62aa34b444
+ Added "proces_enter" mode for TextCtrl (The control will generate the event wxEVT_TEXT_ENTER)
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#ifndef slic3r_GUI_ObjectManipulation_hpp_
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#define slic3r_GUI_ObjectManipulation_hpp_
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#include <memory>
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#include "GUI_ObjectSettings.hpp"
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#include "GLCanvas3D.hpp"
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namespace Slic3r {
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namespace GUI {
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class ObjectManipulation : public OG_Settings
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{
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bool m_is_percent_scale = false; // true -> percentage scale unit
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// false -> uniform scale unit
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bool m_is_uniform_scale = false; // It indicates if scale is uniform
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public:
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ObjectManipulation(wxWindow* parent);
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~ObjectManipulation() {}
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void Show(const bool show) override;
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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int ol_selection();
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void update_settings_value(const GLCanvas3D::Selection& selection);
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void reset_settings_value();
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void reset_position_value();
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void reset_rotation_value();
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void reset_scale_value();
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void update_values();
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// update position values displacements or "gizmos"
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void update_position_values();
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void update_position_value(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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void update_scale_value(const Vec3d& scaling_factor);
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// update rotation values object selection changing
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void update_rotation_values();
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// update rotation value after "gizmos"
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void update_rotation_value(double angle, Axis axis);
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void update_rotation_value(const Vec3d& rotation);
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void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
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};
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}}
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#endif // slic3r_GUI_ObjectManipulation_hpp_
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