PrusaSlicer-NonPlainar/lib/Slic3r/Polygon.pm
2014-11-15 23:06:15 +01:00

87 lines
2.3 KiB
Perl

package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
use parent 'Slic3r::Polyline';
use Slic3r::Geometry qw(PI);
sub dump_perl {
my $self = shift;
return sprintf "[%s]", join ',', map "[$_->[0],$_->[1]]", @$self;
}
sub grow {
my $self = shift;
return $self->split_at_first_point->grow(@_);
}
# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
my @points = @$self;
push @points, $points[0]; # append first point as this is a polygon
my @new_points = shift @points;
while (@points) {
while ($new_points[-1]->distance_to($points[0]) > $max_length) {
push @new_points, map Slic3r::Point->new(@$_),
Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length);
}
push @new_points, shift @points;
}
pop @new_points; # remove last point as it coincides with first one
return Slic3r::Polygon->new(@new_points);
}
sub concave_points {
my ($self, $angle) = @_;
$angle //= PI;
# input angle threshold is checked on the internal side of the polygon
# but angle3points measures CCW angle, so we calculate the complementary angle
my $ccw_angle = 2*PI-$angle;
my @concave = ();
my @points = @$self;
my @points_pp = @{$self->pp};
for my $i (-1 .. ($#points-1)) {
# angle is measured in ccw orientation
my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
if ($vertex_angle <= $ccw_angle) {
push @concave, $points[$i];
}
}
return [@concave];
}
sub convex_points {
my ($self, $angle) = @_;
$angle //= PI;
# input angle threshold is checked on the internal side of the polygon
# but angle3points measures CCW angle, so we calculate the complementary angle
my $ccw_angle = 2*PI-$angle;
my @convex = ();
my @points = @$self;
my @points_pp = @{$self->pp};
for my $i (-1 .. ($#points-1)) {
# angle is measured in ccw orientation
my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
if ($vertex_angle >= $ccw_angle) {
push @convex, $points[$i];
}
}
return [@convex];
}
1;