PrusaSlicer-NonPlainar/lib/Slic3r/ExPolygon.pm
Alessandro Ranellucci c98f6734c7 Code optimization
2012-02-25 22:18:07 +01:00

279 lines
7.4 KiB
Perl

package Slic3r::ExPolygon;
use strict;
use warnings;
# an ExPolygon is a polygon with holes
use Math::Geometry::Voronoi;
use Slic3r::Geometry qw(X Y A B point_in_polygon);
use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
# the constructor accepts an array of polygons
# or a Math::Clipper ExPolygon (hashref)
sub new {
my $class = shift;
my $self;
if (@_ == 1 && ref $_[0] eq 'HASH') {
$self = [
Slic3r::Polygon->new($_[0]{outer}),
map Slic3r::Polygon->new($_), @{$_[0]{holes}},
];
} else {
$self = [ map Slic3r::Polygon->new($_), @_ ];
}
bless $self, $class;
$self;
}
sub clone {
my $self = shift;
return (ref $self)->new(map $_->clone, @$self);
}
sub contour {
my $self = shift;
return $self->[0];
}
sub holes {
my $self = shift;
return @$self[1..$#$self];
}
sub lines {
my $self = shift;
return map $_->lines, @$self;
}
sub clipper_expolygon {
my $self = shift;
return {
outer => $self->contour,
holes => [ $self->holes ],
};
}
sub offset {
my $self = shift;
my ($distance, $scale, $joinType, $miterLimit) = @_;
$scale ||= $Slic3r::resolution * 1000000;
$joinType = JT_MITER if !defined $joinType;
$miterLimit ||= 2;
my $offsets = Math::Clipper::offset($self, $distance, $scale, $joinType, $miterLimit);
return @$offsets;
}
sub safety_offset {
my $self = shift;
# we're offsetting contour and holes separately
# because Clipper doesn't return polygons in the same order as
# we feed them to it
return (ref $self)->new(
$self->contour->safety_offset,
@{ Slic3r::Geometry::Clipper::safety_offset([$self->holes]) },
);
}
sub offset_ex {
my $self = shift;
my @offsets = $self->offset(@_);
# apply holes to the right contours
return @{ union_ex(\@offsets) };
}
sub encloses_point {
my $self = shift;
my ($point) = @_;
return $self->contour->encloses_point($point)
&& (!grep($_->encloses_point($point), $self->holes)
|| grep($_->point_on_segment($point), $self->holes));
}
sub point_on_segment {
my $self = shift;
my ($point) = @_;
for (@$self) {
my $line = $_->point_on_segment($point);
return $line if $line;
}
return undef;
}
sub bounding_box {
my $self = shift;
return Slic3r::Geometry::bounding_box($self->contour);
}
sub bounding_box_polygon {
my $self = shift;
my @bb = $self->bounding_box;
return Slic3r::Polygon->new([
[ $bb[0], $bb[1] ],
[ $bb[2], $bb[1] ],
[ $bb[2], $bb[3] ],
[ $bb[0], $bb[3] ],
]);
}
sub clip_line {
my $self = shift;
my ($line) = @_; # line must be a Slic3r::Line object
my @intersections = grep $_, map $_->intersection($line, 1), map $_->lines, @$self;
my @dir = (
$line->[B][X] <=> $line->[A][X],
$line->[B][Y] <=> $line->[A][Y],
);
@intersections = sort {
(($a->[X] <=> $b->[X]) == $dir[X]) && (($a->[Y] <=> $b->[Y]) == $dir[Y]) ? 1 : -1
} @intersections, @$line;
shift @intersections if $intersections[0]->coincides_with($intersections[1]);
pop @intersections if $intersections[-1]->coincides_with($intersections[-2]);
shift @intersections
if !$self->encloses_point($intersections[0])
&& !$self->point_on_segment($intersections[0]);
my @lines = ();
while (@intersections) {
# skip tangent points
my @points = splice @intersections, 0, 2;
next if !$points[1];
next if $points[0]->coincides_with($points[1]);
push @lines, [ @points ];
}
return [@lines];
}
sub simplify {
my $self = shift;
$_->simplify(@_) for @$self;
}
sub translate {
my $self = shift;
$_->translate(@_) for @$self;
}
sub rotate {
my $self = shift;
$_->rotate(@_) for @$self;
}
sub area {
my $self = shift;
my $area = $self->contour->area;
$area -= $_->area for $self->holes;
return $area;
}
# this method only works for expolygons having only a contour or
# a contour and a hole, and not being thicker than the supplied
# width. it returns a polyline or a polygon
sub medial_axis {
my $self = shift;
my ($width) = @_;
my @self_lines = map $_->lines, @$self;
my $expolygon = $self->clone;
my @points = ();
foreach my $polygon (@$expolygon) {
Slic3r::Geometry::polyline_remove_short_segments($polygon, $width / 2);
# subdivide polygon segments so that we don't have anyone of them
# being longer than $width / 2
$polygon->subdivide($width/2);
push @points, @$polygon;
}
my $voronoi = Math::Geometry::Voronoi->new(points => \@points);
$voronoi->compute;
my @skeleton_lines = ();
my $vertices = $voronoi->vertices;
my $edges = $voronoi->edges;
foreach my $edge (@$edges) {
# ignore lines going to infinite
next if $edge->[1] == -1 || $edge->[2] == -1;
my ($a, $b);
$a = $vertices->[$edge->[1]];
$b = $vertices->[$edge->[2]];
next if !$self->encloses_point($a) || !$self->encloses_point($b);
push @skeleton_lines, [$edge->[1], $edge->[2]];
}
# remove leafs (lines not connected to other lines at one of their endpoints)
{
my %pointmap = ();
$pointmap{$_}++ for map @$_, @skeleton_lines;
@skeleton_lines = grep {
$pointmap{$_->[A]} >= 2 && $pointmap{$_->[B]} >= 2
} @skeleton_lines;
}
return undef if !@skeleton_lines;
return undef if !@skeleton_lines;
# now build a single polyline
my $polyline = [];
{
my %pointmap = ();
foreach my $line (@skeleton_lines) {
foreach my $point_id (@$line) {
$pointmap{$point_id} ||= [];
push @{$pointmap{$point_id}}, $line;
}
}
# start from a point having only one line
foreach my $point_id (keys %pointmap) {
if (@{$pointmap{$point_id}} == 1) {
push @$polyline, grep $_ ne $point_id, map @$_, shift @{$pointmap{$point_id}};
last;
}
}
# if no such point is found, pick a random one
push @$polyline, shift @{ +(values %pointmap)[0][0] } if !@$polyline;
my %visited_lines = ();
while (1) {
my $last_point_id = $polyline->[-1];
shift @{ $pointmap{$last_point_id} }
while @{ $pointmap{$last_point_id} } && $visited_lines{$pointmap{$last_point_id}[0]};
my $next_line = shift @{ $pointmap{$last_point_id} } or last;
$visited_lines{$next_line} = 1;
push @$polyline, grep $_ ne $last_point_id, @$next_line;
}
}
# now replace point indexes with coordinates
@$polyline = map $vertices->[$_], @$polyline;
# cleanup
Slic3r::Geometry::polyline_remove_short_segments($polyline, $width / 2);
$polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7);
Slic3r::Geometry::polyline_remove_parallel_continuous_edges($polyline);
if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) {
return undef if @$polyline == 2;
return Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]);
} else {
return Slic3r::Polyline->new($polyline);
}
}
1;