265 lines
8.2 KiB
Plaintext
265 lines
8.2 KiB
Plaintext
%module{Slic3r::XS};
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%{
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#include <xsinit.h>
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#include "libslic3r/TriangleMesh.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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TriangleMesh();
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~TriangleMesh();
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Clone<TriangleMesh> clone()
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%code{% RETVAL = THIS; %};
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void ReadSTLFile(char* input_file);
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
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void scale_xyz(Vec3d* versor)
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%code{% THIS->scale(*versor); %};
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void translate(float x, float y, float z);
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void rotate_x(float angle);
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void rotate_y(float angle);
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void rotate_z(float angle);
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void mirror_x();
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void mirror_y();
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void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split();
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void merge(TriangleMesh* mesh)
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%code{% THIS->merge(*mesh); %};
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ExPolygons horizontal_projection();
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Clone<Polygon> convex_hull();
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Clone<BoundingBoxf3> bounding_box();
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Clone<Vec3d> center()
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%code{% RETVAL = THIS->bounding_box().center(); %};
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int facets_count();
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void reset_repair_stats();
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%{
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void
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TriangleMesh::ReadFromPerl(vertices, facets)
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SV* vertices
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SV* facets
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CODE:
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stl_file &stl = THIS->stl;
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stl.error = 0;
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stl.stats.type = inmemory;
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// count facets and allocate memory
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AV* facets_av = (AV*)SvRV(facets);
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stl.stats.number_of_facets = av_len(facets_av)+1;
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stl.stats.original_num_facets = stl.stats.number_of_facets;
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stl_allocate(&stl);
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// read geometry
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AV* vertices_av = (AV*)SvRV(vertices);
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for (int i = 0; i < stl.stats.number_of_facets; i++) {
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AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
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stl_facet facet;
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facet.normal(0) = 0;
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facet.normal(1) = 0;
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facet.normal(2) = 0;
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for (unsigned int v = 0; v <= 2; v++) {
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AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
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facet.vertex[v](0) = SvNV(*av_fetch(vertex_av, 0, 0));
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facet.vertex[v](1) = SvNV(*av_fetch(vertex_av, 1, 0));
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facet.vertex[v](2) = SvNV(*av_fetch(vertex_av, 2, 0));
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}
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facet.extra[0] = 0;
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facet.extra[1] = 0;
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stl.facet_start[i] = facet;
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}
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stl_get_size(&stl);
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SV*
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TriangleMesh::stats()
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CODE:
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HV* hv = newHV();
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(void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) );
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(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) );
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(void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) );
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(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) );
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(void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) );
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(void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) );
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(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) );
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(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) );
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(void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) );
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RETVAL = (SV*)newRV_noinc((SV*)hv);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::vertices()
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CODE:
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if (!THIS->repaired) CONFESS("vertices() requires repair()");
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if (THIS->stl.v_shared == NULL)
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stl_generate_shared_vertices(&(THIS->stl));
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// vertices
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AV* vertices = newAV();
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av_extend(vertices, THIS->stl.stats.shared_vertices);
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for (int i = 0; i < THIS->stl.stats.shared_vertices; i++) {
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AV* vertex = newAV();
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av_store(vertices, i, newRV_noinc((SV*)vertex));
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av_extend(vertex, 2);
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av_store(vertex, 0, newSVnv(THIS->stl.v_shared[i](0)));
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av_store(vertex, 1, newSVnv(THIS->stl.v_shared[i](1)));
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av_store(vertex, 2, newSVnv(THIS->stl.v_shared[i](2)));
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}
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RETVAL = newRV_noinc((SV*)vertices);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::facets()
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CODE:
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if (!THIS->repaired) CONFESS("facets() requires repair()");
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if (THIS->stl.v_shared == NULL)
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stl_generate_shared_vertices(&(THIS->stl));
