PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_ObjectManipulation.hpp
YuSanka 62aa34b444 SpinCtrsl inside Manipulation pane is replaced to TextCtrls
+ Added "proces_enter" mode for TextCtrl (The control will generate the event wxEVT_TEXT_ENTER)
2018-11-14 12:35:15 +01:00

56 lines
1.6 KiB
C++

#ifndef slic3r_GUI_ObjectManipulation_hpp_
#define slic3r_GUI_ObjectManipulation_hpp_
#include <memory>
#include "GUI_ObjectSettings.hpp"
#include "GLCanvas3D.hpp"
namespace Slic3r {
namespace GUI {
class ObjectManipulation : public OG_Settings
{
bool m_is_percent_scale = false; // true -> percentage scale unit
// false -> uniform scale unit
bool m_is_uniform_scale = false; // It indicates if scale is uniform
public:
ObjectManipulation(wxWindow* parent);
~ObjectManipulation() {}
void Show(const bool show) override;
bool IsShown() override;
void UpdateAndShow(const bool show) override;
int ol_selection();
void update_settings_value(const GLCanvas3D::Selection& selection);
void reset_settings_value();
void reset_position_value();
void reset_rotation_value();
void reset_scale_value();
void update_values();
// update position values displacements or "gizmos"
void update_position_values();
void update_position_value(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
void update_scale_value(const Vec3d& scaling_factor);
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(double angle, Axis axis);
void update_rotation_value(const Vec3d& rotation);
void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
};
}}
#endif // slic3r_GUI_ObjectManipulation_hpp_