672 lines
33 KiB
C++
672 lines
33 KiB
C++
#include <limits>
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#include "libslic3r.h"
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#include "Slicing.hpp"
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#include "SlicingAdaptive.hpp"
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#include "PrintConfig.hpp"
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#include "Model.hpp"
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// #define SLIC3R_DEBUG
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// Make assert active if SLIC3R_DEBUG
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#ifdef SLIC3R_DEBUG
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#undef NDEBUG
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#define DEBUG
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#define _DEBUG
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#include "SVG.hpp"
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#undef assert
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#include <cassert>
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#endif
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namespace Slic3r
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{
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static const coordf_t MIN_LAYER_HEIGHT = 0.01;
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static const coordf_t MIN_LAYER_HEIGHT_DEFAULT = 0.07;
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// Minimum layer height for the variable layer height algorithm.
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inline coordf_t min_layer_height_from_nozzle(const PrintConfig &print_config, int idx_nozzle)
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{
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coordf_t min_layer_height = print_config.min_layer_height.get_at(idx_nozzle - 1);
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return (min_layer_height == 0.) ? MIN_LAYER_HEIGHT_DEFAULT : std::max(MIN_LAYER_HEIGHT, min_layer_height);
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}
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// Maximum layer height for the variable layer height algorithm, 3/4 of a nozzle dimaeter by default,
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// it should not be smaller than the minimum layer height.
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inline coordf_t max_layer_height_from_nozzle(const PrintConfig &print_config, int idx_nozzle)
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{
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coordf_t min_layer_height = min_layer_height_from_nozzle(print_config, idx_nozzle);
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coordf_t max_layer_height = print_config.max_layer_height.get_at(idx_nozzle - 1);
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coordf_t nozzle_dmr = print_config.nozzle_diameter.get_at(idx_nozzle - 1);
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return std::max(min_layer_height, (max_layer_height == 0.) ? (0.75 * nozzle_dmr) : max_layer_height);
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}
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SlicingParameters SlicingParameters::create_from_config(
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const PrintConfig &print_config,
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const PrintObjectConfig &object_config,
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coordf_t object_height,
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const std::vector<unsigned int> &object_extruders)
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{
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coordf_t first_layer_height = (object_config.first_layer_height.value <= 0) ?
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object_config.layer_height.value :
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object_config.first_layer_height.get_abs_value(object_config.layer_height.value);
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// If object_config.support_material_extruder == 0 resp. object_config.support_material_interface_extruder == 0,
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// print_config.nozzle_diameter.get_at(size_t(-1)) returns the 0th nozzle diameter,
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// which is consistent with the requirement that if support_material_extruder == 0 resp. support_material_interface_extruder == 0,
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// support will not trigger tool change, but it will use the current nozzle instead.
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// In that case all the nozzles have to be of the same diameter.
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coordf_t support_material_extruder_dmr = print_config.nozzle_diameter.get_at(object_config.support_material_extruder.value - 1);
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coordf_t support_material_interface_extruder_dmr = print_config.nozzle_diameter.get_at(object_config.support_material_interface_extruder.value - 1);
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bool soluble_interface = object_config.support_material_contact_distance.value == 0.;
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SlicingParameters params;
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params.layer_height = object_config.layer_height.value;
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params.first_print_layer_height = first_layer_height;
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params.first_object_layer_height = first_layer_height;
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params.object_print_z_min = 0.;
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params.object_print_z_max = object_height;
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params.base_raft_layers = object_config.raft_layers.value;
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params.soluble_interface = soluble_interface;
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// Miniumum/maximum of the minimum layer height over all extruders.
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params.min_layer_height = MIN_LAYER_HEIGHT;
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params.max_layer_height = std::numeric_limits<double>::max();
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if (object_config.support_material.value || params.base_raft_layers > 0) {
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// Has some form of support. Add the support layers to the minimum / maximum layer height limits.
