723 lines
22 KiB
Plaintext
723 lines
22 KiB
Plaintext
%module{Slic3r::XS};
|
|
|
|
#include <xsinit.h>
|
|
#include "slic3r/GUI/GLShader.hpp"
|
|
#include "slic3r/GUI/3DScene.hpp"
|
|
|
|
%name{Slic3r::GUI::_3DScene::GLShader} class GLShader {
|
|
GLShader();
|
|
~GLShader();
|
|
|
|
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
|
|
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
|
|
void release();
|
|
|
|
int get_attrib_location(const char *name) const;
|
|
int get_uniform_location(const char *name) const;
|
|
|
|
bool set_uniform(const char *name, float value) const;
|
|
|
|
void enable() const;
|
|
void disable() const;
|
|
|
|
int shader_program_id() const
|
|
%code%{ RETVAL = THIS->shader_program_id; %};
|
|
|
|
std::string last_error() const
|
|
%code%{ RETVAL = THIS->last_error; %};
|
|
};
|
|
|
|
%name{Slic3r::GUI::_3DScene::GLVolume} class GLVolume {
|
|
GLVolume();
|
|
~GLVolume();
|
|
|
|
std::vector<double> color()
|
|
%code%{ RETVAL.reserve(4); RETVAL.push_back(THIS->color[0]); RETVAL.push_back(THIS->color[1]); RETVAL.push_back(THIS->color[2]); RETVAL.push_back(THIS->color[3]); %};
|
|
|
|
int select_group_id()
|
|
%code%{ RETVAL = THIS->select_group_id; %};
|
|
int drag_group_id()
|
|
%code%{ RETVAL = THIS->drag_group_id; %};
|
|
int selected()
|
|
%code%{ RETVAL = THIS->selected; %};
|
|
void set_selected(int i)
|
|
%code%{ THIS->selected = i; %};
|
|
int hover()
|
|
%code%{ RETVAL = THIS->hover; %};
|
|
void set_hover(int i)
|
|
%code%{ THIS->hover = i; %};
|
|
int zoom_to_volumes()
|
|
%code%{ RETVAL = THIS->zoom_to_volumes; %};
|
|
|
|
void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, PrintObject* print_object, float z_cursor_relative, float edit_band_width);
|
|
void reset_layer_height_texture_data();
|
|
|
|
int object_idx() const;
|
|
int volume_idx() const;
|
|
int instance_idx() const;
|
|
Clone<Pointf3> origin() const
|
|
%code%{ RETVAL = THIS->origin; %};
|
|
void translate(double x, double y, double z)
|
|
%code%{ THIS->origin.translate(x, y, z); %};
|
|
Clone<BoundingBoxf3> bounding_box() const
|
|
%code%{ RETVAL = THIS->bounding_box; %};
|
|
Clone<BoundingBoxf3> transformed_bounding_box() const;
|
|
|
|
bool empty() const;
|
|
bool indexed() const;
|
|
|
|
void render() const;
|
|
|
|
bool has_layer_height_texture();
|
|
int layer_height_texture_width();
|
|
int layer_height_texture_height();
|
|
int layer_height_texture_cells();
|
|
void* layer_height_texture_data_ptr_level0();
|
|
void* layer_height_texture_data_ptr_level1();
|
|
double layer_height_texture_z_to_row_id() const;
|
|
void generate_layer_height_texture(PrintObject *print_object, bool force);
|
|
};
|
|
|
|
|
|
%name{Slic3r::GUI::_3DScene::GLVolume::Collection} class GLVolumeCollection {
|
|
GLVolumeCollection();
|
|
~GLVolumeCollection();
|
|
|
|
std::vector<int> load_object(ModelObject *object, int obj_idx, std::vector<int> instance_idxs, std::string color_by, std::string select_by, std::string drag_by, bool use_VBOs);
|
|
|
|
int load_wipe_tower_preview(int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
|
|
|
|
void erase()
|
|
%code{% THIS->clear(); %};
|
|
|
|
int count()
|
|
%code{% RETVAL = THIS->volumes.size(); %};
|
|
|
|
void set_range(double low, double high);
|
|
|
|
void render_VBOs() const;
|
|
void render_legacy() const;
|
|
void finalize_geometry(bool use_VBOs);
|
|
void release_geometry();
|
|
|
|
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
|
|
bool check_outside_state(DynamicPrintConfig* config)
|
|
%code%{
|
|
RETVAL = THIS->check_outside_state(config);
|
|
%};
|
|
|
|
void reset_outside_state();
|
|
void update_colors_by_extruder(DynamicPrintConfig* config);
|
|
|
|
bool move_volume_up(int idx)
|
|
%code%{
|
|
if (idx > 0 && idx < int(THIS->volumes.size())) {
|
|
std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
|
|
std::swap(THIS->volumes[idx-1]->composite_id, THIS->volumes[idx]->composite_id);
|
|
std::swap(THIS->volumes[idx-1]->select_group_id, THIS->volumes[idx]->select_group_id);
|
|
std::swap(THIS->volumes[idx-1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
|
|
RETVAL = true;
|
|
} else
|
|
RETVAL = false;
|
|
%};
|
|
bool move_volume_down(int idx)
|
|
%code%{
|
|
if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
|
|
std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
|
|
std::swap(THIS->volumes[idx+1]->composite_id, THIS->volumes[idx]->composite_id);
|
|
std::swap(THIS->volumes[idx+1]->select_group_id, THIS->volumes[idx]->select_group_id);
|
|
std::swap(THIS->volumes[idx+1]->drag_group_id, THIS->volumes[idx]->drag_group_id);
|
|
RETVAL = true;
|
|
} else
|
|
RETVAL = false;
|
|
%};
|
|
|
|
%{
|
|
|
|
SV*
|
|
GLVolumeCollection::arrayref()
|
|
CODE:
|
|
AV* av = newAV();
|
|
av_fill(av, THIS->volumes.size()-1);
