![bubnikv](/assets/img/avatar_default.png)
added unique IDs to the Model / ModelObject / ModelVolume objects, added a copy of Model hierarchy at the Print, WIP: new Print::apply() method to update the Print's copy of Model, to update the Print's PrintObjects, to update status of the Print and PrintObjects, and to possibly stop the background processing.
347 lines
12 KiB
Text
347 lines
12 KiB
Text
%module{Slic3r::XS};
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%{
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#include <xsinit.h>
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Print.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/Slicing.hpp"
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#include "libslic3r/Format/AMF.hpp"
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#include "libslic3r/Format/3mf.hpp"
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#include "libslic3r/Format/OBJ.hpp"
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#include "libslic3r/Format/PRUS.hpp"
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#include "libslic3r/Format/STL.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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%}
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%name{Slic3r::Model} class Model {
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Model();
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~Model();
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%name{read_from_file} Model(std::string input_file, bool add_default_instances = true)
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%code%{
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try {
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RETVAL = new Model(Model::read_from_file(input_file, nullptr, add_default_instances));
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} catch (std::exception& e) {
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croak("Error while opening %s: %s\n", input_file.c_str(), e.what());
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}
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%};
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Clone<Model> clone()
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%code%{ RETVAL = THIS; %};
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%name{_add_object} Ref<ModelObject> add_object();
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Ref<ModelObject> _add_object_clone(ModelObject* other, bool copy_volumes = true)
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%code%{ RETVAL = THIS->add_object(*other, copy_volumes); %};
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void delete_object(size_t idx);
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void clear_objects();
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size_t objects_count()
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%code%{ RETVAL = THIS->objects.size(); %};
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Ref<ModelObject> get_object(int idx)
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%code%{ RETVAL = THIS->objects.at(idx); %};
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Ref<ModelMaterial> get_material(t_model_material_id material_id)
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%code%{
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RETVAL = THIS->get_material(material_id);
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if (RETVAL == NULL) {
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XSRETURN_UNDEF;
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}
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%};
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%name{add_material} Ref<ModelMaterial> add_material(t_model_material_id material_id);
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Ref<ModelMaterial> add_material_clone(t_model_material_id material_id, ModelMaterial* other)
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%code%{ RETVAL = THIS->add_material(material_id, *other); %};
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bool has_material(t_model_material_id material_id) const
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%code%{
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RETVAL = (THIS->get_material(material_id) != NULL);
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%};
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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std::vector<std::string> material_names() const
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%code%{
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for (ModelMaterialMap::iterator i = THIS->materials.begin();
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i != THIS->materials.end(); ++i)
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{
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RETVAL.push_back(i->first);
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}
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%};
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size_t material_count() const
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%code%{ RETVAL = THIS->materials.size(); %};
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bool add_default_instances();
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Clone<BoundingBoxf3> bounding_box();
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void center_instances_around_point(Vec2d* point)
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%code%{ THIS->center_instances_around_point(*point); %};
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void translate(double x, double y, double z);
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Clone<TriangleMesh> mesh();
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ModelObjectPtrs* objects()
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%code%{ RETVAL = &THIS->objects; %};
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bool arrange_objects(double dist, BoundingBoxf* bb = NULL);
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void duplicate(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
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void duplicate_objects(unsigned int copies_num, double dist, BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(unsigned int x, unsigned int y, double dist);
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bool looks_like_multipart_object() const;
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void convert_multipart_object(unsigned int max_extruders);
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void print_info() const;
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bool store_stl(char *path, bool binary)
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%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
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bool store_amf(char *path, Print* print, bool export_print_config)
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%code%{ RETVAL = Slic3r::store_amf(path, THIS, print, export_print_config); %};
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bool store_3mf(char *path, Print* print, bool export_print_config)
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%code%{ RETVAL = Slic3r::store_3mf(path, THIS, print, export_print_config); %};
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%{
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Model*
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load_stl(CLASS, path, object_name)
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char* CLASS;
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char* path;
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char* object_name;
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CODE:
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RETVAL = new Model();
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if (! load_stl(path, RETVAL, object_name)) {
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delete RETVAL;
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RETVAL = NULL;
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}
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OUTPUT:
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RETVAL
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%}
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};
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%name{Slic3r::Model::Material} class ModelMaterial {
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Ref<Model> model()
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%code%{ RETVAL = THIS->get_model(); %};
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Ref<DynamicPrintConfig> config()
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%code%{ RETVAL = &THIS->config; %};
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std::string get_attribute(std::string name)
