PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp

71 lines
2.1 KiB
C++

#ifndef slic3r_GLGizmoScale_hpp_
#define slic3r_GLGizmoScale_hpp_
#include "GLGizmoBase.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
struct StartingData
{
Vec3d scale;
Vec3d drag_position;
BoundingBoxf3 box;
Vec3d pivots[6];
bool ctrl_down;
StartingData() : scale(Vec3d::Ones()), drag_position(Vec3d::Zero()), ctrl_down(false) { for (int i = 0; i < 5; ++i) { pivots[i] = Vec3d::Zero(); } }
};
mutable BoundingBoxf3 m_box;
mutable Transform3d m_transform;
// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
mutable Transform3d m_offsets_transform;
Vec3d m_scale;
Vec3d m_offset;
double m_snap_step;
StartingData m_starting;
public:
GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting.scale = scale; m_scale = scale; }
const Vec3d& get_offset() const { return m_offset; }
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
virtual bool on_is_activable() const;
virtual void on_start_dragging();
virtual void on_update(const UpdateData& data);
virtual void on_render() const;
virtual void on_render_for_picking() const;
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
virtual void on_render_input_window(float x, float y, float bottom_limit);
#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
void do_scale_along_axis(Axis axis, const UpdateData& data);
void do_scale_uniform(const UpdateData& data);
double calc_ratio(const UpdateData& data) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoScale_hpp_