523 lines
15 KiB
C++
523 lines
15 KiB
C++
#ifndef slic3r_GLCanvas3D_hpp_
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#define slic3r_GLCanvas3D_hpp_
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#include "../../libslic3r/BoundingBox.hpp"
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#include "../../libslic3r/Utils.hpp"
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#include "../../libslic3r/ExPolygon.hpp"
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class wxGLCanvas;
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class wxGLContext;
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class wxTimer;
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class wxSizeEvent;
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class wxIdleEvent;
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class wxKeyEvent;
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class wxMouseEvent;
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class wxTimerEvent;
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class wxPaintEvent;
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namespace Slic3r {
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class GLVolumeCollection;
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class GLVolume;
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class DynamicPrintConfig;
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class GLShader;
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class ExPolygon;
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class Print;
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class PrintObject;
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class GCodePreviewData;
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class ModelObject;
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class Model;
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namespace GUI {
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class GeometryBuffer
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{
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std::vector<float> m_data;
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public:
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bool set_from_triangles(const Polygons& triangles, float z);
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bool set_from_lines(const Lines& lines, float z);
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const float* get_data() const;
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unsigned int get_data_size() const;
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};
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class Size
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{
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int m_width;
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int m_height;
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public:
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Size();
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Size(int width, int height);
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int get_width() const;
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void set_width(int width);
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int get_height() const;
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void set_height(int height);
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};
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class Rect
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{
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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public:
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Rect();
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Rect(float left, float top, float right, float bottom);
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float get_left() const;
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void set_left(float left);
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float get_top() const;
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void set_top(float top);
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float get_right() const;
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void set_right(float right);
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float get_bottom() const;
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void set_bottom(float bottom);
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};
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class GLCanvas3D
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{
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struct GCodePreviewVolumeIndex
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{
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enum EType
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{
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Extrusion,
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Travel,
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Retraction,
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Unretraction,
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Shell,
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Num_Geometry_Types
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};
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struct FirstVolume
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{
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EType type;
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unsigned int flag;
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// Index of the first volume in a GLVolumeCollection.
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unsigned int id;
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FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
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};
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std::vector<FirstVolume> first_volumes;
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void reset() { first_volumes.clear(); }
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};
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public:
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struct Camera
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{
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enum EType : unsigned char
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{
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Unknown,
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// Perspective,
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Ortho,
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Num_types
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};
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EType type;
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float zoom;
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float phi;
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// float distance;
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Pointf3 target;
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private:
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float m_theta;
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public:
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Camera();
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std::string get_type_as_string() const;
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float get_theta() const;
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void set_theta(float theta);
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};
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class Bed
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{
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Pointfs m_shape;
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BoundingBoxf3 m_bounding_box;
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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public:
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const Pointfs& get_shape() const;
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void set_shape(const Pointfs& shape);
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const BoundingBoxf3& get_bounding_box() const;
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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void render() const;
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private:
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void _calc_bounding_box();
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void _calc_triangles(const ExPolygon& poly);
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void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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};
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struct Axes
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{
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Pointf3 origin;
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float length;
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Axes();
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void render() const;
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};
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class CuttingPlane
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{
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float m_z;
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GeometryBuffer m_lines;
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public:
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CuttingPlane();
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bool set(float z, const ExPolygons& polygons);
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void render(const BoundingBoxf3& bb) const;
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private:
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void _render_plane(const BoundingBoxf3& bb) const;
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void _render_contour() const;
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};
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class Shader
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{
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GLShader* m_shader;
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public:
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Shader();
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~Shader();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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bool is_initialized() const;
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bool start_using() const;
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void stop_using() const;
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void set_uniform(const std::string& name, float value) const;
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const GLShader* get_shader() const;
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private:
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void _reset();
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};
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class LayersEditing
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{
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public:
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enum EState : unsigned char
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{
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Unknown,
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Editing,
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Completed,
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Num_States
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};
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private:
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struct GLTextureData
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{
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unsigned int id;
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int width;
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int height;
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GLTextureData();
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GLTextureData(unsigned int id, int width, int height);
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};
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bool m_use_legacy_opengl;
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bool m_enabled;
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Shader m_shader;
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unsigned int m_z_texture_id;
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mutable GLTextureData m_tooltip_texture;
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mutable GLTextureData m_reset_texture;
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public:
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EState state;
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float band_width;
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float strength;
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int last_object_id;
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float last_z;
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unsigned int last_action;
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LayersEditing();
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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bool is_allowed() const;
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void set_use_legacy_opengl(bool use_legacy_opengl);
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bool is_enabled() const;
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void set_enabled(bool enabled);
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unsigned int get_z_texture_id() const;
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void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
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int get_shader_program_id() const;
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
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static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
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static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
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static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
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static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
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private:
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bool _is_initialized() const;
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void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
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void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
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void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
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static GLTextureData _load_texture_from_file(const std::string& filename);
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};