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params.min_layer_height = std::max(
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min_layer_height_from_nozzle(print_config, object_config.support_material_extruder),
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min_layer_height_from_nozzle(print_config, object_config.support_material_interface_extruder));
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params.max_layer_height = std::min(
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max_layer_height_from_nozzle(print_config, object_config.support_material_extruder),
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max_layer_height_from_nozzle(print_config, object_config.support_material_interface_extruder));
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params.max_suport_layer_height = params.max_layer_height;
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}
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if (object_extruders.empty()) {
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params.min_layer_height = std::max(params.min_layer_height, min_layer_height_from_nozzle(print_config, 0));
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params.max_layer_height = std::min(params.max_layer_height, max_layer_height_from_nozzle(print_config, 0));
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} else {
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for (unsigned int extruder_id : object_extruders) {
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params.min_layer_height = std::max(params.min_layer_height, min_layer_height_from_nozzle(print_config, extruder_id));
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params.max_layer_height = std::min(params.max_layer_height, max_layer_height_from_nozzle(print_config, extruder_id));
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}
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}
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params.min_layer_height = std::min(params.min_layer_height, params.layer_height);
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params.max_layer_height = std::max(params.max_layer_height, params.layer_height);
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if (! soluble_interface) {
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params.gap_raft_object = object_config.support_material_contact_distance.value;
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params.gap_object_support = object_config.support_material_contact_distance.value;
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params.gap_support_object = object_config.support_material_contact_distance.value;
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}
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if (params.base_raft_layers > 0) {
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params.interface_raft_layers = (params.base_raft_layers + 1) / 2;
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params.base_raft_layers -= params.interface_raft_layers;
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// Use as large as possible layer height for the intermediate raft layers.
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params.base_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_extruder_dmr);
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params.interface_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_interface_extruder_dmr);
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params.contact_raft_layer_height_bridging = false;
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params.first_object_layer_bridging = false;
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#if 1
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params.contact_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_interface_extruder_dmr);
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if (! soluble_interface) {
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// Compute the average of all nozzles used for printing the object over a raft.
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//FIXME It is expected, that the 1st layer of the object is printed with a bridging flow over a full raft. Shall it not be vice versa?
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coordf_t average_object_extruder_dmr = 0.;
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if (! object_extruders.empty()) {
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for (unsigned int extruder_id : object_extruders)
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average_object_extruder_dmr += print_config.nozzle_diameter.get_at(extruder_id);
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average_object_extruder_dmr /= coordf_t(object_extruders.size());
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}
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params.first_object_layer_height = average_object_extruder_dmr;
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params.first_object_layer_bridging = true;
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}
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#else
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params.contact_raft_layer_height = soluble_interface ? support_material_interface_extruder_dmr : 0.75 * support_material_interface_extruder_dmr;
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params.contact_raft_layer_height_bridging = ! soluble_interface;
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...
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#endif
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}
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if (params.has_raft()) {
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// Raise first object layer Z by the thickness of the raft itself plus the extra distance required by the support material logic.
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//FIXME The last raft layer is the contact layer, which shall be printed with a bridging flow for ease of separation. Currently it is not the case.
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if (params.raft_layers() == 1) {
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// There is only the contact layer.
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params.contact_raft_layer_height = first_layer_height;
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params.raft_contact_top_z = first_layer_height;
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} else {
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assert(params.base_raft_layers > 0);
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assert(params.interface_raft_layers > 0);
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// Number of the base raft layers is decreased by the first layer.
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params.raft_base_top_z = first_layer_height + coordf_t(params.base_raft_layers - 1) * params.base_raft_layer_height;
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// Number of the interface raft layers is decreased by the contact layer.
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params.raft_interface_top_z = params.raft_base_top_z + coordf_t(params.interface_raft_layers - 1) * params.interface_raft_layer_height;
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params.raft_contact_top_z = params.raft_interface_top_z + params.contact_raft_layer_height;
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}
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coordf_t print_z = params.raft_contact_top_z + params.gap_raft_object;
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params.object_print_z_min = print_z;
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params.object_print_z_max += print_z;
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}
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params.valid = true;
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return params;
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}
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// Convert layer_height_ranges to layer_height_profile. Both are referenced to z=0, meaning the raft layers are not accounted for
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// in the height profile and the printed object may be lifted by the raft thickness at the time of the G-code generation.
