PrusaSlicer-NonPlainar/resources/shaders/ES/imgui.fs
2022-07-21 10:18:18 +02:00

13 lines
190 B
GLSL

#version 100
precision highp float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}