PrusaSlicer-NonPlainar/resources/shaders/110
2022-04-11 08:38:09 +02:00
..
background.fs
background.vs
flat_clip.fs
flat_clip.vs
flat_texture.fs
flat_texture.vs
flat.fs
flat.vs
gouraud_light_instanced.fs
gouraud_light_instanced.vs
gouraud_light.fs
gouraud_light.vs
gouraud.fs Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
gouraud.vs
imgui.fs
imgui.vs
mm_contour.fs Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
mm_contour.vs Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
mm_gouraud.fs
mm_gouraud.vs
printbed.fs Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
printbed.vs
toolpaths_cog.fs
toolpaths_cog.vs
variable_layer_height.fs
variable_layer_height.vs