a5ff37013b
Shader: flat - Default bed
11 lines
174 B
GLSL
11 lines
174 B
GLSL
#version 110
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attribute vec3 v_position;
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uniform mat4 projection_view_model_matrix;
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void main()
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{
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gl_Position = projection_view_model_matrix * vec4(v_position, 1.0);
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}
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