PrusaSlicer-NonPlainar/lib/Slic3r/Model.pm
2013-06-13 14:33:10 +02:00

434 lines
13 KiB
Perl
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package Slic3r::Model;
use Moo;
use List::Util qw(first max);
use Slic3r::Geometry qw(X Y Z MIN move_points);
has 'materials' => (is => 'ro', default => sub { {} });
has 'objects' => (is => 'ro', default => sub { [] });
sub read_from_file {
my $class = shift;
my ($input_file) = @_;
my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file)
: $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file)
: $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file)
: die "Input file must have .stl, .obj or .amf(.xml) extension\n";
$_->input_file($input_file) for @{$model->objects};
return $model;
}
sub merge {
my $class = shift;
my @models = @_;
my $new_model = $class->new;
foreach my $model (@models) {
# merge material attributes (should we rename them in case of duplicates?)
$new_model->set_material($_, { %{$model->materials->{$_}}, %{$model->materials->{$_} || {}} })
for keys %{$model->materials};
foreach my $object (@{$model->objects}) {
my $new_object = $new_model->add_object(
input_file => $object->input_file,
vertices => $object->vertices,
layer_height_ranges => $object->layer_height_ranges,
);
$new_object->add_volume(
material_id => $_->material_id,
facets => $_->facets,
) for @{$object->volumes};
$new_object->add_instance(
offset => $_->offset,
rotation => $_->rotation,
) for @{ $object->instances // [] };
}
}
return $new_model;
}
sub add_object {
my $self = shift;
my $object = Slic3r::Model::Object->new(model => $self, @_);
push @{$self->objects}, $object;
return $object;
}
sub set_material {
my $self = shift;
my ($material_id, $attributes) = @_;
return $self->materials->{$material_id} = Slic3r::Model::Region->new(
model => $self,
attributes => $attributes || {},
);
}
sub scale {
my $self = shift;
$_->scale(@_) for @{$self->objects};
}
sub arrange_objects {
my $self = shift;
my ($config) = @_;
# do we have objects with no position?
if (first { !defined $_->instances } @{$self->objects}) {
# we shall redefine positions for all objects
my ($copies, @positions) = $self->_arrange(
config => $config,
items => $self->objects,
);
# apply positions to objects
foreach my $object (@{$self->objects}) {
$object->align_to_origin;
$object->instances([]);
$object->add_instance(
offset => $_,
rotation => 0,
) for splice @positions, 0, $copies;
}
} else {
# we only have objects with defined position
# align the whole model to origin as it is
$self->align_to_origin;
# arrange this model as a whole
my ($copies, @positions) = $self->_arrange(
config => $config,
items => [$self],
);
# apply positions to objects by translating the current positions
foreach my $object (@{$self->objects}) {
my @old_instances = @{$object->instances};
$object->instances([]);
foreach my $instance (@old_instances) {
$object->add_instance(
offset => $_,
rotation => $instance->rotation,
scaling_factor => $instance->scaling_factor,
) for move_points($instance->offset, @positions);
}
}
}
}
sub _arrange {
my $self = shift;
my %params = @_;
my $config = $params{config};
my @items = @{$params{items}}; # can be Model or Object objects, they have to implement size()
if ($config->duplicate_grid->[X] > 1 || $config->duplicate_grid->[Y] > 1) {
if (@items > 1) {
die "Grid duplication is not supported with multiple objects\n";
}
my @positions = ();
my $size = $items[0]->size;
my $dist = $config->duplicate_distance;
for my $x_copy (1..$config->duplicate_grid->[X]) {
for my $y_copy (1..$config->duplicate_grid->[Y]) {
push @positions, [
($size->[X] + $dist) * ($x_copy-1),
($size->[Y] + $dist) * ($y_copy-1),
];
}
}
return ($config->duplicate_grid->[X] * $config->duplicate_grid->[Y]), @positions;
} else {
my $total_parts = $config->duplicate * @items;
my $partx = max(map $_->size->[X], @items);
my $party = max(map $_->size->[Y], @items);
return $config->duplicate,
Slic3r::Geometry::arrange
($total_parts, $partx, $party, (map $_, @{$config->bed_size}),
$config->min_object_distance, $config);
}
}
sub vertices {
my $self = shift;
return [ map @{$_->vertices}, @{$self->objects} ];
}
sub used_vertices {
my $self = shift;
return [ map @{$_->used_vertices}, @{$self->objects} ];
}
sub size {
my $self = shift;
return [ Slic3r::Geometry::size_3D($self->used_vertices) ];
}
sub extents {
my $self = shift;
return Slic3r::Geometry::bounding_box_3D($self->used_vertices);
}
sub align_to_origin {
my $self = shift;
# calculate the displacements needed to
# have lowest value for each axis at coordinate 0
{
my @extents = $self->extents;
$self->move(map -$extents[$_][MIN], X,Y,Z);
}
# align all instances to 0,0 as well
{
my @instances = map @{$_->instances}, @{$self->objects};
my @extents = Slic3r::Geometry::bounding_box_3D([ map $_->offset, @instances ]);
