(const GLCanvas3D& canvas) const;
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private:
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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int m_original_width;
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int m_original_height;
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// Information about which warnings are currently active.
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std::vector<Warning> m_warnings;
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// Generates the texture with given text.
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bool _generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored = false);
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};
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class LegendTexture : public GUI::GLTexture
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{
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static const int Px_Title_Offset = 5;
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static const int Px_Text_Offset = 5;
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static const int Px_Square = 20;
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static const int Px_Square_Contour = 1;
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static const int Px_Border = Px_Square / 2;
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static const unsigned char Squares_Border_Color[3];
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static const unsigned char Default_Background_Color[3];
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static const unsigned char Error_Background_Color[3];
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static const unsigned char Opacity;
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int m_original_width;
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int m_original_height;
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public:
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LegendTexture();
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void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
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std::vector<std::pair<double, double>>& cp_legend_values);
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
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void render(const GLCanvas3D& canvas) const;
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};
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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#if ENABLE_RETINA_GL
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std::unique_ptr<RetinaHelper> m_retina_helper;
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#endif
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bool m_in_render;
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LegendTexture m_legend_texture;
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WarningTexture m_warning_texture;
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wxTimer m_timer;
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Bed3D& m_bed;
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Camera& m_camera;
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GLToolbar& m_view_toolbar;
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LayersEditing m_layers_editing;
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Shader m_shader;
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Mouse m_mouse;
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mutable Gizmos m_gizmos;
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mutable GLToolbar m_toolbar;
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ClippingPlane m_clipping_planes[2];
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bool m_use_clipping_planes;
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mutable SlaCap m_sla_caps[2];
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std::string m_sidebar_field;
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mutable GLVolumeCollection m_volumes;
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Selection m_selection;
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const DynamicPrintConfig* m_config;
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Model* m_model;
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BackgroundSlicingProcess *m_process;
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// Screen is only refreshed from the OnIdle handler if it is dirty.
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bool m_dirty;
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bool m_initialized;
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bool m_use_VBOs;
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bool m_apply_zoom_to_volumes_filter;
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mutable int m_hover_volume_id;
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bool m_warning_texture_enabled;
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bool m_legend_texture_enabled;
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bool m_picking_enabled;
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bool m_moving_enabled;
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bool m_dynamic_background_enabled;
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bool m_multisample_allowed;
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bool m_regenerate_volumes;
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bool m_moving;
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bool m_tab_down;
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// Following variable is obsolete and it should be safe to remove it.
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// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
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bool m_render_sla_auxiliaries;
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std::string m_color_by;
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bool m_reload_delayed;
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GCodePreviewVolumeIndex m_gcode_preview_volume_index;
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public:
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GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
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~GLCanvas3D();
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void set_context(wxGLContext* context) { m_context = context; }
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wxGLCanvas* get_wxglcanvas() { return m_canvas; }
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const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
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bool init(bool useVBOs, bool use_legacy_opengl);
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void post_event(wxEvent &&event);
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void set_as_dirty();
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unsigned int get_volumes_count() const;
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void reset_volumes();
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int check_volumes_outside_state() const;
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void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
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void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
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void set_config(const DynamicPrintConfig* config);
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void set_process(BackgroundSlicingProcess* process);
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void set_model(Model* model);
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const Selection& get_selection() const { return m_selection; }
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Selection& get_selection() { return m_selection; }
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void bed_shape_changed();
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void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
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{
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if (id < 2)
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{
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m_clipping_planes[id] = plane;
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m_sla_caps[id].reset();
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}
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}
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void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
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void set_color_by(const std::string& value);
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float get_camera_zoom() const;
