158 lines
5.5 KiB
CMake
158 lines
5.5 KiB
CMake
#
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# This CMake project downloads, configures and builds PrusaSlicer dependencies on Unix and Windows.
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#
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# When using this script, it's recommended to perform an out-of-source build using CMake.
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#
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# All the dependencies are installed in a `destdir` directory in the root of the build directory,
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# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
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# when building PrusaSlicer - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
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# Warning: On UNIX/Linux, you also need to set -DSLIC3R_STATIC=1 when building PrusaSlicer.
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#
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# For better clarity of console output, it's recommended to _not_ use a parallelized build
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# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
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# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
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# if supported by the dependency.
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#
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# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
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# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
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#
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# WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
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# therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
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#
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project(PrusaSlicer-deps)
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cmake_minimum_required(VERSION 3.2)
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include(ExternalProject)
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include(ProcessorCount)
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ProcessorCount(NPROC)
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if (NPROC EQUAL 0)
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set(NPROC 1)
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endif ()
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set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
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option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
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option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3.1 (Linux only)" OFF)
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# On developer machines, it can be enabled to speed up compilation and suppress warnings coming from IGL.
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# FIXME:
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# Enabling this option is not safe. IGL will compile itself with its own version of Eigen while
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# Slic3r compiles with a different version which will cause runtime errors.
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# option(DEP_BUILD_IGL_STATIC "Build IGL as a static library. Might cause link errors and increase binary size." OFF)
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message(STATUS "PrusaSlicer deps DESTDIR: ${DESTDIR}")
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message(STATUS "PrusaSlicer deps debug build: ${DEP_DEBUG}")
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function(prusaslicer_add_cmake_project projectname)
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cmake_parse_arguments(P_ARGS "" "INSTALL_DIR" "CMAKE_ARGS" ${ARGN})
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get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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set(_configs_line -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE})
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if (_is_multi)
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set(_configs_line "")
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endif ()
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ExternalProject_Add(
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dep_${projectname}
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EXCLUDE_FROM_ALL ON
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INSTALL_DIR ${DESTDIR}/usr/local
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CMAKE_ARGS
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-DCMAKE_INSTALL_PREFIX:STRING=${DESTDIR}/usr/local
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-DCMAKE_PREFIX_PATH:STRING=${DESTDIR}/usr/local
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-DCMAKE_DEBUG_POSTFIX:STRING=d
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-DCMAKE_C_COMPILER:STRING=${CMAKE_C_COMPILER}
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-DCMAKE_CXX_COMPILER:STRING=${CMAKE_CXX_COMPILER}
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-DBUILD_SHARED_LIBS:BOOL=OFF
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${_configs_line}
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${DEP_CMAKE_OPTS}
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${P_ARGS_CMAKE_ARGS}
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${P_ARGS_UNPARSED_ARGUMENTS}
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)
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endfunction(prusaslicer_add_cmake_project)
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if (MSVC)
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if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
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message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
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set(DEPS_BITS 64)
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include("deps-windows.cmake")
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elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
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message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
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set(DEPS_BITS 32)
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include("deps-windows.cmake")
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else ()
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message(FATAL_ERROR "Unable to detect architecture")
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endif ()
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elseif (APPLE)
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message("OS X SDK Path: ${CMAKE_OSX_SYSROOT}")
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if (CMAKE_OSX_DEPLOYMENT_TARGET)
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set(DEP_OSX_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}")
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message("OS X Deployment Target: ${DEP_OSX_TARGET}")
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else ()
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# Attempt to infer the SDK version from the CMAKE_OSX_SYSROOT,
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# this is done because wxWidgets need the min version explicitly set
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string(REGEX MATCH "[0-9]+[.][0-9]+[.]sdk$" DEP_OSX_TARGET "${CMAKE_OSX_SYSROOT}")
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string(REGEX MATCH "^[0-9]+[.][0-9]+" DEP_OSX_TARGET "${DEP_OSX_TARGET}")
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if (NOT DEP_OSX_TARGET)
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message(FATAL_ERROR "Could not determine OS X SDK version. Please use -DCMAKE_OSX_DEPLOYMENT_TARGET=<version>")
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endif ()
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message("OS X Deployment Target (inferred from SDK): ${DEP_OSX_TARGET}")
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endif ()
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include("deps-macos.cmake")
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elseif (MINGW)
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message(STATUS "Building for MinGW...")
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include("deps-mingw.cmake")
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else()
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include("deps-linux.cmake")
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endif()
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include(GLEW/GLEW.cmake)
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include(OpenCSG/OpenCSG.cmake)
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if (MSVC)
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add_custom_target(deps ALL
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DEPENDS
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dep_boost
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dep_tbb
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dep_libcurl
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dep_wxwidgets
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dep_gtest
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dep_cereal
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dep_nlopt
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# dep_qhull # Experimental
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dep_zlib # on Windows we still need zlib
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dep_openvdb
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dep_OpenCSG
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)
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else()
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add_custom_target(deps ALL
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DEPENDS
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dep_boost
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dep_tbb
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dep_libcurl
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dep_wxwidgets
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dep_gtest
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dep_cereal
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dep_nlopt
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dep_qhull
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dep_openvdb
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dep_OpenCSG
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# dep_libigl # Not working, static build has different Eigen
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)
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endif()
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# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
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# because they seem to generate bogus build files (possibly a bug in ExternalProject).
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