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std::vector<coordf_t> layer_height_profile_from_ranges(
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const SlicingParameters &slicing_params,
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const t_layer_height_ranges &layer_height_ranges)
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{
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// 1) If there are any height ranges, trim one by the other to make them non-overlapping. Insert the 1st layer if fixed.
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std::vector<std::pair<t_layer_height_range,coordf_t>> ranges_non_overlapping;
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ranges_non_overlapping.reserve(layer_height_ranges.size() * 4);
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if (slicing_params.first_object_layer_height_fixed())
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ranges_non_overlapping.push_back(std::pair<t_layer_height_range,coordf_t>(
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t_layer_height_range(0., slicing_params.first_object_layer_height),
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slicing_params.first_object_layer_height));
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// The height ranges are sorted lexicographically by low / high layer boundaries.
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for (t_layer_height_ranges::const_iterator it_range = layer_height_ranges.begin(); it_range != layer_height_ranges.end(); ++ it_range) {
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coordf_t lo = it_range->first.first;
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coordf_t hi = std::min(it_range->first.second, slicing_params.object_print_z_height());
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coordf_t height = it_range->second;
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if (! ranges_non_overlapping.empty())
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// Trim current low with the last high.
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lo = std::max(lo, ranges_non_overlapping.back().first.second);
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if (lo + EPSILON < hi)
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// Ignore too narrow ranges.
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ranges_non_overlapping.push_back(std::pair<t_layer_height_range,coordf_t>(t_layer_height_range(lo, hi), height));
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}
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// 2) Convert the trimmed ranges to a height profile, fill in the undefined intervals between z=0 and z=slicing_params.object_print_z_max()
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// with slicing_params.layer_height
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std::vector<coordf_t> layer_height_profile;
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for (std::vector<std::pair<t_layer_height_range,coordf_t>>::const_iterator it_range = ranges_non_overlapping.begin(); it_range != ranges_non_overlapping.end(); ++ it_range) {
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coordf_t lo = it_range->first.first;
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coordf_t hi = it_range->first.second;
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coordf_t height = it_range->second;
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coordf_t last_z = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 2];
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coordf_t last_height = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 1];
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if (lo > last_z + EPSILON) {
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// Insert a step of normal layer height.
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layer_height_profile.push_back(last_z);
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layer_height_profile.push_back(slicing_params.layer_height);
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layer_height_profile.push_back(lo);
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layer_height_profile.push_back(slicing_params.layer_height);
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}
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// Insert a step of the overriden layer height.
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layer_height_profile.push_back(lo);
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layer_height_profile.push_back(height);
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layer_height_profile.push_back(hi);
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layer_height_profile.push_back(height);
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}
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coordf_t last_z = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 2];
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coordf_t last_height = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 1];
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if (last_z < slicing_params.object_print_z_height()) {
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// Insert a step of normal layer height up to the object top.
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layer_height_profile.push_back(last_z);
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layer_height_profile.push_back(slicing_params.layer_height);
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layer_height_profile.push_back(slicing_params.object_print_z_height());
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layer_height_profile.push_back(slicing_params.layer_height);
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}
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return layer_height_profile;
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}
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// Based on the work of @platsch
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// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
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std::vector<coordf_t> layer_height_profile_adaptive(
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const SlicingParameters &slicing_params,
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const t_layer_height_ranges &layer_height_ranges,
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const ModelVolumePtrs &volumes)
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{
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// 1) Initialize the SlicingAdaptive class with the object meshes.
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SlicingAdaptive as;
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as.set_slicing_parameters(slicing_params);
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for (const ModelVolume *volume : volumes)
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if (volume->is_model_part())
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as.add_mesh(&volume->mesh);
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as.prepare();
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// 2) Generate layers using the algorithm of @platsch
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// loop until we have at least one layer and the max slice_z reaches the object height
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//FIXME make it configurable
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// Cusp value: A maximum allowed distance from a corner of a rectangular extrusion to a chrodal line, in mm.
