288 lines
8.5 KiB
C++
288 lines
8.5 KiB
C++
#include "Exception.hpp"
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#include "MeshBoolean.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/TryCatchSignal.hpp"
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#undef PI
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// Include igl first. It defines "L" macro which then clashes with our localization
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#include <igl/copyleft/cgal/mesh_boolean.h>
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#undef L
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// CGAL headers
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#include <CGAL/Polygon_mesh_processing/corefinement.h>
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#include <CGAL/Exact_integer.h>
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#include <CGAL/Surface_mesh.h>
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#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
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#include <CGAL/Polygon_mesh_processing/repair.h>
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#include <CGAL/Polygon_mesh_processing/remesh.h>
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#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
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#include <CGAL/Polygon_mesh_processing/orientation.h>
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#include <CGAL/Cartesian_converter.h>
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namespace Slic3r {
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namespace MeshBoolean {
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using MapMatrixXfUnaligned = Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>>;
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using MapMatrixXiUnaligned = Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>>;
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TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh)
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{
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auto &VC = emesh.first; auto &FC = emesh.second;
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Pointf3s points(size_t(VC.rows()));
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std::vector<Vec3i> facets(size_t(FC.rows()));
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for (Eigen::Index i = 0; i < VC.rows(); ++i)
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points[size_t(i)] = VC.row(i);
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for (Eigen::Index i = 0; i < FC.rows(); ++i)
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facets[size_t(i)] = FC.row(i);
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TriangleMesh out{points, facets};
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out.require_shared_vertices();
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return out;
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}
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EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh)
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{
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EigenMesh emesh;
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emesh.first = MapMatrixXfUnaligned(mesh.its.vertices.front().data(),
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Eigen::Index(mesh.its.vertices.size()),
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3).cast<double>();
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emesh.second = MapMatrixXiUnaligned(mesh.its.indices.front().data(),
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Eigen::Index(mesh.its.indices.size()),
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3);
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return emesh;
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}
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void minus(EigenMesh &A, const EigenMesh &B)
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{
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auto &[VA, FA] = A;
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auto &[VB, FB] = B;
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Eigen::MatrixXd VC;
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Eigen::MatrixXi FC;
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igl::MeshBooleanType boolean_type(igl::MESH_BOOLEAN_TYPE_MINUS);
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igl::copyleft::cgal::mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC);
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VA = std::move(VC); FA = std::move(FC);
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}
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void minus(TriangleMesh& A, const TriangleMesh& B)
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{
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EigenMesh eA = triangle_mesh_to_eigen(A);
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minus(eA, triangle_mesh_to_eigen(B));
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A = eigen_to_triangle_mesh(eA);
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}
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void self_union(EigenMesh &A)
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{
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EigenMesh result;
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auto &[V, F] = A;
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auto &[VC, FC] = result;
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igl::MeshBooleanType boolean_type(igl::MESH_BOOLEAN_TYPE_UNION);
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igl::copyleft::cgal::mesh_boolean(V, F, Eigen::MatrixXd(), Eigen::MatrixXi(), boolean_type, VC, FC);
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A = std::move(result);
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}
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void self_union(TriangleMesh& mesh)
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{
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auto eM = triangle_mesh_to_eigen(mesh);
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self_union(eM);
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mesh = eigen_to_triangle_mesh(eM);
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}
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namespace cgal {
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namespace CGALProc = CGAL::Polygon_mesh_processing;
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namespace CGALParams = CGAL::Polygon_mesh_processing::parameters;
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using EpecKernel = CGAL::Exact_predicates_exact_constructions_kernel;
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using EpicKernel = CGAL::Exact_predicates_inexact_constructions_kernel;
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using _EpicMesh = CGAL::Surface_mesh<EpicKernel::Point_3>;
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using _EpecMesh = CGAL::Surface_mesh<EpecKernel::Point_3>;
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struct CGALMesh { _EpicMesh m; };
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// /////////////////////////////////////////////////////////////////////////////
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// Converions from and to CGAL mesh
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// /////////////////////////////////////////////////////////////////////////////
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template<class _Mesh>
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void triangle_mesh_to_cgal(const std::vector<stl_vertex> & V,
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const std::vector<stl_triangle_vertex_indices> &F,
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_Mesh &out)
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{
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if (F.empty()) return;
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for (auto &v : V)
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out.add_vertex(typename _Mesh::Point{v.x(), v.y(), v.z()});
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using VI = typename _Mesh::Vertex_index;
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for (auto &f : F)
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out.add_face(VI(f(0)), VI(f(1)), VI(f(2)));
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}
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inline Vec3d to_vec3d(const _EpicMesh::Point &v)
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{
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return {v.x(), v.y(), v.z()};
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}
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inline Vec3d to_vec3d(const _EpecMesh::Point &v)
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{
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CGAL::Cartesian_converter<EpecKernel, EpicKernel> cvt;
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auto iv = cvt(v);
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return {iv.x(), iv.y(), iv.z()};
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}
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template<class _Mesh> TriangleMesh cgal_to_triangle_mesh(const _Mesh &cgalmesh)
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{
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Pointf3s points;
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std::vector<Vec3i> facets;
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points.reserve(cgalmesh.num_vertices());
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facets.reserve(cgalmesh.num_faces());
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for (auto &vi : cgalmesh.vertices()) {
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auto &v = cgalmesh.point(vi); // Don't ask...
