309 lines
12 KiB
C++
309 lines
12 KiB
C++
#ifndef slic3r_GUI_Selection_hpp_
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#define slic3r_GUI_Selection_hpp_
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#include <set>
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#include "libslic3r/Geometry.hpp"
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#include "3DScene.hpp"
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namespace Slic3r {
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namespace GUI {
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class TransformationType
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{
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public:
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enum Enum {
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// Transforming in a world coordinate system
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World = 0,
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// Transforming in a local coordinate system
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Local = 1,
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// Absolute transformations, allowed in local coordinate system only.
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Absolute = 0,
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// Relative transformations, allowed in both local and world coordinate system.
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Relative = 2,
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// For group selection, the transformation is performed as if the group made a single solid body.
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Joint = 0,
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// For group selection, the transformation is performed on each object independently.
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Independent = 4,
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World_Relative_Joint = World | Relative | Joint,
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World_Relative_Independent = World | Relative | Independent,
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Local_Absolute_Joint = Local | Absolute | Joint,
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Local_Absolute_Independent = Local | Absolute | Independent,
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Local_Relative_Joint = Local | Relative | Joint,
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Local_Relative_Independent = Local | Relative | Independent,
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};
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TransformationType() : m_value(World) {}
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TransformationType(Enum value) : m_value(value) {}
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TransformationType& operator=(Enum value) { m_value = value; return *this; }
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Enum operator()() const { return m_value; }
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bool has(Enum v) const { return ((unsigned int)m_value & (unsigned int)v) != 0; }
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void set_world() { this->remove(Local); }
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void set_local() { this->add(Local); }
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void set_absolute() { this->remove(Relative); }
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void set_relative() { this->add(Relative); }
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void set_joint() { this->remove(Independent); }
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void set_independent() { this->add(Independent); }
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bool world() const { return !this->has(Local); }
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bool local() const { return this->has(Local); }
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bool absolute() const { return !this->has(Relative); }
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bool relative() const { return this->has(Relative); }
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bool joint() const { return !this->has(Independent); }
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bool independent() const { return this->has(Independent); }
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private:
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void add(Enum v) { m_value = Enum((unsigned int)m_value | (unsigned int)v); }
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void remove(Enum v) { m_value = Enum((unsigned int)m_value & (~(unsigned int)v)); }
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Enum m_value;
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};
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class Selection
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{
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public:
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typedef std::set<unsigned int> IndicesList;
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enum EMode : unsigned char
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{
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Volume,
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Instance
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};
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enum EType : unsigned char
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{
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Invalid,
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Empty,
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WipeTower,
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SingleModifier,
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MultipleModifier,
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SingleVolume,
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MultipleVolume,
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SingleFullObject,
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MultipleFullObject,
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SingleFullInstance,
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MultipleFullInstance,
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Mixed
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};
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private:
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struct VolumeCache
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{
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private:
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struct TransformCache
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{
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Vec3d position;
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Vec3d rotation;
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Vec3d scaling_factor;
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Vec3d mirror;
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Transform3d rotation_matrix;
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Transform3d scale_matrix;
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Transform3d mirror_matrix;
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Transform3d full_matrix;
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TransformCache();
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explicit TransformCache(const Geometry::Transformation& transform);
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};
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TransformCache m_volume;
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TransformCache m_instance;
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public:
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VolumeCache() {}
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VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
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const Vec3d& get_volume_position() const { return m_volume.position; }
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const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
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const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
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const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
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const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
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const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
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const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
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const Transform3d& get_volume_full_matrix() const { return m_volume.full_matrix; }
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const Vec3d& get_instance_position() const { return m_instance.position; }
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const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
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const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
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const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
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const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
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const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
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const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
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const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
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};
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public:
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typedef std::map<unsigned int, VolumeCache> VolumesCache;
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typedef std::set<int> InstanceIdxsList;
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typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
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private:
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struct Cache
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{
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// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
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VolumesCache volumes_data;
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// Center of the dragged selection, valid during mouse dragging.
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Vec3d dragging_center;
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// Map from indices of ModelObject instances in Model::objects
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// to a set of indices of ModelVolume instances in ModelObject::instances
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// Here the index means a position inside the respective std::vector, not ModelID.
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ObjectIdxsToInstanceIdxsMap content;
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};
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// Volumes owned by GLCanvas3D.
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GLVolumePtrs* m_volumes;
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// Model, not owned.