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const coordf_t cusp_value = 0.2; // $self->config->get_value('cusp_value');
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std::vector<coordf_t> layer_height_profile;
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layer_height_profile.push_back(0.);
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layer_height_profile.push_back(slicing_params.first_object_layer_height);
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if (slicing_params.first_object_layer_height_fixed()) {
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layer_height_profile.push_back(slicing_params.first_object_layer_height);
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layer_height_profile.push_back(slicing_params.first_object_layer_height);
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}
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coordf_t slice_z = slicing_params.first_object_layer_height;
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coordf_t height = slicing_params.first_object_layer_height;
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coordf_t cusp_height = 0.;
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int current_facet = 0;
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while ((slice_z - height) <= slicing_params.object_print_z_height()) {
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height = 999;
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// Slic3r::debugf "\n Slice layer: %d\n", $id;
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// determine next layer height
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coordf_t cusp_height = as.cusp_height(slice_z, cusp_value, current_facet);
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// check for horizontal features and object size
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/*
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if($self->config->get_value('match_horizontal_surfaces')) {
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my $horizontal_dist = $adaptive_slicing[$region_id]->horizontal_facet_distance(scale $slice_z+$cusp_height, $min_height);
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if(($horizontal_dist < $min_height) && ($horizontal_dist > 0)) {
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Slic3r::debugf "Horizontal feature ahead, distance: %f\n", $horizontal_dist;
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# can we shrink the current layer a bit?
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if($cusp_height-($min_height-$horizontal_dist) > $min_height) {
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# yes we can
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$cusp_height = $cusp_height-($min_height-$horizontal_dist);
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Slic3r::debugf "Shrink layer height to %f\n", $cusp_height;
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}else{
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# no, current layer would become too thin
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$cusp_height = $cusp_height+$horizontal_dist;
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Slic3r::debugf "Widen layer height to %f\n", $cusp_height;
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}
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}
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}
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*/
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height = std::min(cusp_height, height);
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// apply z-gradation
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/*
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my $gradation = $self->config->get_value('adaptive_slicing_z_gradation');
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if($gradation > 0) {
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$height = $height - unscale((scale($height)) % (scale($gradation)));
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}
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*/
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// look for an applicable custom range
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/*
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if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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$height = $range->[2];
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# if user set custom height to zero we should just skip the range and resume slicing over it
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if ($height == 0) {
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$slice_z += $range->[1] - $range->[0];
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next;
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}
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}
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*/
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layer_height_profile.push_back(slice_z);
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layer_height_profile.push_back(height);
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slice_z += height;
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layer_height_profile.push_back(slice_z);
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layer_height_profile.push_back(height);
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}
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coordf_t last = std::max(slicing_params.first_object_layer_height, layer_height_profile[layer_height_profile.size() - 2]);
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layer_height_profile.push_back(last);
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layer_height_profile.push_back(slicing_params.first_object_layer_height);
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layer_height_profile.push_back(slicing_params.object_print_z_height());
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layer_height_profile.push_back(slicing_params.first_object_layer_height);
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return layer_height_profile;
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}
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void adjust_layer_height_profile(
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const SlicingParameters &slicing_params,
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std::vector<coordf_t> &layer_height_profile,
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coordf_t z,
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coordf_t layer_thickness_delta,
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coordf_t band_width,
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LayerHeightEditActionType action)
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{
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// Constrain the profile variability by the 1st layer height.
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std::pair<coordf_t, coordf_t> z_span_variable =
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std::pair<coordf_t, coordf_t>(
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slicing_params.first_object_layer_height_fixed() ? slicing_params.first_object_layer_height : 0.,
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slicing_params.object_print_z_height());
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if (z < z_span_variable.first || z > z_span_variable.second)
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return;
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assert(layer_height_profile.size() >= 2);
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assert(std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) < EPSILON);
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// 1) Get the current layer thickness at z.
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coordf_t current_layer_height = slicing_params.layer_height;
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for (size_t i = 0; i < layer_height_profile.size(); i += 2) {
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if (i + 2 == layer_height_profile.size()) {
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current_layer_height = layer_height_profile[i + 1];
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break;
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} else if (layer_height_profile[i + 2] > z) {
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coordf_t z1 = layer_height_profile[i];
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coordf_t h1 = layer_height_profile[i + 1];
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coordf_t z2 = layer_height_profile[i + 2];
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coordf_t h2 = layer_height_profile[i + 3];
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current_layer_height = lerp(h1, h2, (z - z1) / (z2 - z1));
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break;
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}
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}
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// 2) Is it possible to apply the delta?