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points.emplace_back(to_vec3d(v));
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}
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for (auto &face : cgalmesh.faces()) {
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auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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int i = 0;
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Vec3i facet;
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for (auto v : vtc) {
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if (i > 2) { i = 0; break; }
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facet(i++) = v;
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}
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if (i == 3)
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facets.emplace_back(facet);
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}
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TriangleMesh out{points, facets};
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out.repair();
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return out;
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}
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std::unique_ptr<CGALMesh, CGALMeshDeleter>
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triangle_mesh_to_cgal(const std::vector<stl_vertex> &V,
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const std::vector<stl_triangle_vertex_indices> &F)
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{
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std::unique_ptr<CGALMesh, CGALMeshDeleter> out(new CGALMesh{});
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triangle_mesh_to_cgal(V, F, out->m);
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return out;
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}
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TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh)
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{
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return cgal_to_triangle_mesh(cgalmesh.m);
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}
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// /////////////////////////////////////////////////////////////////////////////
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// Boolean operations for CGAL meshes
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// /////////////////////////////////////////////////////////////////////////////
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static bool _cgal_diff(CGALMesh &A, CGALMesh &B, CGALMesh &R)
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{
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const auto &p = CGALParams::throw_on_self_intersection(true);
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return CGALProc::corefine_and_compute_difference(A.m, B.m, R.m, p, p);
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}
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static bool _cgal_union(CGALMesh &A, CGALMesh &B, CGALMesh &R)
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{
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const auto &p = CGALParams::throw_on_self_intersection(true);
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return CGALProc::corefine_and_compute_union(A.m, B.m, R.m, p, p);
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}
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static bool _cgal_intersection(CGALMesh &A, CGALMesh &B, CGALMesh &R)
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{
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const auto &p = CGALParams::throw_on_self_intersection(true);
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return CGALProc::corefine_and_compute_intersection(A.m, B.m, R.m, p, p);
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}
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template<class Op> void _cgal_do(Op &&op, CGALMesh &A, CGALMesh &B)
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{
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bool success = false;
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bool hw_fail = false;
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try {
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CGALMesh result;
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try_catch_signal({SIGSEGV, SIGFPE}, [&success, &A, &B, &result, &op] {
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success = op(A, B, result);
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}, [&] { hw_fail = true; });
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A = std::move(result); // In-place operation does not work
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} catch (...) {
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success = false;
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}
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if (hw_fail)
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throw Slic3r::HardCrash("CGAL mesh boolean operation crashed.");
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if (! success)
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throw Slic3r::RuntimeError("CGAL mesh boolean operation failed.");
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}
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void minus(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_diff, A, B); }
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void plus(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_union, A, B); }
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void intersect(CGALMesh &A, CGALMesh &B) { _cgal_do(_cgal_intersection, A, B); }
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bool does_self_intersect(const CGALMesh &mesh) { return CGALProc::does_self_intersect(mesh.m); }
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// /////////////////////////////////////////////////////////////////////////////
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// Now the public functions for TriangleMesh input:
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// /////////////////////////////////////////////////////////////////////////////
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template<class Op> void _mesh_boolean_do(Op &&op, TriangleMesh &A, const TriangleMesh &B)
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{
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CGALMesh meshA;
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CGALMesh meshB;
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triangle_mesh_to_cgal(A.its.vertices, A.its.indices, meshA.m);
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triangle_mesh_to_cgal(B.its.vertices, B.its.indices, meshB.m);
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_cgal_do(op, meshA, meshB);
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A = cgal_to_triangle_mesh(meshA.m);
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}
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void minus(TriangleMesh &A, const TriangleMesh &B)
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{
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_mesh_boolean_do(_cgal_diff, A, B);
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}
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void plus(TriangleMesh &A, const TriangleMesh &B)
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{
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_mesh_boolean_do(_cgal_union, A, B);
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}
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void intersect(TriangleMesh &A, const TriangleMesh &B)
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{
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_mesh_boolean_do(_cgal_intersection, A, B);
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}
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bool does_self_intersect(const TriangleMesh &mesh)
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{
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CGALMesh cgalm;
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triangle_mesh_to_cgal(mesh.its.vertices, mesh.its.indices, cgalm.m);
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return CGALProc::does_self_intersect(cgalm.m);
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}
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void CGALMeshDeleter::operator()(CGALMesh *ptr) { delete ptr; }
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bool does_bound_a_volume(const CGALMesh &mesh)
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{
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return CGALProc::does_bound_a_volume(mesh.m);
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}
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bool empty(const CGALMesh &mesh)
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{
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return mesh.m.is_empty();
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}
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} // namespace cgal
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} // namespace MeshBoolean
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} // namespace Slic3r
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