|
|
int i = 0;
|
|
for (GLVolume *v : THIS->volumes) {
|
|
av_store(av, i++, perl_to_SV_ref(*v));
|
|
}
|
|
RETVAL = newRV_noinc((SV*)av);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
%}
|
|
};
|
|
|
|
%package{Slic3r::GUI::_3DScene};
|
|
%{
|
|
|
|
std::string
|
|
get_gl_info(format_as_html, extensions)
|
|
bool format_as_html;
|
|
bool extensions;
|
|
CODE:
|
|
RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
use_VBOs()
|
|
CODE:
|
|
RETVAL = _3DScene::use_VBOs();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
add_canvas(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
remove_canvas(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
remove_all_canvases()
|
|
CODE:
|
|
_3DScene::remove_all_canvases();
|
|
|
|
void
|
|
set_active(canvas, active)
|
|
SV *canvas;
|
|
bool active;
|
|
CODE:
|
|
_3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active);
|
|
|
|
unsigned int
|
|
get_volumes_count(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
reset_volumes(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
deselect_volumes(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
select_volume(canvas, id)
|
|
SV *canvas;
|
|
unsigned int id;
|
|
CODE:
|
|
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
|
|
|
void
|
|
update_volumes_selection(canvas, selections)
|
|
SV *canvas;
|
|
std::vector<int> selections;
|
|
CODE:
|
|
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
|
|
|
|
bool
|
|
check_volumes_outside_state(canvas, config)
|
|
SV *canvas;
|
|
DynamicPrintConfig *config;
|
|
CODE:
|
|
RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
move_volume_up(canvas, id)
|
|
SV *canvas;
|
|
unsigned int id;
|
|
CODE:
|
|
RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
move_volume_down(canvas, id)
|
|
SV *canvas;
|
|
unsigned int id;
|
|
CODE:
|
|
RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
set_objects_selections(canvas, selections)
|
|
SV *canvas;
|
|
std::vector<int> selections;
|
|
CODE:
|
|
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
|
|
|
|
void
|
|
set_config(canvas, config)
|
|
SV *canvas;
|
|
DynamicPrintConfig *config;
|
|
CODE:
|
|
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
|
|
|
void
|
|
set_print(canvas, print)
|
|
SV *canvas;
|
|
Print *print;
|
|
CODE:
|
|
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
|
|
|
|
void
|
|
set_model(canvas, model)
|
|
SV *canvas;
|
|
Model *model;
|
|
CODE:
|
|
_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
|
|
|
|
void
|
|
set_bed_shape(canvas, shape)
|
|
SV *canvas;
|
|
Pointfs shape;
|
|
CODE:
|
|
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
|
|
|
|
void
|
|
set_auto_bed_shape(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
Clone<BoundingBoxf3>
|
|
get_volumes_bounding_box(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
set_axes_length(canvas, length)
|
|
SV *canvas;
|
|
float length;
|
|
CODE:
|
|
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
|
|
|
|
void
|
|
set_cutting_plane(canvas, z, polygons)
|
|
SV *canvas;
|
|
float z;
|
|
ExPolygons polygons;
|
|
CODE:
|
|
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
|
|
|
|
void
|
|
set_color_by(canvas, value)
|
|
SV *canvas;
|
|
std::string value;
|
|
CODE:
|
|
_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
|
|
|
void
|
|
set_select_by(canvas, value)
|
|
SV *canvas;
|
|
std::string value;
|
|
CODE:
|
|
_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
|
|
|
void
|
|
set_drag_by(canvas, value)
|
|
SV *canvas;
|
|
std::string value;
|
|
CODE:
|
|
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
|
|
|
|
bool
|
|
is_layers_editing_enabled(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
is_layers_editing_allowed(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
is_shader_enabled(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
bool
|
|
is_reload_delayed(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
enable_layers_editing(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_warning_texture(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_legend_texture(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_picking(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_moving(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_gizmos(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_shader(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
enable_force_zoom_to_bed(canvas, enable)
|
|
SV *canvas;
|
|
bool enable;
|
|
CODE:
|
|
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
|
|
|
|
void
|
|
allow_multisample(canvas, allow)
|
|
SV *canvas;
|
|
bool allow;
|
|
CODE:
|
|
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
|
|
|
|
void
|
|
zoom_to_bed(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
