PrusaSlicer-NonPlainar/src/libslic3r/Model.hpp
bubnikv 0558b53493 WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
2018-09-19 11:02:24 +02:00

373 lines
16 KiB
C++

#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include "libslic3r.h"
#include "PrintConfig.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "Slicing.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class Model;
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
class PresetBundle;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
typedef std::vector<ModelObject*> ModelObjectPtrs;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef std::vector<ModelInstance*> ModelInstancePtrs;
// Material, which may be shared across multiple ModelObjects of a single Model.
class ModelMaterial
{
friend class Model;
public:
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
t_model_material_attributes attributes;
// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
DynamicPrintConfig config;
Model* get_model() const { return m_model; }
void apply(const t_model_material_attributes &attributes)
{ this->attributes.insert(attributes.begin(), attributes.end()); }
private:
// Parent, owning this material.
Model *m_model;
ModelMaterial(Model *model) : m_model(model) {}
ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
};
// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
class ModelObject
{
friend class Model;
public:
std::string name;
std::string input_file;
// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
// Instances are owned by this ModelObject.
ModelInstancePtrs instances;
// Printable and modifier volumes, each with its material ID and a set of override parameters.
// ModelVolumes are owned by this ModelObject.
ModelVolumePtrs volumes;
// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
DynamicPrintConfig config;
// Variation of a layer thickness for spans of Z coordinates.
t_layer_height_ranges layer_height_ranges;
// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
std::vector<coordf_t> layer_height_profile;
// layer_height_profile is initialized when the layer editing mode is entered.
// Only if the user really modified the layer height, layer_height_profile_valid is set
// and used subsequently by the PrintObject.
bool layer_height_profile_valid;
/* This vector accumulates the total translation applied to the object by the
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preserve alignment
when user expects that. */
Vec3d origin_translation;
Model* get_model() const { return m_model; };
ModelVolume* add_volume(const TriangleMesh &mesh);
ModelVolume* add_volume(TriangleMesh &&mesh);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t idx);
void clear_volumes();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
void delete_instance(size_t idx);
void delete_last_instance();
void clear_instances();
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
// This bounding box is being cached.
const BoundingBoxf3& bounding_box() const;
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// A mesh containing all transformed instances of this object.
TriangleMesh mesh() const;
// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
TriangleMesh raw_mesh() const;
// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
BoundingBoxf3 raw_bounding_box() const;
// A snug bounding box around the transformed non-modifier object volumes.
BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
void center_around_origin();
void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Vec3d &versor);
void rotate(float angle, const Axis &axis);
void rotate(float angle, const Vec3d& axis);
void mirror(const Axis &axis);
size_t materials_count() const;
size_t facets_count() const;
bool needed_repair() const;
void cut(coordf_t z, Model* model) const;
void split(ModelObjectPtrs* new_objects);
// Called by Print::validate() from the UI thread.
void check_instances_print_volume_state(const BoundingBoxf3& print_volume);
// Print object statistics to console.
void print_info() const;
private:
ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
~ModelObject();
// Parent object, owning this ModelObject.
Model *m_model;
// Bounding box, cached.
mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid;
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
class ModelVolume
{
friend class ModelObject;
// The convex hull of this model's mesh.
TriangleMesh m_convex_hull;
public:
std::string name;
// The triangular model.
TriangleMesh mesh;
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
DynamicPrintConfig config;
enum Type {
MODEL_TYPE_INVALID = -1,
MODEL_PART = 0,
PARAMETER_MODIFIER,
SUPPORT_ENFORCER,
SUPPORT_BLOCKER,
};
// A parent object owning this modifier volume.
