205 lines
6.5 KiB
C++
205 lines
6.5 KiB
C++
#ifndef slic3r_GUI_ObjectManipulation_hpp_
|
|
#define slic3r_GUI_ObjectManipulation_hpp_
|
|
|
|
#include <memory>
|
|
|
|
#include "GUI_ObjectSettings.hpp"
|
|
#include "libslic3r/Point.hpp"
|
|
#include <float.h>
|
|
|
|
class wxBitmapComboBox;
|
|
class wxStaticText;
|
|
class LockButton;
|
|
class wxStaticBitmap;
|
|
class wxCheckBox;
|
|
|
|
namespace Slic3r {
|
|
namespace GUI {
|
|
|
|
class Selection;
|
|
|
|
class ObjectManipulation;
|
|
class ManipulationEditor : public wxTextCtrl
|
|
{
|
|
std::string m_opt_key;
|
|
int m_axis;
|
|
bool m_enter_pressed { false };
|
|
wxString m_valid_value {wxEmptyString};
|
|
|
|
std::string m_full_opt_name;
|
|
|
|
public:
|
|
ManipulationEditor(ObjectManipulation* parent, const std::string& opt_key, int axis);
|
|
~ManipulationEditor() {}
|
|
|
|
void msw_rescale();
|
|
void set_value(const wxString& new_value);
|
|
void kill_focus(ObjectManipulation *parent);
|
|
|
|
private:
|
|
double get_value();
|
|
};
|
|
|
|
|
|
class ObjectManipulation : public OG_Settings
|
|
{
|
|
public:
|
|
static const double in_to_mm;
|
|
static const double mm_to_in;
|
|
|
|
private:
|
|
struct Cache
|
|
{
|
|
Vec3d position;
|
|
Vec3d position_rounded;
|
|
Vec3d rotation;
|
|
Vec3d rotation_rounded;
|
|
Vec3d scale;
|
|
Vec3d scale_rounded;
|
|
Vec3d size;
|
|
Vec3d size_rounded;
|
|
|
|
wxString move_label_string;
|
|
wxString rotate_label_string;
|
|
wxString scale_label_string;
|
|
|
|
Cache() { reset(); }
|
|
void reset()
|
|
{
|
|
position = position_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
rotation = rotation_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
scale = scale_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
size = size_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
|
|
move_label_string = wxString();
|
|
rotate_label_string = wxString();
|
|
scale_label_string = wxString();
|
|
}
|
|
bool is_valid() const { return position != Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); }
|
|
};
|
|
|
|
Cache m_cache;
|
|
|
|
wxStaticText* m_move_Label = nullptr;
|
|
wxStaticText* m_scale_Label = nullptr;
|
|
wxStaticText* m_rotate_Label = nullptr;
|
|
|
|
bool m_imperial_units { false };
|
|
wxStaticText* m_position_unit { nullptr };
|
|
wxStaticText* m_size_unit { nullptr };
|
|
|
|
wxStaticText* m_item_name = nullptr;
|
|
wxStaticText* m_empty_str = nullptr;
|
|
|
|
// Non-owning pointers to the reset buttons, so we can hide and show them.
|
|
ScalableButton* m_reset_scale_button = nullptr;
|
|
ScalableButton* m_reset_rotation_button = nullptr;
|
|
ScalableButton* m_drop_to_bed_button = nullptr;
|
|
|
|
wxCheckBox* m_check_inch {nullptr};
|
|
|
|
// Mirroring buttons and their current state
|
|
enum MirrorButtonState {
|
|
mbHidden,
|
|
mbShown,
|
|
mbActive
|
|
};
|
|
std::array<std::pair<ScalableButton*, MirrorButtonState>, 3> m_mirror_buttons;
|
|
|
|
// Bitmaps for the mirroring buttons.
|
|
ScalableBitmap m_mirror_bitmap_on;
|
|
ScalableBitmap m_mirror_bitmap_off;
|
|
ScalableBitmap m_mirror_bitmap_hidden;
|
|
|
|
// Needs to be updated from OnIdle?