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%code%{ if (THIS->attributes.find(name) != THIS->attributes.end()) RETVAL = THIS->attributes[name]; %};
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void set_attribute(std::string name, std::string value)
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%code%{ THIS->attributes[name] = value; %};
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%{
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SV*
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ModelMaterial::attributes()
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CODE:
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HV* hv = newHV();
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for (t_model_material_attributes::const_iterator attr = THIS->attributes.begin(); attr != THIS->attributes.end(); ++attr) {
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(void)hv_store( hv, attr->first.c_str(), attr->first.length(), newSVpv(attr->second.c_str(), attr->second.length()), 0 );
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}
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RETVAL = (SV*)newRV_noinc((SV*)hv);
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OUTPUT:
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RETVAL
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%}
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};
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%name{Slic3r::Model::Object} class ModelObject {
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ModelVolumePtrs* volumes()
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%code%{ RETVAL = &THIS->volumes; %};
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ModelInstancePtrs* instances()
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%code%{ RETVAL = &THIS->instances; %};
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void invalidate_bounding_box();
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Clone<TriangleMesh> mesh();
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Clone<TriangleMesh> raw_mesh();
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Clone<BoundingBoxf3> instance_bounding_box(int idx)
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%code%{ RETVAL = THIS->instance_bounding_box(idx, true); %};
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Clone<BoundingBoxf3> bounding_box();
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%name{_add_volume} Ref<ModelVolume> add_volume(TriangleMesh* mesh)
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%code%{ RETVAL = THIS->add_volume(*mesh); %};
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Ref<ModelVolume> _add_volume_clone(ModelVolume* other)
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%code%{ RETVAL = THIS->add_volume(*other); %};
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void delete_volume(size_t idx);
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void clear_volumes();
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int volumes_count()
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%code%{ RETVAL = THIS->volumes.size(); %};
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Ref<ModelVolume> get_volume(int idx)
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%code%{ RETVAL = THIS->volumes.at(idx); %};
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bool move_volume_up(int idx)
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%code%{
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if (idx > 0 && idx < int(THIS->volumes.size())) {
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std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
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RETVAL = true;
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} else
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RETVAL = false;
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%};
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bool move_volume_down(int idx)
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%code%{
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if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
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std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
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RETVAL = true;
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} else
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RETVAL = false;
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%};
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%name{_add_instance} Ref<ModelInstance> add_instance();
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Ref<ModelInstance> _add_instance_clone(ModelInstance* other)
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%code%{ RETVAL = THIS->add_instance(*other); %};
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void delete_last_instance();
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void clear_instances();
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int instances_count()
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%code%{ RETVAL = THIS->instances.size(); %};
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std::string name()
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%code%{ RETVAL = THIS->name; %};
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void set_name(std::string value)
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%code%{ THIS->name = value; %};
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std::string input_file()
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%code%{ RETVAL = THIS->input_file; %};
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void set_input_file(std::string value)
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%code%{ THIS->input_file = value; %};
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Ref<DynamicPrintConfig> config()
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%code%{ RETVAL = &THIS->config; %};
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Ref<Model> model()
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%code%{ RETVAL = THIS->get_model(); %};
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t_layer_height_ranges layer_height_ranges()
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%code%{ RETVAL = THIS->layer_height_ranges; %};
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void set_layer_height_ranges(t_layer_height_ranges ranges)
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%code%{ THIS->layer_height_ranges = ranges; %};
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std::vector<double> layer_height_profile()
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%code%{ RETVAL = THIS->layer_height_profile_valid ? THIS->layer_height_profile : std::vector<double>(); %};
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void set_layer_height_profile(std::vector<double> profile)
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%code%{ THIS->layer_height_profile = profile; THIS->layer_height_profile_valid = true; %};
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Ref<Vec3d> origin_translation()
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%code%{ RETVAL = &THIS->origin_translation; %};
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void set_origin_translation(Vec3d* point)
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%code%{ THIS->origin_translation = *point; %};
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bool needed_repair() const;
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int materials_count() const;
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int facets_count();
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void center_around_origin();
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void translate(double x, double y, double z);
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void scale_xyz(Vec3d* versor)
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%code{% THIS->scale(*versor); %};
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void rotate(float angle, Vec3d* axis)
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%code{% THIS->rotate(angle, *axis); %};
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void mirror(Axis axis);
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Model* cut(double z)
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%code%{
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RETVAL = new Model();
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THIS->cut(z, RETVAL);
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%};
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ModelObjectPtrs* split_object()
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%code%{
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RETVAL = new ModelObjectPtrs(); // leak?