zoom_to_volumes(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
select_view(canvas, direction)
|
|
SV *canvas;
|
|
std::string direction;
|
|
CODE:
|
|
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
|
|
|
|
void
|
|
set_viewport_from_scene(canvas, other)
|
|
SV *canvas;
|
|
SV *other;
|
|
CODE:
|
|
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
|
|
|
|
void
|
|
update_volumes_colors_by_extruder(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
render(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
std::vector<double>
|
|
get_current_print_zs(canvas, active_only)
|
|
SV *canvas;
|
|
bool active_only;
|
|
CODE:
|
|
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
set_toolpaths_range(canvas, low, high)
|
|
SV *canvas;
|
|
double low;
|
|
double high;
|
|
CODE:
|
|
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
|
|
|
|
void
|
|
register_on_viewport_changed_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_double_click_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_right_click_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_select_object_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_model_update_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_remove_object_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_arrange_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_rotate_object_left_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_rotate_object_right_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_scale_object_uniformly_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_increase_objects_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_decrease_objects_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_instance_moved_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_wipe_tower_moved_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_enable_action_buttons_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
void
|
|
register_on_gizmo_scale_uniformly_callback(canvas, callback)
|
|
SV *canvas;
|
|
SV *callback;
|
|
CODE:
|
|
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
|
|
|
unsigned int
|
|
finalize_legend_texture()
|
|
CODE:
|
|
RETVAL = _3DScene::finalize_legend_texture();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
unsigned int
|
|
get_legend_texture_width()
|
|
CODE:
|
|
RETVAL = _3DScene::get_legend_texture_width();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
unsigned int
|
|
get_legend_texture_height()
|
|
CODE:
|
|
RETVAL = _3DScene::get_legend_texture_height();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
reset_legend_texture()
|
|
CODE:
|
|
_3DScene::reset_legend_texture();
|
|
|
|
void
|
|
generate_warning_texture(std::string msg)
|
|
CODE:
|
|
_3DScene::generate_warning_texture(msg);
|
|
|
|
unsigned int
|
|
finalize_warning_texture()
|
|
CODE:
|
|
RETVAL = _3DScene::finalize_warning_texture();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
unsigned int
|
|
get_warning_texture_width()
|
|
CODE:
|
|
RETVAL = _3DScene::get_warning_texture_width();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
unsigned int
|
|
get_warning_texture_height()
|
|
CODE:
|
|
RETVAL = _3DScene::get_warning_texture_height();
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
reset_warning_texture()
|
|
CODE:
|
|
_3DScene::reset_warning_texture();
|
|
|
|
std::vector<int>
|
|
load_model_object(canvas, model_object, obj_idx, instance_idxs)
|
|
SV *canvas;
|
|
ModelObject *model_object;
|
|
int obj_idx;
|
|
std::vector<int> instance_idxs;
|
|
CODE:
|
|
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
std::vector<int>
|
|
load_model(canvas, model, obj_idx)
|
|
SV *canvas;
|
|
Model *model;
|
|
int obj_idx;
|
|
CODE:
|
|
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
|
|
OUTPUT:
|
|
RETVAL
|
|
|
|
void
|
|
reload_scene(canvas, force)
|
|
SV *canvas;
|
|
bool force;
|
|
CODE:
|
|
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
|
|
|
|
void
|
|
load_print_toolpaths(canvas)
|
|
SV *canvas;
|
|
CODE:
|
|
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
|
|
|
void
|
|
load_print_object_toolpaths(canvas, print_object, tool_colors)
|
|
SV *canvas;
|
|
PrintObject *print_object;
|
|
std::vector<std::string> tool_colors;
|
|
CODE:
|
|
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
|
|
|
|
void
|
|
load_wipe_tower_toolpaths(canvas, tool_colors)
|
|
SV *canvas;
|
|
std::vector<std::string> tool_colors;
|
|
CODE:
|
|
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
|
|
|
|
void
|
|
load_gcode_preview(canvas, preview_data, str_tool_colors)
|
|
SV *canvas;
|
|
GCodePreviewData *preview_data;
|
|
std::vector<std::string> str_tool_colors;
|
|
CODE:
|
|
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
|
|
|
|
%}
|