71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
#ifndef slic3r_GLGizmoScale_hpp_
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#define slic3r_GLGizmoScale_hpp_
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#include "GLGizmoBase.hpp"
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namespace Slic3r {
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namespace GUI {
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class GLGizmoScale3D : public GLGizmoBase
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{
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static const float Offset;
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struct StartingData
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{
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Vec3d scale;
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Vec3d drag_position;
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BoundingBoxf3 box;
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Vec3d pivots[6];
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bool ctrl_down;
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StartingData() : scale(Vec3d::Ones()), drag_position(Vec3d::Zero()), ctrl_down(false) { for (int i = 0; i < 5; ++i) { pivots[i] = Vec3d::Zero(); } }
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};
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mutable BoundingBoxf3 m_box;
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mutable Transform3d m_transform;
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// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
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mutable Transform3d m_offsets_transform;
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Vec3d m_scale;
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Vec3d m_offset;
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double m_snap_step;
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StartingData m_starting;
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public:
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GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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const Vec3d& get_scale() const { return m_scale; }
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void set_scale(const Vec3d& scale) { m_starting.scale = scale; m_scale = scale; }
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const Vec3d& get_offset() const { return m_offset; }
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual bool on_is_activable() const;
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virtual void on_start_dragging();
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virtual void on_update(const UpdateData& data);
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virtual void on_render() const;
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virtual void on_render_for_picking() const;
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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virtual void on_render_input_window(float x, float y, float bottom_limit);
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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private:
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void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
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void do_scale_along_axis(Axis axis, const UpdateData& data);
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void do_scale_uniform(const UpdateData& data);
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double calc_ratio(const UpdateData& data) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoScale_hpp_
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