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THIS->split(RETVAL);
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%};
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void print_info() const;
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};
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%name{Slic3r::Model::Volume} class ModelVolume {
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Ref<ModelObject> object()
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%code%{ RETVAL = THIS->get_object(); %};
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std::string name()
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%code%{ RETVAL = THIS->name; %};
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void set_name(std::string value)
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%code%{ THIS->name = value; %};
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t_model_material_id material_id();
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void set_material_id(t_model_material_id material_id)
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%code%{ THIS->set_material_id(material_id); %};
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Ref<ModelMaterial> material();
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Ref<DynamicPrintConfig> config()
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%code%{ RETVAL = &THIS->config; %};
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Ref<TriangleMesh> mesh()
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%code%{ RETVAL = &THIS->mesh; %};
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bool modifier()
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%code%{ RETVAL = THIS->is_modifier(); %};
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void set_modifier(bool modifier)
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%code%{ THIS->set_type(modifier ? ModelVolume::PARAMETER_MODIFIER : ModelVolume::MODEL_PART); %};
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bool model_part()
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%code%{ RETVAL = THIS->is_model_part(); %};
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bool support_enforcer()
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%code%{ RETVAL = THIS->is_support_enforcer(); %};
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void set_support_enforcer()
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%code%{ THIS->set_type(ModelVolume::SUPPORT_ENFORCER); %};
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bool support_blocker()
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%code%{ RETVAL = THIS->is_support_blocker(); %};
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void set_support_blocker()
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%code%{ THIS->set_type(ModelVolume::SUPPORT_BLOCKER); %};
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size_t split(unsigned int max_extruders);
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ModelMaterial* assign_unique_material();
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};
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%name{Slic3r::Model::Instance} class ModelInstance {
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Ref<ModelObject> object()
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%code%{ RETVAL = THIS->get_object(); %};
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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Vec3d* rotation()
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%code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %};
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Vec3d* scaling_factor()
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%code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
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Vec2d* offset()
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%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
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void set_rotation(double val)
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%code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
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void set_rotations(Vec3d *rotation)
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%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factor(double val)
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%code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factors(Vec3d *scale)
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%code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
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void set_offset(Vec2d *offset)
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%code%{
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THIS->set_offset(X, (*offset)(0));
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THIS->set_offset(Y, (*offset)(1));
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%};
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#else
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double rotation()
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%code%{ RETVAL = THIS->rotation; %};
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double scaling_factor()
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%code%{ RETVAL = THIS->scaling_factor; %};
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Ref<Vec2d> offset()
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%code%{ RETVAL = &THIS->offset; %};
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void set_rotation(double val)
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%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factor(double val)
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%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_offset(Vec2d *offset)
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%code%{ THIS->offset = *offset; %};
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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void transform_polygon(Polygon* polygon) const;
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};
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