PrusaSlicer-NonPlainar/src/libslic3r/ExtrusionEntityCollection.cpp
Lukas Matena b1145df566 Fixed incorrect filtering of extrusions during gcode generation
The behaviour resulted in duplicate extrusions in some cases
Fix of #3665
2020-02-18 09:52:34 +01:00

159 lines
4.9 KiB
C++

#include "ExtrusionEntityCollection.hpp"
#include "ShortestPath.hpp"
#include <algorithm>
#include <cmath>
#include <map>
namespace Slic3r {
void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role)
{
if (role != erMixed) {
auto first = extrusion_entities.begin();
auto last = extrusion_entities.end();
extrusion_entities.erase(
std::remove_if(first, last, [&role](const ExtrusionEntity* ee) {
return ee->role() != role; }),
last);
}
}
ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths)
: no_sort(false)
{
this->append(paths);
}
ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionEntityCollection &other)
{
this->entities = other.entities;
for (size_t i = 0; i < this->entities.size(); ++i)
this->entities[i] = this->entities[i]->clone();
this->no_sort = other.no_sort;
return *this;
}
void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
{
std::swap(this->entities, c.entities);
std::swap(this->no_sort, c.no_sort);
}
void ExtrusionEntityCollection::clear()
{
for (size_t i = 0; i < this->entities.size(); ++i)
delete this->entities[i];
this->entities.clear();
}
ExtrusionEntityCollection::operator ExtrusionPaths() const
{
ExtrusionPaths paths;
for (const ExtrusionEntity *ptr : this->entities) {
if (const ExtrusionPath *path = dynamic_cast<const ExtrusionPath*>(ptr))
paths.push_back(*path);
}
return paths;
}
ExtrusionEntity* ExtrusionEntityCollection::clone() const
{
ExtrusionEntityCollection* coll = new ExtrusionEntityCollection(*this);
for (size_t i = 0; i < coll->entities.size(); ++i)
coll->entities[i] = this->entities[i]->clone();
return coll;
}
void ExtrusionEntityCollection::reverse()
{
for (ExtrusionEntity *ptr : this->entities)
// Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering
// and caller might rely on winding order
if (! ptr->is_loop())
ptr->reverse();
std::reverse(this->entities.begin(), this->entities.end());
}
void ExtrusionEntityCollection::replace(size_t i, const ExtrusionEntity &entity)
{
delete this->entities[i];
this->entities[i] = entity.clone();
}
void ExtrusionEntityCollection::remove(size_t i)
{
delete this->entities[i];
this->entities.erase(this->entities.begin() + i);
}
ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const ExtrusionEntitiesPtr& extrusion_entities, const Point &start_near, ExtrusionRole role)
{
// Return a filtered copy of the collection.
ExtrusionEntityCollection out;
out.entities = filter_by_extrusion_role(extrusion_entities, role);
// Clone the extrusion entities.
for (auto &ptr : out.entities)
ptr = ptr->clone();
chain_and_reorder_extrusion_entities(out.entities, &start_near);
return out;
}
void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
{
for (const ExtrusionEntity *entity : this->entities)
entity->polygons_covered_by_width(out, scaled_epsilon);
}
void ExtrusionEntityCollection::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
{
for (const ExtrusionEntity *entity : this->entities)
entity->polygons_covered_by_spacing(out, scaled_epsilon);
}
// Recursively count paths and loops contained in this collection.
size_t ExtrusionEntityCollection::items_count() const
{
size_t count = 0;
for (const ExtrusionEntity *entity : this->entities)
if (entity->is_collection())
count += static_cast<const ExtrusionEntityCollection*>(entity)->items_count();
else
++ count;
return count;
}
// Returns a single vector of pointers to all non-collection items contained in this one.
ExtrusionEntityCollection ExtrusionEntityCollection::flatten(bool preserve_ordering) const
{
struct Flatten {
Flatten(bool preserve_ordering) : preserve_ordering(preserve_ordering) {}
ExtrusionEntityCollection out;
bool preserve_ordering;
void recursive_do(const ExtrusionEntityCollection &collection) {
if (collection.no_sort && preserve_ordering) {
// Don't flatten whatever happens below this level.
out.append(collection);
} else {
for (const ExtrusionEntity *entity : collection.entities)
if (entity->is_collection())
this->recursive_do(*static_cast<const ExtrusionEntityCollection*>(entity));
else
out.append(*entity);
}
}
} flatten(preserve_ordering);
flatten.recursive_do(*this);
return flatten.out;
}
double ExtrusionEntityCollection::min_mm3_per_mm() const
{
double min_mm3_per_mm = std::numeric_limits<double>::max();
for (const ExtrusionEntity *entity : this->entities)
min_mm3_per_mm = std::min(min_mm3_per_mm, entity->min_mm3_per_mm());
return min_mm3_per_mm;
}
}