|
|
bool m_dirty = false;
|
|
// Cached labels for the delayed update, not localized!
|
|
std::string m_new_move_label_string;
|
|
std::string m_new_rotate_label_string;
|
|
std::string m_new_scale_label_string;
|
|
Vec3d m_new_position;
|
|
Vec3d m_new_rotation;
|
|
Vec3d m_new_scale;
|
|
Vec3d m_new_size;
|
|
bool m_new_enabled {true};
|
|
bool m_uniform_scale {true};
|
|
// Does the object manipulation panel work in World or Local coordinates?
|
|
bool m_world_coordinates = true;
|
|
LockButton* m_lock_bnt{ nullptr };
|
|
wxBitmapComboBox* m_word_local_combo = nullptr;
|
|
|
|
ScalableBitmap m_manifold_warning_bmp;
|
|
wxStaticBitmap* m_fix_throught_netfab_bitmap;
|
|
|
|
#ifndef __APPLE__
|
|
// Currently focused editor (nullptr if none)
|
|
ManipulationEditor* m_focused_editor {nullptr};
|
|
#endif // __APPLE__
|
|
|
|
wxFlexGridSizer* m_main_grid_sizer;
|
|
wxFlexGridSizer* m_labels_grid_sizer;
|
|
|
|
// sizers, used for msw_rescale
|
|
wxBoxSizer* m_word_local_combo_sizer;
|
|
std::vector<wxBoxSizer*> m_rescalable_sizers;
|
|
|
|
std::vector<ManipulationEditor*> m_editors;
|
|
|
|
public:
|
|
ObjectManipulation(wxWindow* parent);
|
|
~ObjectManipulation() {}
|
|
|
|
void Show(const bool show) override;
|
|
bool IsShown() override;
|
|
void UpdateAndShow(const bool show) override;
|
|
void update_ui_from_settings();
|
|
|
|
void set_dirty() { m_dirty = true; }
|
|
// Called from the App to update the UI if dirty.
|
|
void update_if_dirty();
|
|
|
|
void set_uniform_scaling(const bool uniform_scale);
|
|
bool get_uniform_scaling() const { return m_uniform_scale; }
|
|
// Does the object manipulation panel work in World or Local coordinates?
|
|
void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
|
|
bool get_world_coordinates() const { return m_world_coordinates; }
|
|
|
|
void reset_cache() { m_cache.reset(); }
|
|
#ifndef __APPLE__
|
|
// On Windows and Linux, emulates a kill focus event on the currently focused option (if any)
|
|
// Used only in ObjectList wxEVT_DATAVIEW_SELECTION_CHANGED handler which is called before the regular kill focus event
|
|
// bound to this class when changing selection in the objects list
|
|
void emulate_kill_focus();
|
|
#endif // __APPLE__
|
|
|
|
void update_item_name(const wxString &item_name);
|
|
void update_warning_icon_state(const wxString& tooltip);
|
|
void msw_rescale();
|
|
void sys_color_changed();
|
|
void on_change(const std::string& opt_key, int axis, double new_value);
|
|
void set_focused_editor(ManipulationEditor* focused_editor) {
|
|
#ifndef __APPLE__
|
|
m_focused_editor = focused_editor;
|
|
#endif // __APPLE__
|
|
}
|
|
|
|
private:
|
|
void reset_settings_value();
|
|
void update_settings_value(const Selection& selection);
|
|
|
|
// Show or hide scale/rotation reset buttons if needed
|
|
void update_reset_buttons_visibility();
|
|
//Show or hide mirror buttons
|
|
void update_mirror_buttons_visibility();
|
|
|
|
// change values
|
|
void change_position_value(int axis, double value);
|
|
void change_rotation_value(int axis, double value);
|
|
void change_scale_value(int axis, double value);
|
|
void change_size_value(int axis, double value);
|
|
void do_scale(int axis, const Vec3d &scale) const;
|
|
};
|
|
|
|
}}
|
|
|
|
#endif // slic3r_GUI_ObjectManipulation_hpp_
|