264 lines
10 KiB
Perl
264 lines
10 KiB
Perl
package Slic3r::GUI::Plater::ObjectPartsPanel;
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use strict;
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use warnings;
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use utf8;
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use File::Basename qw(basename);
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use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
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use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED);
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use base 'Wx::Panel';
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use constant ICON_OBJECT => 0;
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use constant ICON_SOLIDMESH => 1;
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use constant ICON_MODIFIERMESH => 2;
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sub new {
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my $class = shift;
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my ($parent, %params) = @_;
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
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my $object = $self->{model_object} = $params{model_object};
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# create TreeCtrl
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my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100],
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wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT
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| wxTR_SINGLE | wxTR_NO_BUTTONS);
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{
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$self->{tree_icons} = Wx::ImageList->new(16, 16, 1);
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$tree->AssignImageList($self->{tree_icons});
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$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/brick.png", wxBITMAP_TYPE_PNG)); # ICON_OBJECT
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$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG)); # ICON_SOLIDMESH
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$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/plugin.png", wxBITMAP_TYPE_PNG)); # ICON_MODIFIERMESH
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my $rootId = $tree->AddRoot("Object", ICON_OBJECT);
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$tree->SetPlData($rootId, { type => 'object' });
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}
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# buttons
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$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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if ($Slic3r::GUI::have_button_icons) {
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$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
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}
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# buttons sizer
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my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
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$buttons_sizer->Add($self->{btn_load_part}, 0);
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$buttons_sizer->Add($self->{btn_load_modifier}, 0);
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$buttons_sizer->Add($self->{btn_delete}, 0);
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$self->{btn_load_part}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font);
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$self->{btn_delete}->SetFont($Slic3r::GUI::small_font);
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# part settings panel
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$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new($self);
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my $settings_sizer = Wx::StaticBoxSizer->new($self->{staticbox} = Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL);
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$settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0);
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# left pane with tree
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my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$left_sizer->Add($tree, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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$left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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$left_sizer->Add($settings_sizer, 1, wxEXPAND | wxALL, 0);
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# right pane with preview canvas
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my $canvas;
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object});
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$canvas->SetSize([500,500]);
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}
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$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
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$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0);
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$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
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$self->SetSizer($self->{sizer});
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$self->{sizer}->SetSizeHints($self);
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# attach events
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EVT_TREE_ITEM_COLLAPSING($self, $tree, sub {
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my ($self, $event) = @_;
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$event->Veto;
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});
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EVT_TREE_SEL_CHANGED($self, $tree, sub {
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my ($self, $event) = @_;
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$self->selection_changed;
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});
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EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
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EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
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EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
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$self->reload_tree;
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return $self;
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}
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sub reload_tree {
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my ($self) = @_;
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my $object = $self->{model_object};
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my $tree = $self->{tree};
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my $rootId = $tree->GetRootItem;
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$tree->DeleteChildren($rootId);
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foreach my $volume_id (0..$#{$object->volumes}) {
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my $volume = $object->volumes->[$volume_id];
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my $material_id = $volume->material_id // '_';
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my $material_name = $material_id eq '_'
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? sprintf("Part #%d", $volume_id+1)
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: $object->model->get_material_name($material_id);
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my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
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my $itemId = $tree->AppendItem($rootId, $material_name, $icon);
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$tree->SetPlData($itemId, {
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type => 'volume',
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volume_id => $volume_id,
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});
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}
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$tree->ExpandAll;
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$self->selection_changed;
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}
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sub get_selection {
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my ($self) = @_;
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my $nodeId = $self->{tree}->GetSelection;
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if ($nodeId->IsOk) {
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return $self->{tree}->GetPlData($nodeId);
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}
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return undef;
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}
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sub selection_changed {
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my ($self) = @_;
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# deselect all meshes
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if ($self->{canvas}) {
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$_->{selected} = 0 for @{$self->{canvas}->volumes};
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}
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# disable things as if nothing is selected
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$self->{btn_delete}->Disable;
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$self->{settings_panel}->disable;
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$self->{settings_panel}->set_config(undef);
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if (my $itemData = $self->get_selection) {
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if ($itemData->{type} eq 'volume') {
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# select volume in 3D preview
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if ($self->{canvas}) {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
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}
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$self->{btn_delete}->Enable;
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# attach volume material config to settings panel
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my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ];
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my $material = $self->{model_object}->model->materials->{ $volume->material_id // '_' };
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$material //= $volume->assign_unique_material;
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$self->{staticbox}->SetLabel('Part Settings');
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$self->{settings_panel}->enable;
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$self->{settings_panel}->set_opt_keys(Slic3r::Config::PrintRegion->new->get_keys);
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$self->{settings_panel}->set_config($material->config);
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} elsif ($itemData->{type} eq 'object') {
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# select all object volumes in 3D preview
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if ($self->{canvas}) {
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$_->{selected} = 1 for @{$self->{canvas}->volumes};
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}
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# attach object config to settings panel
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$self->{staticbox}->SetLabel('Object Settings');
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$self->{settings_panel}->enable;
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$self->{settings_panel}->set_opt_keys(
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[ map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new ]
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);
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$self->{settings_panel}->set_config($self->{model_object}->config);
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}
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}
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$self->{canvas}->Render if $self->{canvas};
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}
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sub on_btn_load {
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my ($self, $is_modifier) = @_;
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my @input_files = Slic3r::GUI::open_model($self);
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foreach my $input_file (@input_files) {
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my $model = eval { Slic3r::Model->read_from_file($input_file) };
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if ($@) {
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Slic3r::GUI::show_error($self, $@);
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next;
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}
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foreach my $object (@{$model->objects}) {
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foreach my $volume (@{$object->volumes}) {
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my $new_volume = $self->{model_object}->add_volume($volume);
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$new_volume->modifier($is_modifier);
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if (!defined $new_volume->material_id) {
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# it looks like this block is never entered because all input volumes seem to have an assigned material
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# TODO: check we can assume that for any input format
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my $material_name = basename($input_file);
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$material_name =~ s/\.(stl|obj)$//i;
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my $material = $self->{model_object}->model->set_material($material_name);
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$new_volume->material_id($material_name);
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}
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# set a default extruder value, since user can't add it manually
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my $material = $self->{model_object}->model->materials->{$new_volume->material_id};
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$material->config->set_ifndef('extruder', 1);
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}
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}
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}
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$self->reload_tree;
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if ($self->{canvas}) {
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$self->{canvas}->load_object($self->{model_object});
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$self->{canvas}->Render;
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}
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}
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sub on_btn_delete {
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my ($self) = @_;
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my $itemData = $self->get_selection;
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
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# if user is deleting the last solid part, throw error
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if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
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Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
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return;
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}
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$self->{model_object}->delete_volume($itemData->{volume_id});
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}
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$self->reload_tree;
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if ($self->{canvas}) {
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$self->{canvas}->load_object($self->{model_object});
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$self->{canvas}->Render;
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}
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}
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sub CanClose {
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my $self = shift;
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return 1; # skip validation for now
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# validate options before allowing user to dismiss the dialog
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# the validate method only works on full configs so we have
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# to merge our settings with the default ones
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my $config = Slic3r::Config->merge($self->GetParent->GetParent->GetParent->GetParent->GetParent->config, $self->model_object->config);
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eval {
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$config->validate;
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};
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return 0 if Slic3r::GUI::catch_error($self);
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return 1;
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}
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1;
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