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struct Mouse
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{
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struct Drag
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{
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static const Point Invalid_2D_Point;
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static const Pointf3 Invalid_3D_Point;
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Point start_position_2D;
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Pointf3 start_position_3D;
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Vectorf3 volume_center_offset;
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int volume_idx;
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public:
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Drag();
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};
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bool dragging;
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Pointf position;
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Drag drag;
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Mouse();
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void set_start_position_2D_as_invalid();
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void set_start_position_3D_as_invalid();
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bool is_start_position_2D_defined() const;
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bool is_start_position_3D_defined() const;
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};
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private:
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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wxTimer* m_timer;
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Camera m_camera;
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Bed m_bed;
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Axes m_axes;
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CuttingPlane m_cutting_plane;
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LayersEditing m_layers_editing;
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Shader m_shader;
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Mouse m_mouse;
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GLVolumeCollection* m_volumes;
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DynamicPrintConfig* m_config;
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Print* m_print;
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bool m_dirty;
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bool m_initialized;
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bool m_use_VBOs;
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bool m_force_zoom_to_bed_enabled;
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bool m_apply_zoom_to_volumes_filter;
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mutable int m_hover_volume_id;
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bool m_warning_texture_enabled;
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bool m_legend_texture_enabled;
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bool m_picking_enabled;
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bool m_moving_enabled;
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bool m_shader_enabled;
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bool m_multisample_allowed;
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std::string m_color_by;
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std::string m_select_by;
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std::string m_drag_by;
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GCodePreviewVolumeIndex m_gcode_preview_volume_index;
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PerlCallback m_on_viewport_changed_callback;
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PerlCallback m_on_double_click_callback;
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PerlCallback m_on_right_click_callback;
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PerlCallback m_on_select_callback;
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PerlCallback m_on_model_update_callback;
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PerlCallback m_on_move_callback;
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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~GLCanvas3D();
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bool init(bool useVBOs, bool use_legacy_opengl);
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bool set_current();
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bool is_shown_on_screen() const;
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void set_volumes(GLVolumeCollection* volumes);
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void reset_volumes();
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void deselect_volumes();
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void select_volume(unsigned int id);
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void set_config(DynamicPrintConfig* config);
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void set_print(Print* print);
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// Set the bed shape to a single closed 2D polygon(array of two element arrays),
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// triangulate the bed and store the triangles into m_bed.m_triangles,
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// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
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// Sets m_bed.m_polygon to limit the object placement.
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void set_bed_shape(const Pointfs& shape);
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// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
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void set_auto_bed_shape();
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void set_axes_length(float length);
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void set_cutting_plane(float z, const ExPolygons& polygons);
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void set_color_by(const std::string& value);
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void set_select_by(const std::string& value);
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void set_drag_by(const std::string& value);
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float get_camera_zoom() const;
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BoundingBoxf3 volumes_bounding_box() const;
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bool is_layers_editing_enabled() const;
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bool is_layers_editing_allowed() const;
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bool is_shader_enabled() const;
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void enable_layers_editing(bool enable);
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void enable_warning_texture(bool enable);
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void enable_legend_texture(bool enable);
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void enable_picking(bool enable);
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void enable_moving(bool enable);
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void enable_shader(bool enable);
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void enable_force_zoom_to_bed(bool enable);
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void allow_multisample(bool allow);
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void zoom_to_bed();
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void zoom_to_volumes();
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void select_view(const std::string& direction);
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void set_viewport_from_scene(const GLCanvas3D& other);
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void update_volumes_colors_by_extruder();
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void render();
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
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std::vector<double> get_current_print_zs(bool active_only) const;
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void set_toolpaths_range(double low, double high);
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std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs);
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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void load_print_toolpaths();
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// Create 3D thick extrusion lines for object forming extrusions.
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// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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// one for perimeters, one for infill and one for supports.
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void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
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// Create 3D thick extrusion lines for wipe tower extrusions
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void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
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void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
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void register_on_viewport_changed_callback(void* callback);
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void register_on_double_click_callback(void* callback);
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void register_on_right_click_callback(void* callback);
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void register_on_select_callback(void* callback);
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void register_on_model_update_callback(void* callback);
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void register_on_move_callback(void* callback);
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void bind_event_handlers();
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void unbind_event_handlers();
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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void on_char(wxKeyEvent& evt);
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void on_mouse_wheel(wxMouseEvent& evt);
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void on_timer(wxTimerEvent& evt);
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void on_mouse(wxMouseEvent& evt);
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void on_paint(wxPaintEvent& evt);
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Size get_canvas_size() const;
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Point get_local_mouse_position() const;
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private:
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void _force_zoom_to_bed();
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void _resize(unsigned int w, unsigned int h);
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BoundingBoxf3 _max_bounding_box() const;
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void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
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float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
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void _deregister_callbacks();
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void _mark_volumes_for_layer_height() const;
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void _refresh_if_shown_on_screen();
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void _camera_tranform() const;
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void _picking_pass() const;
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void _render_background() const;
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void _render_bed() const;
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void _render_axes() const;
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void _render_objects() const;
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void _render_cutting_plane() const;
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void _render_warning_texture() const;
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void _render_legend_texture() const;
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void _render_layer_editing_overlay() const;
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void _render_volumes(bool fake_colors) const;
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float _get_layers_editing_cursor_z_relative() const;
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int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
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void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
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bool _bar_rect_contains(float x, float y) const;
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bool _reset_rect_contains(float x, float y) const;
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// Convert the screen space coordinate to an object space coordinate.
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// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
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Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
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void _start_timer();
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void _stop_timer();
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// generates gcode extrusion paths geometry
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void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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// generates gcode travel paths geometry
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void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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bool _travel_paths_by_type(const GCodePreviewData& preview_data);
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bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data);
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bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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// generates gcode retractions geometry
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void _load_gcode_retractions(const GCodePreviewData& preview_data);
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// generates gcode unretractions geometry
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void _load_gcode_unretractions(const GCodePreviewData& preview_data);
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// generates objects and wipe tower geometry
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void _load_shells();
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// sets gcode geometry visibility according to user selection
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void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
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static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLCanvas3D_hpp_
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