PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_ObjectManipulation.hpp

205 lines
6.5 KiB
C++

#ifndef slic3r_GUI_ObjectManipulation_hpp_
#define slic3r_GUI_ObjectManipulation_hpp_
#include <memory>
#include "GUI_ObjectSettings.hpp"
#include "libslic3r/Point.hpp"
#include <float.h>
class wxBitmapComboBox;
class wxStaticText;
class LockButton;
class wxStaticBitmap;
class wxCheckBox;
namespace Slic3r {
namespace GUI {
class Selection;
class ObjectManipulation;
class ManipulationEditor : public wxTextCtrl
{
std::string m_opt_key;
int m_axis;
bool m_enter_pressed { false };
wxString m_valid_value {wxEmptyString};
std::string m_full_opt_name;
public:
ManipulationEditor(ObjectManipulation* parent, const std::string& opt_key, int axis);
~ManipulationEditor() {}
void msw_rescale();
void set_value(const wxString& new_value);
void kill_focus(ObjectManipulation *parent);
private:
double get_value();
};
class ObjectManipulation : public OG_Settings
{
public:
static const double in_to_mm;
static const double mm_to_in;
private:
struct Cache
{
Vec3d position;
Vec3d position_rounded;
Vec3d rotation;
Vec3d rotation_rounded;
Vec3d scale;
Vec3d scale_rounded;
Vec3d size;
Vec3d size_rounded;
wxString move_label_string;
wxString rotate_label_string;
wxString scale_label_string;
Cache() { reset(); }
void reset()
{
position = position_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
rotation = rotation_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
scale = scale_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
size = size_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
move_label_string = wxString();
rotate_label_string = wxString();
scale_label_string = wxString();
}
bool is_valid() const { return position != Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); }
};
Cache m_cache;
wxStaticText* m_move_Label = nullptr;
wxStaticText* m_scale_Label = nullptr;
wxStaticText* m_rotate_Label = nullptr;
bool m_imperial_units { false };
wxStaticText* m_position_unit { nullptr };
wxStaticText* m_size_unit { nullptr };
wxStaticText* m_item_name = nullptr;
wxStaticText* m_empty_str = nullptr;
// Non-owning pointers to the reset buttons, so we can hide and show them.
ScalableButton* m_reset_scale_button = nullptr;
ScalableButton* m_reset_rotation_button = nullptr;
ScalableButton* m_drop_to_bed_button = nullptr;
wxCheckBox* m_check_inch {nullptr};
// Mirroring buttons and their current state
enum MirrorButtonState {
mbHidden,
mbShown,
mbActive
};
std::array<std::pair<ScalableButton*, MirrorButtonState>, 3> m_mirror_buttons;
// Bitmaps for the mirroring buttons.
ScalableBitmap m_mirror_bitmap_on;
ScalableBitmap m_mirror_bitmap_off;
ScalableBitmap m_mirror_bitmap_hidden;
// Needs to be updated from OnIdle?
bool m_dirty = false;
// Cached labels for the delayed update, not localized!
std::string m_new_move_label_string;
std::string m_new_rotate_label_string;
std::string m_new_scale_label_string;
Vec3d m_new_position;
Vec3d m_new_rotation;
Vec3d m_new_scale;
Vec3d m_new_size;
bool m_new_enabled {true};
bool m_uniform_scale {true};
// Does the object manipulation panel work in World or Local coordinates?
bool m_world_coordinates = true;
LockButton* m_lock_bnt{ nullptr };
wxBitmapComboBox* m_word_local_combo = nullptr;
ScalableBitmap m_manifold_warning_bmp;
wxStaticBitmap* m_fix_throught_netfab_bitmap;
#ifndef __APPLE__
// Currently focused editor (nullptr if none)
ManipulationEditor* m_focused_editor {nullptr};
#endif // __APPLE__
wxFlexGridSizer* m_main_grid_sizer;
wxFlexGridSizer* m_labels_grid_sizer;
// sizers, used for msw_rescale
wxBoxSizer* m_word_local_combo_sizer;
std::vector<wxBoxSizer*> m_rescalable_sizers;
std::vector<ManipulationEditor*> m_editors;
public:
ObjectManipulation(wxWindow* parent);
~ObjectManipulation() {}
void Show(const bool show) override;
bool IsShown() override;
void UpdateAndShow(const bool show) override;
void update_ui_from_settings();
void set_dirty() { m_dirty = true; }
// Called from the App to update the UI if dirty.
void update_if_dirty();
void set_uniform_scaling(const bool uniform_scale);
bool get_uniform_scaling() const { return m_uniform_scale; }
// Does the object manipulation panel work in World or Local coordinates?
void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
bool get_world_coordinates() const { return m_world_coordinates; }
void reset_cache() { m_cache.reset(); }
#ifndef __APPLE__
// On Windows and Linux, emulates a kill focus event on the currently focused option (if any)
// Used only in ObjectList wxEVT_DATAVIEW_SELECTION_CHANGED handler which is called before the regular kill focus event
// bound to this class when changing selection in the objects list
void emulate_kill_focus();
#endif // __APPLE__
void update_item_name(const wxString &item_name);
void update_warning_icon_state(const wxString& tooltip);
void msw_rescale();
void sys_color_changed();
void on_change(const std::string& opt_key, int axis, double new_value);
void set_focused_editor(ManipulationEditor* focused_editor) {
#ifndef __APPLE__
m_focused_editor = focused_editor;
#endif // __APPLE__
}
private:
void reset_settings_value();
void update_settings_value(const Selection& selection);
// Show or hide scale/rotation reset buttons if needed
void update_reset_buttons_visibility();
//Show or hide mirror buttons
void update_mirror_buttons_visibility();
// change values
void change_position_value(int axis, double value);
void change_rotation_value(int axis, double value);
void change_scale_value(int axis, double value);
void change_size_value(int axis, double value);
void do_scale(int axis, const Vec3d &scale) const;
};
}}
#endif // slic3r_GUI_ObjectManipulation_hpp_