PrusaSlicer-NonPlainar/resources/shaders/140/background.vs

13 lines
160 B
GLSL

#version 140
in vec3 v_position;
in vec2 v_tex_coord;
out vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}