PrusaSlicer-NonPlainar/src/slic3r/GUI/GCodeViewer.cpp

512 lines
17 KiB
C++

#include "libslic3r/libslic3r.h"
#include "GCodeViewer.hpp"
#if ENABLE_GCODE_VIEWER
#include "libslic3r/Print.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "Camera.hpp"
#include <GL/glew.h>
#include <boost/log/trivial.hpp>
#include <array>
#include <algorithm>
#include <chrono>
namespace Slic3r {
namespace GUI {
static unsigned char buffer_id(GCodeProcessor::EMoveType type) {
return static_cast<unsigned char>(type) - static_cast<unsigned char>(GCodeProcessor::EMoveType::Retract);
}
static GCodeProcessor::EMoveType buffer_type(unsigned char id) {
return static_cast<GCodeProcessor::EMoveType>(static_cast<unsigned char>(GCodeProcessor::EMoveType::Retract) + id);
}
void GCodeViewer::VBuffer::reset()
{
// release gpu memory
if (vbo_id > 0)
glsafe(::glDeleteBuffers(1, &vbo_id));
vertices_count = 0;
}
void GCodeViewer::IBuffer::reset()
{
// release gpu memory
if (ibo_id > 0)
glsafe(::glDeleteBuffers(1, &ibo_id));
// release cpu memory
data = std::vector<unsigned int>();
data_size = 0;
paths = std::vector<Path>();
}
bool GCodeViewer::IBuffer::init_shader(const std::string& vertex_shader_src, const std::string& fragment_shader_src)
{
if (!shader.init(vertex_shader_src, fragment_shader_src))
{
BOOST_LOG_TRIVIAL(error) << "Unable to initialize toolpaths shader: please, check that the files " << vertex_shader_src << " and " << fragment_shader_src << " are available";
return false;
}
return true;
}
void GCodeViewer::IBuffer::add_path(GCodeProcessor::EMoveType type, ExtrusionRole role)
{
unsigned int id = static_cast<unsigned int>(data.size());
paths.push_back({ type, role, id, id });
}
const std::array<std::array<float, 4>, erCount> GCodeViewer::Default_Extrusion_Role_Colors {{
{ 0.00f, 0.00f, 0.00f, 1.0f }, // erNone
{ 1.00f, 1.00f, 0.40f, 1.0f }, // erPerimeter
{ 1.00f, 0.65f, 0.00f, 1.0f }, // erExternalPerimeter
{ 0.00f, 0.00f, 1.00f, 1.0f }, // erOverhangPerimeter
{ 0.69f, 0.19f, 0.16f, 1.0f }, // erInternalInfill
{ 0.84f, 0.20f, 0.84f, 1.0f }, // erSolidInfill
{ 1.00f, 0.10f, 0.10f, 1.0f }, // erTopSolidInfill
{ 0.60f, 0.60f, 1.00f, 1.0f }, // erBridgeInfill
{ 1.00f, 1.00f, 1.00f, 1.0f }, // erGapFill
{ 0.52f, 0.48f, 0.13f, 1.0f }, // erSkirt
{ 0.00f, 1.00f, 0.00f, 1.0f }, // erSupportMaterial
{ 0.00f, 0.50f, 0.00f, 1.0f }, // erSupportMaterialInterface
{ 0.70f, 0.89f, 0.67f, 1.0f }, // erWipeTower
{ 0.16f, 0.80f, 0.58f, 1.0f }, // erCustom
{ 0.00f, 0.00f, 0.00f, 1.0f } // erMixed
}};
void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized)
{
if (m_last_result_id == gcode_result.id)
return;
m_last_result_id = gcode_result.id;
// release gpu memory, if used
reset();
load_toolpaths(gcode_result);
load_shells(print, initialized);
}
void GCodeViewer::reset()
{
m_vertices.reset();
for (IBuffer& buffer : m_buffers)
{
buffer.reset();
}
m_bounding_box = BoundingBoxf3();
m_extrusions.reset_role_visibility_flags();
m_shells.volumes.clear();
m_layers_zs = std::vector<double>();
}
void GCodeViewer::render() const
{
glsafe(::glEnable(GL_DEPTH_TEST));
render_toolpaths();
render_shells();
}
bool GCodeViewer::is_toolpath_visible(GCodeProcessor::EMoveType type) const
{
size_t id = static_cast<size_t>(buffer_id(type));
return (id < m_buffers.size()) ? m_buffers[id].visible : false;
}
void GCodeViewer::set_toolpath_move_type_visible(GCodeProcessor::EMoveType type, bool visible)
{
size_t id = static_cast<size_t>(buffer_id(type));
if (id < m_buffers.size())
m_buffers[id].visible = visible;
}
bool GCodeViewer::init_shaders()