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 scene_bounding_box() const;
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|
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bool is_layers_editing_enabled() const;
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bool is_layers_editing_allowed() const;
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|
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bool is_reload_delayed() const;
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|
|
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void enable_layers_editing(bool enable);
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void enable_legend_texture(bool enable);
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void enable_picking(bool enable);
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|
void enable_moving(bool enable);
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|
void enable_gizmos(bool enable);
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|
void enable_selection(bool enable);
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void enable_toolbar(bool enable);
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|
void enable_dynamic_background(bool enable);
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void allow_multisample(bool allow);
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|
|
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void zoom_to_bed();
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void zoom_to_volumes();
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|
void zoom_to_selection();
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void select_view(const std::string& direction);
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|
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void update_volumes_colors_by_extruder();
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|
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bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
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void render();
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|
|
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void select_all();
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|
void delete_selected();
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void ensure_on_bed(unsigned int object_idx);
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|
|
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std::vector<double> get_current_print_zs(bool active_only) const;
|
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void set_toolpaths_range(double low, double high);
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|
|
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std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(const Model& model, int obj_idx);
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|
|
|
void mirror_selection(Axis axis);
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|
|
|
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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|
|
|
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
|
|
void load_sla_preview();
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|
void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values);
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|
void bind_event_handlers();
|
|
void unbind_event_handlers();
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|
|
|
void on_size(wxSizeEvent& evt);
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|
void on_idle(wxIdleEvent& evt);
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|
void on_char(wxKeyEvent& evt);
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|
void on_key(wxKeyEvent& evt);
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|
void on_mouse_wheel(wxMouseEvent& evt);
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|
void on_timer(wxTimerEvent& evt);
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|
void on_mouse(wxMouseEvent& evt);
|
|
void on_paint(wxPaintEvent& evt);
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|
|
|
Size get_canvas_size() const;
|
|
Vec2d get_local_mouse_position() const;
|
|
|
|
void reset_legend_texture();
|
|
|
|
void set_tooltip(const std::string& tooltip) const;
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|
|
|
void do_move();
|
|
void do_rotate();
|
|
void do_scale();
|
|
void do_flatten();
|
|
void do_mirror();
|
|
|
|
void set_camera_zoom(float zoom);
|
|
|
|
void update_gizmos_on_off_state();
|
|
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
|
|
|
|
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
|
|
|
|
void update_ui_from_settings();
|
|
|
|
private:
|
|
bool _is_shown_on_screen() const;
|
|
|
|
bool _init_toolbar();
|
|
|
|
bool _set_current();
|
|
void _resize(unsigned int w, unsigned int h);
|
|
|
|
BoundingBoxf3 _max_bounding_box() const;
|
|
|
|
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
|
|
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
|
|
|
|
void _refresh_if_shown_on_screen();
|
|
|
|
void _camera_tranform() const;
|
|
void _picking_pass() const;
|
|
void _render_background() const;
|
|
void _render_bed(float theta) const;
|
|
void _render_axes() const;
|
|
void _render_objects() const;
|
|
void _render_selection() const;
|
|
#if ENABLE_RENDER_SELECTION_CENTER
|
|
void _render_selection_center() const;
|
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
void _render_warning_texture() const;
|
|
void _render_legend_texture() const;
|
|
void _render_volumes(bool fake_colors) const;
|
|
void _render_current_gizmo() const;
|
|
void _render_gizmos_overlay() const;
|
|
void _render_toolbar() const;
|
|
void _render_view_toolbar() const;
|
|
#if ENABLE_SHOW_CAMERA_TARGET
|
|
void _render_camera_target() const;
|
|
#endif // ENABLE_SHOW_CAMERA_TARGET
|
|
void _render_sla_slices() const;
|
|
void _render_selection_sidebar_hints() const;
|
|
|
|
void _update_volumes_hover_state() const;
|
|
void _update_gizmos_data();
|
|
|
|
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
|
|
|
|
// Convert the screen space coordinate to an object space coordinate.
|
|
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
|
|
Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
|
|
|
|
// Convert the screen space coordinate to world coordinate on the bed.
|
|
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
|
|
|
|
// Returns the view ray line, in world coordinate, at the given mouse position.
|
|
Linef3 mouse_ray(const Point& mouse_pos);
|
|
|
|
void _start_timer();
|
|
void _stop_timer();
|
|
|
|
// Create 3D thick extrusion lines for a skirt and brim.
|
|
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
|
void _load_print_toolpaths();
|
|
// Create 3D thick extrusion lines for object forming extrusions.
|
|
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
|
|
// one for perimeters, one for infill and one for supports.
|
|
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
|
|
const std::vector<double>& color_print_values);
|
|
// Create 3D thick extrusion lines for wipe tower extrusions
|
|
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
|
|
|
|
// generates gcode extrusion paths geometry
|
|
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
// generates gcode travel paths geometry
|
|
void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
bool _travel_paths_by_type(const GCodePreviewData& preview_data);
|
|
bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
|
|
bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
// generates gcode retractions geometry
|
|
void _load_gcode_retractions(const GCodePreviewData& preview_data);
|
|
// generates gcode unretractions geometry
|
|
void _load_gcode_unretractions(const GCodePreviewData& preview_data);
|
|
// generates objects and wipe tower geometry
|
|
void _load_shells_fff();
|
|
// generates objects geometry for sla
|
|
void _load_shells_sla();
|
|
// sets gcode geometry visibility according to user selection
|
|
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
|
|
void _update_toolpath_volumes_outside_state();
|
|
void _show_warning_texture_if_needed();
|
|
|
|
// generates the legend texture in dependence of the current shown view type
|
|
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
|
|
// generates a warning texture containing the given message
|
|
void _set_warning_texture(WarningTexture::Warning warning, bool state);
|
|
|
|
bool _is_any_volume_outside() const;
|
|
|
|
#if !ENABLE_SVG_ICONS
|
|
void _resize_toolbars() const;
|
|
#endif // !ENABLE_SVG_ICONS
|
|
|
|
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
|
|
|
public:
|
|
const Print* fff_print() const;
|
|
const SLAPrint* sla_print() const;
|
|
};
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
#endif // slic3r_GLCanvas3D_hpp_
|