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Model* m_model;
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bool m_enabled;
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bool m_valid;
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EMode m_mode;
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EType m_type;
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// set of indices to m_volumes
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IndicesList m_list;
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Cache m_cache;
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mutable BoundingBoxf3 m_bounding_box;
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mutable bool m_bounding_box_dirty;
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#if ENABLE_RENDER_SELECTION_CENTER
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GLUquadricObj* m_quadric;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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mutable GLArrow m_arrow;
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mutable GLCurvedArrow m_curved_arrow;
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mutable float m_scale_factor;
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public:
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Selection();
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#if ENABLE_RENDER_SELECTION_CENTER
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~Selection();
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#endif // ENABLE_RENDER_SELECTION_CENTER
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void set_volumes(GLVolumePtrs* volumes);
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bool init(bool useVBOs);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool enable) { m_enabled = enable; }
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Model* get_model() const { return m_model; }
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void set_model(Model* model);
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EMode get_mode() const { return m_mode; }
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void set_mode(EMode mode) { m_mode = mode; }
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void add(unsigned int volume_idx, bool as_single_selection = true);
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void remove(unsigned int volume_idx);
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void add_object(unsigned int object_idx, bool as_single_selection = true);
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void remove_object(unsigned int object_idx);
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void add_instance(unsigned int object_idx, unsigned int instance_idx, bool as_single_selection = true);
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void remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void add_volume(unsigned int object_idx, unsigned int volume_idx, int instance_idx, bool as_single_selection = true);
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void remove_volume(unsigned int object_idx, unsigned int volume_idx);
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void add_all();
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// Update the selection based on the map from old indices to new indices after m_volumes changed.
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// If the current selection is by instance, this call may select newly added volumes, if they belong to already selected instances.
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void volumes_changed(const std::vector<size_t> &map_volume_old_to_new);
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void clear();
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bool is_empty() const { return m_type == Empty; }
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bool is_wipe_tower() const { return m_type == WipeTower; }
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bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
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bool is_single_modifier() const { return m_type == SingleModifier; }
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bool is_multiple_modifier() const { return m_type == MultipleModifier; }
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bool is_single_full_instance() const;
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bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
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bool is_single_full_object() const { return m_type == SingleFullObject; }
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bool is_multiple_full_object() const { return m_type == MultipleFullObject; }
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bool is_single_volume() const { return m_type == SingleVolume; }
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bool is_multiple_volume() const { return m_type == MultipleVolume; }
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bool is_mixed() const { return m_type == Mixed; }
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bool is_from_single_instance() const { return get_instance_idx() != -1; }
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bool is_from_single_object() const;
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bool contains_volume(unsigned int volume_idx) const { return std::find(m_list.begin(), m_list.end(), volume_idx) != m_list.end(); }
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bool requires_uniform_scale() const;
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// Returns the the object id if the selection is from a single object, otherwise is -1
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int get_object_idx() const;
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// Returns the instance id if the selection is from a single object and from a single instance, otherwise is -1
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int get_instance_idx() const;
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// Returns the indices of selected instances.
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// Can only be called if selection is from a single object.
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const InstanceIdxsList& get_instance_idxs() const;
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const IndicesList& get_volume_idxs() const { return m_list; }
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const GLVolume* get_volume(unsigned int volume_idx) const;
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const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
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unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
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const BoundingBoxf3& get_bounding_box() const;
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void start_dragging();
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void translate(const Vec3d& displacement, bool local = false);
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void rotate(const Vec3d& rotation, TransformationType transformation_type);
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void flattening_rotate(const Vec3d& normal);
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void scale(const Vec3d& scale, bool local);
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void mirror(Axis axis);
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void translate(unsigned int object_idx, const Vec3d& displacement);
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void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
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void erase();
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void render(float scale_factor = 1.0) const;
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#if ENABLE_RENDER_SELECTION_CENTER
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void render_center() const;
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#endif // ENABLE_RENDER_SELECTION_CENTER
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void render_sidebar_hints(const std::string& sidebar_field) const;
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bool requires_local_axes() const;
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private:
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void update_valid();
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void update_type();
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void set_caches();
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void do_add_volume(unsigned int volume_idx);
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void do_add_instance(unsigned int object_idx, unsigned int instance_idx);
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void do_add_object(unsigned int object_idx);
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void do_remove_volume(unsigned int volume_idx);
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void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void do_remove_object(unsigned int object_idx);
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void calc_bounding_box() const;
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void render_selected_volumes() const;
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void render_synchronized_volumes() const;
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void render_bounding_box(const BoundingBoxf3& box, float* color) const;
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void render_sidebar_position_hints(const std::string& sidebar_field) const;
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void render_sidebar_rotation_hints(const std::string& sidebar_field) const;
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void render_sidebar_scale_hints(const std::string& sidebar_field) const;
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void render_sidebar_size_hints(const std::string& sidebar_field) const;
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void render_sidebar_position_hint(Axis axis) const;
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void render_sidebar_rotation_hint(Axis axis) const;
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void render_sidebar_scale_hint(Axis axis) const;
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void render_sidebar_size_hint(Axis axis, double length) const;
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enum SyncRotationType {
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// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
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SYNC_ROTATION_NONE = 0,
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// Synchronize fully. Used from "place on bed" feature.
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SYNC_ROTATION_FULL = 1,
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// Synchronize after rotation by an axis not parallel with Z.
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SYNC_ROTATION_GENERAL = 2,
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};
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void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
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void synchronize_unselected_volumes();
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void ensure_on_bed();
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bool is_from_fully_selected_instance(unsigned int volume_idx) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GUI_Selection_hpp_
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