{
unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
for (unsigned char i = begin_id; i < end_id; ++i)
{
switch (buffer_type(i))
{
case GCodeProcessor::EMoveType::Tool_change:
{
if (!m_buffers[i].init_shader("toolchanges.vs", "toolchanges.fs"))
return false;
break;
}
case GCodeProcessor::EMoveType::Retract:
{
if (!m_buffers[i].init_shader("retractions.vs", "retractions.fs"))
return false;
break;
}
case GCodeProcessor::EMoveType::Unretract:
{
if (!m_buffers[i].init_shader("unretractions.vs", "unretractions.fs"))
return false;
break;
}
case GCodeProcessor::EMoveType::Extrude:
{
if (!m_buffers[i].init_shader("extrusions.vs", "extrusions.fs"))
return false;
break;
}
case GCodeProcessor::EMoveType::Travel:
{
if (!m_buffers[i].init_shader("travels.vs", "travels.fs"))
return false;
break;
}
default:
{
break;
}
}
}
if (!m_shells.shader.init("shells.vs", "shells.fs"))
{
BOOST_LOG_TRIVIAL(error) << "Unable to initialize shells shader: please, check that the files shells.vs and shells.fs are available";
return false;
}
return true;
}
void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
{
auto start_time = std::chrono::high_resolution_clock::now();
// vertex data
m_vertices.vertices_count = gcode_result.moves.size();
if (m_vertices.vertices_count == 0)
return;
// vertex data / bounding box -> extract from result
std::vector<float> vertices_data;
for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
{
for (int j = 0; j < 3; ++j)
{
vertices_data.insert(vertices_data.end(), move.position[j]);
m_bounding_box.merge(move.position.cast<double>());
}
}
// vertex data -> send to gpu
glsafe(::glGenBuffers(1, &m_vertices.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, vertices_data.size() * sizeof(float), vertices_data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
// vertex data -> free ram
vertices_data = std::vector<float>();
// indices data -> extract from result
for (size_t i = 0; i < m_vertices.vertices_count; ++i)
{
// skip first vertex
if (i == 0)
continue;
const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
IBuffer& buffer = m_buffers[buffer_id(curr.type)];
switch (curr.type)
{
case GCodeProcessor::EMoveType::Tool_change:
case GCodeProcessor::EMoveType::Retract:
case GCodeProcessor::EMoveType::Unretract:
{
buffer.add_path(curr.type, curr.extrusion_role);
buffer.data.push_back(static_cast<unsigned int>(i));
break;
}
case GCodeProcessor::EMoveType::Extrude:
case GCodeProcessor::EMoveType::Travel:
{
if (prev.type != curr.type)
{
buffer.add_path(curr.type, curr.extrusion_role);
buffer.data.push_back(static_cast<unsigned int>(i - 1));
}
buffer.paths.back().last = static_cast<unsigned int>(buffer.data.size());
buffer.data.push_back(static_cast<unsigned int>(i));
break;
}
default:
{
continue;
}
}
}
// indices data -> send data to gpu
for (IBuffer& buffer : m_buffers)
{
buffer.data_size = buffer.data.size();
if (buffer.data_size > 0)
{
glsafe(::glGenBuffers(1, &buffer.ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, buffer.data_size * sizeof(unsigned int), buffer.data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// indices data -> free ram
buffer.data = std::vector<unsigned int>();
}
}
// layers zs -> extract from result
for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
{
if (move.type == GCodeProcessor::EMoveType::Extrude)
m_layers_zs.emplace_back(move.position[2]);
}
// layers zs -> sort
std::sort(m_layers_zs.begin(), m_layers_zs.end());
// layers zs -> replace intervals of layers with similar top positions with their average value.