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switch (action) {
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case LAYER_HEIGHT_EDIT_ACTION_DECREASE:
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layer_thickness_delta = - layer_thickness_delta;
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// fallthrough
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case LAYER_HEIGHT_EDIT_ACTION_INCREASE:
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if (layer_thickness_delta > 0) {
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if (current_layer_height >= slicing_params.max_layer_height - EPSILON)
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return;
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layer_thickness_delta = std::min(layer_thickness_delta, slicing_params.max_layer_height - current_layer_height);
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} else {
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if (current_layer_height <= slicing_params.min_layer_height + EPSILON)
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return;
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layer_thickness_delta = std::max(layer_thickness_delta, slicing_params.min_layer_height - current_layer_height);
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}
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break;
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case LAYER_HEIGHT_EDIT_ACTION_REDUCE:
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case LAYER_HEIGHT_EDIT_ACTION_SMOOTH:
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layer_thickness_delta = std::abs(layer_thickness_delta);
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layer_thickness_delta = std::min(layer_thickness_delta, std::abs(slicing_params.layer_height - current_layer_height));
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if (layer_thickness_delta < EPSILON)
|
|
return;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
// 3) Densify the profile inside z +- band_width/2, remove duplicate Zs from the height profile inside the band.
|
|
coordf_t lo = std::max(z_span_variable.first, z - 0.5 * band_width);
|
|
// Do not limit the upper side of the band, so that the modifications to the top point of the profile will be allowed.
|
|
coordf_t hi = z + 0.5 * band_width;
|
|
coordf_t z_step = 0.1;
|
|
size_t idx = 0;
|
|
while (idx < layer_height_profile.size() && layer_height_profile[idx] < lo)
|
|
idx += 2;
|
|
idx -= 2;
|
|
|
|
std::vector<double> profile_new;
|
|
profile_new.reserve(layer_height_profile.size());
|
|
assert(idx >= 0 && idx + 1 < layer_height_profile.size());
|
|
profile_new.insert(profile_new.end(), layer_height_profile.begin(), layer_height_profile.begin() + idx + 2);
|
|
coordf_t zz = lo;
|
|
size_t i_resampled_start = profile_new.size();
|
|
while (zz < hi) {
|
|
size_t next = idx + 2;
|
|
coordf_t z1 = layer_height_profile[idx];
|
|
coordf_t h1 = layer_height_profile[idx + 1];
|
|
coordf_t height = h1;
|
|
if (next < layer_height_profile.size()) {
|
|
coordf_t z2 = layer_height_profile[next];
|
|
coordf_t h2 = layer_height_profile[next + 1];
|
|
height = lerp(h1, h2, (zz - z1) / (z2 - z1));
|
|
}
|
|
// Adjust height by layer_thickness_delta.
|
|
coordf_t weight = std::abs(zz - z) < 0.5 * band_width ? (0.5 + 0.5 * cos(2. * M_PI * (zz - z) / band_width)) : 0.;
|
|
coordf_t height_new = height;
|
|
switch (action) {
|
|
case LAYER_HEIGHT_EDIT_ACTION_INCREASE:
|
|
case LAYER_HEIGHT_EDIT_ACTION_DECREASE:
|
|
height += weight * layer_thickness_delta;
|
|
break;
|
|
case LAYER_HEIGHT_EDIT_ACTION_REDUCE:
|
|
{
|
|
coordf_t delta = height - slicing_params.layer_height;
|
|
coordf_t step = weight * layer_thickness_delta;
|
|
step = (std::abs(delta) > step) ?
|
|
(delta > 0) ? -step : step :
|
|
-delta;
|
|
height += step;
|
|
break;
|
|
}
|
|
case LAYER_HEIGHT_EDIT_ACTION_SMOOTH:
|
|
{
|
|
// Don't modify the profile during resampling process, do it at the next step.
|
|
break;
|
|
}
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
height = clamp(slicing_params.min_layer_height, slicing_params.max_layer_height, height);
|
|
if (zz == z_span_variable.second) {
|
|
// This is the last point of the profile.
