75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#ifndef slic3r_FillRectilinear2_hpp_
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#define slic3r_FillRectilinear2_hpp_
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#include "../libslic3r.h"
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#include "FillBase.hpp"
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namespace Slic3r {
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class Surface;
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class FillRectilinear2 : public Fill
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{
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public:
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virtual Fill* clone() const { return new FillRectilinear2(*this); };
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virtual ~FillRectilinear2() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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bool fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out);
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};
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class FillGrid2 : public FillRectilinear2
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{
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public:
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virtual Fill* clone() const { return new FillGrid2(*this); };
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virtual ~FillGrid2() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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class FillTriangles : public FillRectilinear2
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{
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public:
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virtual Fill* clone() const { return new FillTriangles(*this); };
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virtual ~FillTriangles() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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class FillStars : public FillRectilinear2
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{
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public:
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virtual Fill* clone() const { return new FillStars(*this); };
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virtual ~FillStars() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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class FillCubic : public FillRectilinear2
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{
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public:
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virtual Fill* clone() const { return new FillCubic(*this); };
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virtual ~FillCubic() {}
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virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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};
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}; // namespace Slic3r
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#endif // slic3r_FillRectilinear2_hpp_
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