PrusaSlicer-NonPlainar/resources/shaders/flat_texture.fs
2022-01-28 16:50:07 +01:00

11 lines
149 B
GLSL

#version 110
uniform sampler2D uniform_texture;
varying vec2 tex_coord;
void main()
{
gl_FragColor = texture2D(uniform_texture, tex_coord);
}