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// facets
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AV* facets = newAV();
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av_extend(facets, THIS->stl.stats.number_of_facets);
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for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
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AV* facet = newAV();
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av_store(facets, i, newRV_noinc((SV*)facet));
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av_extend(facet, 2);
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av_store(facet, 0, newSVnv(THIS->stl.v_indices[i].vertex[0]));
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av_store(facet, 1, newSVnv(THIS->stl.v_indices[i].vertex[1]));
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av_store(facet, 2, newSVnv(THIS->stl.v_indices[i].vertex[2]));
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}
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RETVAL = newRV_noinc((SV*)facets);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::normals()
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CODE:
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if (!THIS->repaired) CONFESS("normals() requires repair()");
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// normals
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AV* normals = newAV();
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av_extend(normals, THIS->stl.stats.number_of_facets);
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for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
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AV* facet = newAV();
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av_store(normals, i, newRV_noinc((SV*)facet));
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av_extend(facet, 2);
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av_store(facet, 0, newSVnv(THIS->stl.facet_start[i].normal(0)));
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av_store(facet, 1, newSVnv(THIS->stl.facet_start[i].normal(1)));
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av_store(facet, 2, newSVnv(THIS->stl.facet_start[i].normal(2)));
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}
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RETVAL = newRV_noinc((SV*)normals);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::size()
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CODE:
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AV* size = newAV();
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av_extend(size, 2);
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av_store(size, 0, newSVnv(THIS->stl.stats.size(0)));
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av_store(size, 1, newSVnv(THIS->stl.stats.size(1)));
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av_store(size, 2, newSVnv(THIS->stl.stats.size(2)));
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RETVAL = newRV_noinc((SV*)size);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::slice(z)
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std::vector<double> z
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CODE:
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// convert doubles to floats
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std::vector<float> z_f = cast<float>(z);
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std::vector<ExPolygons> layers;
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TriangleMeshSlicer mslicer(THIS);
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mslicer.slice(z_f, 0.049f, &layers, [](){});
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AV* layers_av = newAV();
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size_t len = layers.size();
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if (len > 0) av_extend(layers_av, len-1);
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for (unsigned int i = 0; i < layers.size(); i++) {
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AV* expolygons_av = newAV();
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len = layers[i].size();
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if (len > 0) av_extend(expolygons_av, len-1);
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unsigned int j = 0;
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for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
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av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it));
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}
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av_store(layers_av, i, newRV_noinc((SV*)expolygons_av));
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}
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RETVAL = (SV*)newRV_noinc((SV*)layers_av);
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OUTPUT:
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RETVAL
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void
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TriangleMesh::cut(z, upper, lower)
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float z;
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TriangleMesh* upper;
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TriangleMesh* lower;
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CODE:
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TriangleMeshSlicer mslicer(THIS);
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mslicer.cut(z, upper, lower);
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std::vector<double>
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TriangleMesh::bb3()
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CODE:
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RETVAL.push_back(THIS->stl.stats.min(0));
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RETVAL.push_back(THIS->stl.stats.min(1));
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RETVAL.push_back(THIS->stl.stats.max(0));
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RETVAL.push_back(THIS->stl.stats.max(1));
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RETVAL.push_back(THIS->stl.stats.min(2));
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RETVAL.push_back(THIS->stl.stats.max(2));
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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cube(double x, double y, double z)
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CODE:
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RETVAL = make_cube(x,y,z);
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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cylinder(double r, double h)
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CODE:
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RETVAL = make_cylinder(r, h);
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OUTPUT:
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RETVAL
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Clone<TriangleMesh>
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sphere(double rho)
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CODE:
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RETVAL = make_sphere(rho);
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OUTPUT:
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RETVAL
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%}
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};
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%package{Slic3r::TriangleMesh};
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%{
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PROTOTYPES: DISABLE
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std::string
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hello_world()
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CODE:
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RETVAL = "Hello world!";
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OUTPUT:
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RETVAL
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%}
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