b3b800de65
1) On Windows and Linux, the device enumeration now runs at a background thread, while it ran on the UI thread on idle, which may have been blocking on some rare Windows setups, see GH #3515 #3733 #3746 #3766 2) On OSX, the device enumeration now relies on OS callback, no polling is required. 3) Refactored for cleaner interface.
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#ifndef slic3r_Events_hpp_
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#define slic3r_Events_hpp_
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#include <array>
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#include <wx/event.h>
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namespace Slic3r {
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namespace GUI {
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struct SimpleEvent : public wxEvent
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{
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SimpleEvent(wxEventType type, wxObject* origin = nullptr) : wxEvent(0, type)
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{
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m_propagationLevel = wxEVENT_PROPAGATE_MAX;
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SetEventObject(origin);
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}
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virtual wxEvent* Clone() const
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{
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return new SimpleEvent(GetEventType(), GetEventObject());
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}
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};
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template<class T, size_t N> struct ArrayEvent : public wxEvent
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{
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std::array<T, N> data;
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ArrayEvent(wxEventType type, std::array<T, N> data, wxObject* origin = nullptr)
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: wxEvent(0, type), data(std::move(data))
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{
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m_propagationLevel = wxEVENT_PROPAGATE_MAX;
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SetEventObject(origin);
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}
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virtual wxEvent* Clone() const
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{
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return new ArrayEvent<T, N>(GetEventType(), data, GetEventObject());
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}
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};
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template<class T> struct Event : public wxEvent
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{
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T data;
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Event(wxEventType type, const T &data, wxObject* origin = nullptr)
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: wxEvent(0, type), data(std::move(data))
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{
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m_propagationLevel = wxEVENT_PROPAGATE_MAX;
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SetEventObject(origin);
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}
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Event(wxEventType type, T&& data, wxObject* origin = nullptr)
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: wxEvent(0, type), data(std::move(data))
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{
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m_propagationLevel = wxEVENT_PROPAGATE_MAX;
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SetEventObject(origin);
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}
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virtual wxEvent* Clone() const
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{
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return new Event<T>(GetEventType(), data, GetEventObject());
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}
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};
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}
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}
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#endif // slic3r_Events_hpp_
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