ModelObject* get_object() const { return this->object; };
Type type() const { return m_type; }
void set_type(const Type t) { m_type = t; }
bool is_model_part() const { return m_type == MODEL_PART; }
bool is_modifier() const { return m_type == PARAMETER_MODIFIER; }
bool is_support_enforcer() const { return m_type == SUPPORT_ENFORCER; }
bool is_support_blocker() const { return m_type == SUPPORT_BLOCKER; }
t_model_material_id material_id() const { return this->_material_id; }
void material_id(t_model_material_id material_id);
ModelMaterial* material() const;
void set_material(t_model_material_id material_id, const ModelMaterial &material);
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders);
ModelMaterial* assign_unique_material();
void calculate_convex_hull();
const TriangleMesh& get_convex_hull() const;
// Helpers for loading / storing into AMF / 3MF files.
static Type type_from_string(const std::string &s);
static std::string type_to_string(const Type t);
private:
// Parent object owning this ModelVolume.
ModelObject* object;
// Is it an object to be printed, or a modifier volume?
Type m_type;
t_model_material_id _material_id;
ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), m_type(MODEL_PART), object(object)
{
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) : mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
ModelVolume(ModelObject *object, const ModelVolume &other) :
name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
{
this->material_id(other.material_id());
}
ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object)
{
this->material_id(other.material_id());
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
};
// A single instance of a ModelObject.
// Knows the affine transformation of an object.
class ModelInstance
{
public:
enum EPrintVolumeState : unsigned char
{
PVS_Inside,
PVS_Partly_Outside,
PVS_Fully_Outside,
Num_BedStates
};
friend class ModelObject;
#if ENABLE_MODELINSTANCE_3D_OFFSET
private:
Vec3d m_offset; // in unscaled coordinates
public:
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
double rotation; // Rotation around the Z axis, in radians around mesh center point
double scaling_factor;
#if !ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset; // in unscaled coordinates
#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state;
ModelObject* get_object() const { return this->object; }
#if ENABLE_MODELINSTANCE_3D_OFFSET
const Vec3d& get_offset() const { return m_offset; }
double get_offset(Axis axis) const { return m_offset(axis); }
void set_offset(const Vec3d& offset) { m_offset = offset; }
void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// Transform an external vector.
Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;
Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
bool is_printable() const { return print_volume_state == PVS_Inside; }
private:
// Parent object, owning this instance.
ModelObject* object;
#if ENABLE_MODELINSTANCE_3D_OFFSET
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
};
// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
class Model
{
static unsigned int s_auto_extruder_id;
public:
// Materials are owned by a model and referenced by objects through t_model_material_id.
// Single material may be shared by multiple models.
ModelMaterialMap materials;
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
ModelObjectPtrs objects;
Model() {}
Model(const Model &other);
Model& operator= (Model other);
void swap(Model &other);
~Model() { this->clear_objects(); this->clear_materials(); }
static Model read_from_file(const std::string &input_file, bool add_default_instances = true);
static Model read_from_archive(const std::string &input_file, PresetBundle* bundle, bool add_default_instances = true);
ModelObject* add_object();
ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
void delete_object(size_t idx);
void delete_object(ModelObject* object);
void clear_objects();
ModelMaterial* add_material(t_model_material_id material_id);
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
ModelMaterial* get_material(t_model_material_id material_id) {
ModelMaterialMap::iterator i = this->materials.find(material_id);
return (i == this->materials.end()) ? nullptr : i->second;
}
void delete_material(t_model_material_id material_id);
void clear_materials();
bool add_default_instances();
// Returns approximate axis aligned bounding box of this model
BoundingBoxf3 bounding_box() const;
void center_instances_around_point(const Vec2d &point);
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
TriangleMesh mesh() const;
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
// Croaks if the duplicated objects do not fit the print bed.
void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
bool looks_like_multipart_object() const;
void convert_multipart_object(unsigned int max_extruders);
// Ensures that the min z of the model is not negative
void adjust_min_z();
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
static unsigned int get_auto_extruder_id(unsigned int max_extruders);
static std::string get_auto_extruder_id_as_string(unsigned int max_extruders);
static void reset_auto_extruder_id();
};
}
#endif