b1145df566
The behaviour resulted in duplicate extrusions in some cases Fix of #3665
159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
#include "ExtrusionEntityCollection.hpp"
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#include "ShortestPath.hpp"
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#include <algorithm>
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#include <cmath>
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#include <map>
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namespace Slic3r {
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void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role)
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{
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if (role != erMixed) {
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auto first = extrusion_entities.begin();
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auto last = extrusion_entities.end();
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extrusion_entities.erase(
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std::remove_if(first, last, [&role](const ExtrusionEntity* ee) {
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return ee->role() != role; }),
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last);
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}
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}
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ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths)
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: no_sort(false)
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{
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this->append(paths);
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}
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ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionEntityCollection &other)
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{
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this->entities = other.entities;
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for (size_t i = 0; i < this->entities.size(); ++i)
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this->entities[i] = this->entities[i]->clone();
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this->no_sort = other.no_sort;
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return *this;
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}
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void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
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{
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std::swap(this->entities, c.entities);
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std::swap(this->no_sort, c.no_sort);
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}
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void ExtrusionEntityCollection::clear()
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{
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for (size_t i = 0; i < this->entities.size(); ++i)
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delete this->entities[i];
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this->entities.clear();
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}
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ExtrusionEntityCollection::operator ExtrusionPaths() const
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{
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ExtrusionPaths paths;
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for (const ExtrusionEntity *ptr : this->entities) {
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if (const ExtrusionPath *path = dynamic_cast<const ExtrusionPath*>(ptr))
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paths.push_back(*path);
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}
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return paths;
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}
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ExtrusionEntity* ExtrusionEntityCollection::clone() const
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{
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ExtrusionEntityCollection* coll = new ExtrusionEntityCollection(*this);
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for (size_t i = 0; i < coll->entities.size(); ++i)
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coll->entities[i] = this->entities[i]->clone();
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return coll;
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}
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void ExtrusionEntityCollection::reverse()
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{
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for (ExtrusionEntity *ptr : this->entities)
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// Don't reverse it if it's a loop, as it doesn't change anything in terms of elements ordering
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// and caller might rely on winding order
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if (! ptr->is_loop())
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ptr->reverse();
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std::reverse(this->entities.begin(), this->entities.end());
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}
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void ExtrusionEntityCollection::replace(size_t i, const ExtrusionEntity &entity)
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{
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delete this->entities[i];
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this->entities[i] = entity.clone();
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}
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void ExtrusionEntityCollection::remove(size_t i)
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{
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delete this->entities[i];
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this->entities.erase(this->entities.begin() + i);
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}
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ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const ExtrusionEntitiesPtr& extrusion_entities, const Point &start_near, ExtrusionRole role)
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{
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// Return a filtered copy of the collection.
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ExtrusionEntityCollection out;
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out.entities = filter_by_extrusion_role(extrusion_entities, role);
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// Clone the extrusion entities.
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for (auto &ptr : out.entities)
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ptr = ptr->clone();
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chain_and_reorder_extrusion_entities(out.entities, &start_near);
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return out;
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}
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void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionEntity *entity : this->entities)
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entity->polygons_covered_by_width(out, scaled_epsilon);
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}
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void ExtrusionEntityCollection::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
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{
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for (const ExtrusionEntity *entity : this->entities)
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entity->polygons_covered_by_spacing(out, scaled_epsilon);
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}
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// Recursively count paths and loops contained in this collection.
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size_t ExtrusionEntityCollection::items_count() const
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{
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size_t count = 0;
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for (const ExtrusionEntity *entity : this->entities)
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if (entity->is_collection())
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count += static_cast<const ExtrusionEntityCollection*>(entity)->items_count();
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else
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++ count;
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return count;
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}
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// Returns a single vector of pointers to all non-collection items contained in this one.
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ExtrusionEntityCollection ExtrusionEntityCollection::flatten(bool preserve_ordering) const
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{
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struct Flatten {
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Flatten(bool preserve_ordering) : preserve_ordering(preserve_ordering) {}
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ExtrusionEntityCollection out;
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bool preserve_ordering;
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void recursive_do(const ExtrusionEntityCollection &collection) {
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if (collection.no_sort && preserve_ordering) {
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// Don't flatten whatever happens below this level.
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out.append(collection);
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} else {
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for (const ExtrusionEntity *entity : collection.entities)
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if (entity->is_collection())
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this->recursive_do(*static_cast<const ExtrusionEntityCollection*>(entity));
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else
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out.append(*entity);
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}
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}
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} flatten(preserve_ordering);
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flatten.recursive_do(*this);
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return flatten.out;
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}
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double ExtrusionEntityCollection::min_mm3_per_mm() const
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{
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double min_mm3_per_mm = std::numeric_limits<double>::max();
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for (const ExtrusionEntity *entity : this->entities)
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min_mm3_per_mm = std::min(min_mm3_per_mm, entity->min_mm3_per_mm());
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return min_mm3_per_mm;
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}
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}
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