|
|
if (profile_new[profile_new.size() - 2] + EPSILON > zz) {
|
|
profile_new.pop_back();
|
|
profile_new.pop_back();
|
|
}
|
|
profile_new.push_back(zz);
|
|
profile_new.push_back(height);
|
|
idx = layer_height_profile.size();
|
|
break;
|
|
}
|
|
// Avoid entering a too short segment.
|
|
if (profile_new[profile_new.size() - 2] + EPSILON < zz) {
|
|
profile_new.push_back(zz);
|
|
profile_new.push_back(height);
|
|
}
|
|
// Limit zz to the object height, so the next iteration the last profile point will be set.
|
|
zz = std::min(zz + z_step, z_span_variable.second);
|
|
idx = next;
|
|
while (idx < layer_height_profile.size() && layer_height_profile[idx] < zz)
|
|
idx += 2;
|
|
idx -= 2;
|
|
}
|
|
|
|
idx += 2;
|
|
assert(idx > 0);
|
|
size_t i_resampled_end = profile_new.size();
|
|
if (idx < layer_height_profile.size()) {
|
|
assert(zz >= layer_height_profile[idx - 2]);
|
|
assert(zz <= layer_height_profile[idx]);
|
|
profile_new.insert(profile_new.end(), layer_height_profile.begin() + idx, layer_height_profile.end());
|
|
}
|
|
else if (profile_new[profile_new.size() - 2] + 0.5 * EPSILON < z_span_variable.second) {
|
|
profile_new.insert(profile_new.end(), layer_height_profile.end() - 2, layer_height_profile.end());
|
|
}
|
|
layer_height_profile = std::move(profile_new);
|
|
|
|
if (action == LAYER_HEIGHT_EDIT_ACTION_SMOOTH) {
|
|
if (i_resampled_start == 0)
|
|
++ i_resampled_start;
|
|
if (i_resampled_end == layer_height_profile.size())
|
|
i_resampled_end -= 2;
|
|
size_t n_rounds = 6;
|
|
for (size_t i_round = 0; i_round < n_rounds; ++ i_round) {
|
|
profile_new = layer_height_profile;
|
|
for (size_t i = i_resampled_start; i < i_resampled_end; i += 2) {
|
|
coordf_t zz = profile_new[i];
|
|
coordf_t t = std::abs(zz - z) < 0.5 * band_width ? (0.25 + 0.25 * cos(2. * M_PI * (zz - z) / band_width)) : 0.;
|
|
assert(t >= 0. && t <= 0.5000001);
|
|
if (i == 0)
|
|
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + t * profile_new[i + 3];
|
|
else if (i + 1 == profile_new.size())
|
|
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + t * profile_new[i - 1];
|
|
else
|
|
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + 0.5 * t * (profile_new[i - 1] + profile_new[i + 3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(layer_height_profile.size() > 2);
|
|
assert(layer_height_profile.size() % 2 == 0);
|
|
assert(layer_height_profile[0] == 0.);
|
|
assert(std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) < EPSILON);
|
|
#ifdef _DEBUG
|
|
for (size_t i = 2; i < layer_height_profile.size(); i += 2)
|
|
assert(layer_height_profile[i - 2] <= layer_height_profile[i]);
|
|
for (size_t i = 1; i < layer_height_profile.size(); i += 2) {
|
|
assert(layer_height_profile[i] > slicing_params.min_layer_height - EPSILON);
|
|
assert(layer_height_profile[i] < slicing_params.max_layer_height + EPSILON);
|
|
}
|
|
#endif /* _DEBUG */
|
|
}
|
|
|
|
// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
|
|
std::vector<coordf_t> generate_object_layers(
|
|
const SlicingParameters &slicing_params,
|
|
const std::vector<coordf_t> &layer_height_profile)
|
|
{
|
|
assert(! layer_height_profile.empty());
|
|
|
|
coordf_t print_z = 0;
|
|
coordf_t height = 0;
|
|
|
|
std::vector<coordf_t> out;
|
|
|
|
if (slicing_params.first_object_layer_height_fixed()) {
|
|
out.push_back(0);
|
|
print_z = slicing_params.first_object_layer_height;