int n = int(m_layers_zs.size());
int k = 0;
for (int i = 0; i < n;) {
int j = i + 1;
double zmax = m_layers_zs[i] + EPSILON;
for (; j < n && m_layers_zs[j] <= zmax; ++j);
m_layers_zs[k++] = (j > i + 1) ? (0.5 * (m_layers_zs[i] + m_layers_zs[j - 1])) : m_layers_zs[i];
i = j;
}
if (k < n)
m_layers_zs.erase(m_layers_zs.begin() + k, m_layers_zs.end());
auto end_time = std::chrono::high_resolution_clock::now();
std::cout << "toolpaths generation time: " << std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count() << "ms \n";
}
void GCodeViewer::load_shells(const Print& print, bool initialized)
{
if (print.objects().empty())
// no shells, return
return;
// adds objects' volumes
int object_id = 0;
for (const PrintObject* obj : print.objects())
{
const ModelObject* model_obj = obj->model_object();
std::vector<int> instance_ids(model_obj->instances.size());
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
{
instance_ids[i] = i;
}
m_shells.volumes.load_object(model_obj, object_id, instance_ids, "object", initialized);
++object_id;
}
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
// adds wipe tower's volume
double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = print.config();
size_t extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
const DynamicPrintConfig& print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
double layer_height = print_config.opt_float("layer_height");
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
double nozzle_diameter = print.config().nozzle_diameter.values[0];
float depth = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
float brim_width = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width, initialized);
}
}
for (GLVolume* volume : m_shells.volumes.volumes)
{
volume->zoom_to_volumes = false;
volume->color[3] = 0.25f;
volume->force_native_color = true;
volume->set_render_color();
}
}
void GCodeViewer::render_toolpaths() const
{
auto extrusion_color = [this](const Path& path) {
std::array<float, 4> color;
switch (m_view_type)
{
case EViewType::FeatureType:
{
unsigned int color_id = static_cast<unsigned int>(path.role);
if (color_id >= erCount)
color_id = 0;
color = m_extrusions.role_colors[color_id];
break;
}
case EViewType::Height:
case EViewType::Width:
case EViewType::Feedrate:
case EViewType::FanSpeed:
case EViewType::VolumetricRate:
case EViewType::Tool:
case EViewType::ColorPrint:
default:
{
color = { 1.0f, 1.0f, 1.0f, 1.0f };
break;
}
}
return color;
};
auto set_color = [](GLint current_program_id, const std::array<float, 4>& color) {
if (current_program_id > 0) {
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
if (color_id >= 0) {
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
return;
}
}
BOOST_LOG_TRIVIAL(error) << "Unable to find uniform_color uniform";
};
auto is_path_visible = [](unsigned int flags, const Path& path) {
return Extrusions::is_role_visible(flags, path.role);
};
glsafe(::glCullFace(GL_BACK));
unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, VBuffer::vertex_size_bytes(), (const void*)0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
for (unsigned char i = begin_id; i < end_id; ++i)
{
const IBuffer& buffer = m_buffers[i];
if (buffer.ibo_id == 0)
continue;
if (!buffer.visible)
continue;
if (buffer.shader.is_initialized())
{
GCodeProcessor::EMoveType type = buffer_type(i);
buffer.shader.start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
switch (type)
{
case GCodeProcessor::EMoveType::Tool_change:
{
std::array<float, 4> color = { 1.0f, 1.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Retract:
{
std::array<float, 4> color = { 1.0f, 0.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Unretract:
{
std::array<float, 4> color = { 0.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Extrude:
{
for (const Path& path : buffer.paths)
{
if (!is_path_visible(m_extrusions.role_visibility_flags, path))
continue;
set_color(current_program_id, extrusion_color(path));
glsafe(::glDrawElements(GL_LINE_STRIP, GLsizei(path.last - path.first + 1), GL_UNSIGNED_INT, (const void*)(path.first * sizeof(GLuint))));
}
break;
}
case GCodeProcessor::EMoveType::Travel:
{
std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
for (const Path& path : buffer.paths)
{
glsafe(::glDrawElements(GL_LINE_STRIP, GLsizei(path.last - path.first + 1), GL_UNSIGNED_INT, (const void*)(path.first * sizeof(GLuint))));
}
break;
}
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
buffer.shader.stop_using();
}
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
void GCodeViewer::render_shells() const
{
if (!m_shells.visible || m_shells.volumes.empty() || !m_shells.shader.is_initialized())
return;
// glsafe(::glDepthMask(GL_FALSE));
m_shells.shader.start_using();
m_shells.volumes.render(GLVolumeCollection::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
m_shells.shader.stop_using();
// glsafe(::glDepthMask(GL_TRUE));
}
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_GCODE_VIEWER