104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
#include <iostream>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include "libslic3r/TriangleMesh.hpp"
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using namespace Slic3r;
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TEST_CASE("Split empty mesh", "[its_split][its]") {
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using namespace Slic3r;
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indexed_triangle_set its;
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std::vector<indexed_triangle_set> res = its_split(its);
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REQUIRE(res.empty());
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}
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TEST_CASE("Split simple mesh consisting of one part", "[its_split][its]") {
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using namespace Slic3r;
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auto cube = its_make_cube(10., 10., 10.);
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std::vector<indexed_triangle_set> res = its_split(cube);
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REQUIRE(res.size() == 1);
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REQUIRE(res.front().indices.size() == cube.indices.size());
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REQUIRE(res.front().vertices.size() == cube.vertices.size());
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}
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void debug_write_obj(const std::vector<indexed_triangle_set> &res, const std::string &name)
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{
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#ifndef NDEBUG
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size_t part_idx = 0;
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for (auto &part_its : res) {
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its_write_obj(part_its, (name + std::to_string(part_idx++) + ".obj").c_str());
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}
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#endif
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}
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TEST_CASE("Split two non-watertight mesh", "[its_split][its]") {
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using namespace Slic3r;
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auto cube1 = its_make_cube(10., 10., 10.);
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cube1.indices.pop_back();
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auto cube2 = cube1;
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its_transform(cube1, identity3f().translate(Vec3f{-5.f, 0.f, 0.f}));
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its_transform(cube2, identity3f().translate(Vec3f{5.f, 0.f, 0.f}));
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its_merge(cube1, cube2);
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std::vector<indexed_triangle_set> res = its_split(cube1);
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REQUIRE(res.size() == 2);
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REQUIRE(res[0].indices.size() == res[1].indices.size());
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REQUIRE(res[0].indices.size() == cube2.indices.size());
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REQUIRE(res[0].vertices.size() == res[1].vertices.size());
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REQUIRE(res[0].vertices.size() == cube2.vertices.size());
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debug_write_obj(res, "parts_non_watertight");
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}
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TEST_CASE("Split non-manifold mesh", "[its_split][its]") {
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using namespace Slic3r;
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auto cube = its_make_cube(10., 10., 10.), cube_low = cube;
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its_transform(cube_low, identity3f().translate(Vec3f{10.f, 10.f, 10.f}));
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its_merge(cube, cube_low);
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its_merge_vertices(cube);
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std::vector<indexed_triangle_set> res = its_split(cube);
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REQUIRE(res.size() == 2);
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REQUIRE(res[0].indices.size() == res[1].indices.size());
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REQUIRE(res[0].indices.size() == cube_low.indices.size());
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REQUIRE(res[0].vertices.size() == res[1].vertices.size());
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REQUIRE(res[0].vertices.size() == cube_low.vertices.size());
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debug_write_obj(res, "cubes_non_manifold");
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}
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TEST_CASE("Split two watertight meshes", "[its_split][its]") {
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using namespace Slic3r;
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auto sphere1 = its_make_sphere(10., 2 * PI / 200.), sphere2 = sphere1;
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its_transform(sphere1, identity3f().translate(Vec3f{-5.f, 0.f, 0.f}));
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its_transform(sphere2, identity3f().translate(Vec3f{5.f, 0.f, 0.f}));
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its_merge(sphere1, sphere2);
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std::vector<indexed_triangle_set> res = its_split(sphere1);
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REQUIRE(res.size() == 2);
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REQUIRE(res[0].indices.size() == res[1].indices.size());
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REQUIRE(res[0].indices.size() == sphere2.indices.size());
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REQUIRE(res[0].vertices.size() == res[1].vertices.size());
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REQUIRE(res[0].vertices.size() == sphere2.vertices.size());
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debug_write_obj(res, "parts_watertight");
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}
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