|
|
out.push_back(print_z);
|
|
}
|
|
|
|
size_t idx_layer_height_profile = 0;
|
|
// loop until we have at least one layer and the max slice_z reaches the object height
|
|
coordf_t slice_z = print_z + 0.5 * slicing_params.min_layer_height;
|
|
while (slice_z < slicing_params.object_print_z_height()) {
|
|
height = slicing_params.min_layer_height;
|
|
if (idx_layer_height_profile < layer_height_profile.size()) {
|
|
size_t next = idx_layer_height_profile + 2;
|
|
for (;;) {
|
|
if (next >= layer_height_profile.size() || slice_z < layer_height_profile[next])
|
|
break;
|
|
idx_layer_height_profile = next;
|
|
next += 2;
|
|
}
|
|
coordf_t z1 = layer_height_profile[idx_layer_height_profile];
|
|
coordf_t h1 = layer_height_profile[idx_layer_height_profile + 1];
|
|
height = h1;
|
|
if (next < layer_height_profile.size()) {
|
|
coordf_t z2 = layer_height_profile[next];
|
|
coordf_t h2 = layer_height_profile[next + 1];
|
|
height = lerp(h1, h2, (slice_z - z1) / (z2 - z1));
|
|
assert(height >= slicing_params.min_layer_height - EPSILON && height <= slicing_params.max_layer_height + EPSILON);
|
|
}
|
|
}
|
|
slice_z = print_z + 0.5 * height;
|
|
if (slice_z >= slicing_params.object_print_z_height())
|
|
break;
|
|
assert(height > slicing_params.min_layer_height - EPSILON);
|
|
assert(height < slicing_params.max_layer_height + EPSILON);
|
|
out.push_back(print_z);
|
|
print_z += height;
|
|
slice_z = print_z + 0.5 * slicing_params.min_layer_height;
|
|
out.push_back(print_z);
|
|
}
|
|
|
|
//FIXME Adjust the last layer to align with the top object layer exactly?
|
|
return out;
|
|
}
|
|
|
|
int generate_layer_height_texture(
|
|
const SlicingParameters &slicing_params,
|
|
const std::vector<coordf_t> &layers,
|
|
void *data, int rows, int cols, bool level_of_detail_2nd_level)
|
|
{
|
|
// https://github.com/aschn/gnuplot-colorbrewer
|
|
std::vector<Vec3crd> palette_raw;
|
|
palette_raw.push_back(Vec3crd(0x01A, 0x098, 0x050));
|
|
palette_raw.push_back(Vec3crd(0x066, 0x0BD, 0x063));
|
|
palette_raw.push_back(Vec3crd(0x0A6, 0x0D9, 0x06A));
|
|
palette_raw.push_back(Vec3crd(0x0D9, 0x0F1, 0x0EB));
|
|
palette_raw.push_back(Vec3crd(0x0FE, 0x0E6, 0x0EB));
|
|
palette_raw.push_back(Vec3crd(0x0FD, 0x0AE, 0x061));
|
|
palette_raw.push_back(Vec3crd(0x0F4, 0x06D, 0x043));
|
|
palette_raw.push_back(Vec3crd(0x0D7, 0x030, 0x027));
|
|
|
|
// Clear the main texture and the 2nd LOD level.
|
|
// memset(data, 0, rows * cols * (level_of_detail_2nd_level ? 5 : 4));
|
|
// 2nd LOD level data start
|
|
unsigned char *data1 = reinterpret_cast<unsigned char*>(data) + rows * cols * 4;
|
|
int ncells = std::min((cols-1) * rows, int(ceil(16. * (slicing_params.object_print_z_height() / slicing_params.min_layer_height))));
|
|
int ncells1 = ncells / 2;
|
|
int cols1 = cols / 2;
|
|
coordf_t z_to_cell = coordf_t(ncells-1) / slicing_params.object_print_z_height();
|
|
coordf_t cell_to_z = slicing_params.object_print_z_height() / coordf_t(ncells-1);
|
|
coordf_t z_to_cell1 = coordf_t(ncells1-1) / slicing_params.object_print_z_height();
|
|
// for color scaling
|
|
coordf_t hscale = 2.f * std::max(slicing_params.max_layer_height - slicing_params.layer_height, slicing_params.layer_height - slicing_params.min_layer_height);
|
|
if (hscale == 0)
|
|
// All layers have the same height. Provide some height scale to avoid division by zero.
