PrusaSlicer-NonPlainar/src/libslic3r/MinAreaBoundingBox.hpp
tamasmeszaros d4fe7b5a96 Adding rotating calipers algorithm for minimum are bounding box rotation.
Cleanup, fix build on windows and add test for rotcalipers.

Try to fix compilation on windows

With updates from libnest2d
Another build fix.


Clean up and add comments.


adding rotcalipers test  and some cleanup


Trying to fix on OSX


Fix rotcalipers array indexing


Get rid of boost convex hull.


Adding helper function 'remove_collinear_points'


Importing new libnest2d upgrades.


Disable using __int128 in NFP on OSX
2019-06-06 14:27:07 +02:00

60 lines
2.1 KiB
C++

#ifndef MINAREABOUNDINGBOX_HPP
#define MINAREABOUNDINGBOX_HPP
#include "libslic3r/Point.hpp"
namespace Slic3r {
class Polygon;
class ExPolygon;
void remove_collinear_points(Polygon& p);
void remove_collinear_points(ExPolygon& p);
/// A class that holds a rotated bounding box. If instantiated with a polygon
/// type it will hold the minimum area bounding box for the given polygon.
/// If the input polygon is convex, the complexity is linear to the number of
/// points. Otherwise a convex hull of O(n*log(n)) has to be performed.
class MinAreaBoundigBox {
Point m_axis;
long double m_bottom = 0.0l, m_right = 0.0l;
public:
// Polygons can be convex or simple (convex or concave with possible holes)
enum PolygonLevel {
pcConvex, pcSimple
};
// Constructors with various types of geometry data used in Slic3r.
// If the convexity is known apriory, pcConvex can be used to skip
// convex hull calculation. It is very important that the input polygons
// do NOT have any collinear points (except for the first and the last
// vertex being the same -- meaning a closed polygon for boost)
// To make sure this constraint is satisfied, you can call
// remove_collinear_points on the input polygon before handing over here)
explicit MinAreaBoundigBox(const Polygon&, PolygonLevel = pcSimple);
explicit MinAreaBoundigBox(const ExPolygon&, PolygonLevel = pcSimple);
explicit MinAreaBoundigBox(const Points&, PolygonLevel = pcSimple);
// Returns the angle in radians needed for the box to be aligned with the
// X axis. Rotate the polygon by this angle and it will be aligned.
double angle_to_X() const;
// The box width
long double width() const;
// The box height
long double height() const;
// The box area
long double area() const;
// The axis of the rotated box. If the angle_to_X is not sufficiently
// precise, use this unnormalized direction vector.
const Point& axis() const { return m_axis; }
};
}
#endif // MINAREABOUNDINGBOX_HPP