PrusaSlicer-NonPlainar/xs/xsp/Polygon.xsp
bubnikv 5b94f53cd7 Removed the Point::wkt() and Point::dump_perl() methods.
Added to_string() for the basis Eigen vector types.
2018-08-17 16:54:07 +02:00

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%module{Slic3r::XS};
%{
#include <xsinit.h>
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
%}
%name{Slic3r::Polygon} class Polygon {
~Polygon();
Clone<Polygon> clone()
%code{% RETVAL = THIS; %};
SV* arrayref()
%code{% RETVAL = to_AV(THIS); %};
SV* pp()
%code{% RETVAL = to_SV_pureperl(THIS); %};
void scale(double factor);
void translate(double x, double y);
void reverse();
Lines lines();
Clone<Polyline> split_at_vertex(Point* point)
%code{% RETVAL = THIS->split_at_vertex(*point); %};
Clone<Polyline> split_at_index(int index);
Clone<Polyline> split_at_first_point();
Points equally_spaced_points(double distance);
double length();
double area();
bool is_counter_clockwise();
bool is_clockwise();
bool make_counter_clockwise();
bool make_clockwise();
bool is_valid();
Clone<Point> first_point();
bool contains_point(Point* point)
%code{% RETVAL = THIS->contains(*point); %};
Polygons simplify(double tolerance);
Polygons triangulate_convex()
%code{% THIS->triangulate_convex(&RETVAL); %};
Clone<Point> centroid();
Clone<BoundingBox> bounding_box();
Points concave_points(double angle);
Points convex_points(double angle);
Clone<Point> point_projection(Point* point)
%code{% RETVAL = THIS->point_projection(*point); %};
Clone<Point> intersection(Line* line)
%code{%
Point p;
(void)THIS->intersection(*line, &p);
RETVAL = p;
%};
Clone<Point> first_intersection(Line* line)
%code{%
Point p;
(void)THIS->first_intersection(*line, &p);
RETVAL = p;
%};
%{
Polygon*
Polygon::new(...)
CODE:
RETVAL = new Polygon ();
// ST(0) is class name, ST(1) is first point
RETVAL->points.resize(items-1);
for (unsigned int i = 1; i < items; i++) {
from_SV_check(ST(i), &RETVAL->points[i-1]);
}
OUTPUT:
RETVAL
void
Polygon::rotate(angle, center_sv)
double angle;
SV* center_sv;
CODE:
Point center;
from_SV_check(center_sv, &center);
THIS->rotate(angle, center);
%}
};