|
|
hscale = slicing_params.layer_height;
|
|
for (size_t idx_layer = 0; idx_layer < layers.size(); idx_layer += 2) {
|
|
coordf_t lo = layers[idx_layer];
|
|
coordf_t hi = layers[idx_layer + 1];
|
|
coordf_t mid = 0.5f * (lo + hi);
|
|
assert(mid <= slicing_params.object_print_z_height());
|
|
coordf_t h = hi - lo;
|
|
hi = std::min(hi, slicing_params.object_print_z_height());
|
|
int cell_first = clamp(0, ncells-1, int(ceil(lo * z_to_cell)));
|
|
int cell_last = clamp(0, ncells-1, int(floor(hi * z_to_cell)));
|
|
for (int cell = cell_first; cell <= cell_last; ++ cell) {
|
|
coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()-1) / hscale;
|
|
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
|
|
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
|
|
coordf_t t = idxf - coordf_t(idx1);
|
|
const Vec3crd &color1 = palette_raw[idx1];
|
|
const Vec3crd &color2 = palette_raw[idx2];
|
|
coordf_t z = cell_to_z * coordf_t(cell);
|
|
assert(z >= lo && z <= hi);
|
|
// Intensity profile to visualize the layers.
|
|
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
|
|
// Color mapping from layer height to RGB.
|
|
Vec3d color(
|
|
intensity * lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
|
|
intensity * lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
|
|
intensity * lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));
|
|
int row = cell / (cols - 1);
|
|
int col = cell - row * (cols - 1);
|
|
assert(row >= 0 && row < rows);
|
|
assert(col >= 0 && col < cols);
|
|
unsigned char *ptr = (unsigned char*)data + (row * cols + col) * 4;
|
|
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color(0) + 0.5)));
|
|
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color(1) + 0.5)));
|
|
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color(2) + 0.5)));
|
|
ptr[3] = 255;
|
|
if (col == 0 && row > 0) {
|
|
// Duplicate the first value in a row as a last value of the preceding row.
|
|
ptr[-4] = ptr[0];
|
|
ptr[-3] = ptr[1];
|
|
ptr[-2] = ptr[2];
|
|
ptr[-1] = ptr[3];
|
|
}
|
|
}
|
|
if (level_of_detail_2nd_level) {
|
|
cell_first = clamp(0, ncells1-1, int(ceil(lo * z_to_cell1)));
|
|
cell_last = clamp(0, ncells1-1, int(floor(hi * z_to_cell1)));
|
|
for (int cell = cell_first; cell <= cell_last; ++ cell) {
|
|
coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()-1) / hscale;
|
|
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
|
|
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
|
|
coordf_t t = idxf - coordf_t(idx1);
|
|
const Vec3crd &color1 = palette_raw[idx1];
|
|
const Vec3crd &color2 = palette_raw[idx2];
|
|
// Color mapping from layer height to RGB.
|
|
Vec3d color(
|
|
lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
|
|
lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
|
|
lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));
|
|
int row = cell / (cols1 - 1);
|
|
int col = cell - row * (cols1 - 1);
|
|
assert(row >= 0 && row < rows/2);
|
|
assert(col >= 0 && col < cols/2);
|
|
unsigned char *ptr = data1 + (row * cols1 + col) * 4;
|
|
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color(0) + 0.5)));
|
|
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color(1) + 0.5)));
|
|
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color(2) + 0.5)));
|
|
ptr[3] = 255;
|
|
if (col == 0 && row > 0) {
|
|
// Duplicate the first value in a row as a last value of the preceding row.
|
|
ptr[-4] = ptr[0];
|
|
ptr[-3] = ptr[1];
|
|
ptr[-2] = ptr[2];
|
|
ptr[-1] = ptr[3];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns number of cells of the 0th LOD level.
|
|
return ncells;
|
|
}
|
|
|
|
}; // namespace Slic3r
|