$_->offset->translate(-$extents[X][MIN], -$extents[Y][MIN]) for @instances;
}
}
sub move {
my $self = shift;
$_->move(@_) for @{$self->objects};
}
# flattens everything to a single mesh
sub mesh {
my $self = shift;
my @meshes = ();
foreach my $object (@{$self->objects}) {
my @instances = $object->instances ? @{$object->instances} : (undef);
foreach my $instance (@instances) {
my $mesh = $object->mesh->clone;
if ($instance) {
$mesh->rotate($instance->rotation);
$mesh->scale($instance->scaling_factor);
$mesh->align_to_origin;
$mesh->move(@{$instance->offset});
}
push @meshes, $mesh;
}
}
return Slic3r::TriangleMesh->merge(@meshes);
}
# this method splits objects into multiple distinct objects by walking their meshes
sub split_meshes {
my $self = shift;
my @objects = @{$self->objects};
@{$self->objects} = ();
foreach my $object (@objects) {
if (@{$object->volumes} > 1) {
# We can't split meshes if there's more than one material, because
# we can't group the resulting meshes by object afterwards
push @{$self->objects}, $object;
next;
}
my $volume = $object->volumes->[0];
foreach my $mesh ($volume->mesh->split_mesh) {
my $new_object = $self->add_object(
input_file => $object->input_file,
layer_height_ranges => $object->layer_height_ranges,
);
$new_object->add_volume(
vertices => $mesh->vertices,
facets => $mesh->facets,
material_id => $volume->material_id,
);
# let's now align the new object to the origin and put its displacement
# (extents) in the instances info
my @extents = $mesh->extents;
$new_object->align_to_origin;
# add one instance per original instance applying the displacement
$new_object->add_instance(
offset => [ $_->offset->[X] + $extents[X][MIN], $_->offset->[Y] + $extents[Y][MIN] ],
rotation => $_->rotation,
scaling_factor => $_->scaling_factor,
) for @{ $object->instances // [] };
}
}
}
package Slic3r::Model::Region;
use Moo;
has 'model' => (is => 'ro', weak_ref => 1, required => 1);
has 'attributes' => (is => 'rw', default => sub { {} });
package Slic3r::Model::Object;
use Moo;
use List::Util qw(first);
use Slic3r::Geometry qw(X Y Z MIN MAX move_points move_points_3D);
use Storable qw(dclone);
has 'input_file' => (is => 'rw');
has 'model' => (is => 'ro', weak_ref => 1, required => 1);
has 'vertices' => (is => 'ro', default => sub { [] });
has 'volumes' => (is => 'ro', default => sub { [] });
has 'instances' => (is => 'rw');
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
sub add_volume {
my $self = shift;
my %args = @_;
if (my $vertices = delete $args{vertices}) {
my $v_offset = @{$self->vertices};
push @{$self->vertices}, @$vertices;
@{$args{facets}} = map {
my $f = [@$_];
$f->[$_] += $v_offset for -3..-1;
$f;
} @{$args{facets}};
}
my $volume = Slic3r::Model::Volume->new(object => $self, %args);
push @{$self->volumes}, $volume;
return $volume;
}
sub add_instance {
my $self = shift;
$self->instances([]) if !defined $self->instances;
push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_);
return $self->instances->[-1];
}
sub mesh {
my $self = shift;
# this mesh won't be suitable for check_manifoldness as multiple
# facets from different volumes may use the same vertices
return Slic3r::TriangleMesh->new(
vertices => $self->vertices,
facets => [ map @{$_->facets}, @{$self->volumes} ],
);
}
sub used_vertices {
my $self = shift;
return [ map $self->vertices->[$_], map @$_, map @{$_->facets}, @{$self->volumes} ];
}
sub size {
my $self = shift;
return [ Slic3r::Geometry::size_3D($self->used_vertices) ];
}
sub extents {
my $self = shift;
return Slic3r::Geometry::bounding_box_3D($self->used_vertices);
}
sub center {
my $self = shift;
my @extents = $self->extents;
return [ map +($extents[$_][MAX] + $extents[$_][MIN])/2, X,Y,Z ];
}
sub bounding_box {
my $self = shift;
return Slic3r::Geometry::BoundingBox->new(extents => [ $self->extents ]);
}
sub align_to_origin {
my $self = shift;
# calculate the displacements needed to
# have lowest value for each axis at coordinate 0
my @extents = $self->extents;
my @shift = map -$extents[$_][MIN], X,Y,Z;
$self->move(@shift);
return @shift;
}
sub move {
my $self = shift;
@{$self->vertices} = move_points_3D([ @_ ], @{$self->vertices});
}
sub scale {
my $self = shift;
my ($factor) = @_;
return if $factor == 1;
# transform vertex coordinates
foreach my $vertex (@{$self->vertices}) {
$vertex->[$_] *= $factor for X,Y,Z;
}
}
sub rotate {
my $self = shift;
my ($deg) = @_;
return if $deg == 0;
my $rad = Slic3r::Geometry::deg2rad($deg);
# transform vertex coordinates
foreach my $vertex (@{$self->vertices}) {
@$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
}
}
sub materials_count {
my $self = shift;
my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
return scalar keys %materials;
}
sub check_manifoldness {
my $self = shift;
return (first { !$_->mesh->check_manifoldness } @{$self->volumes}) ? 0 : 1;
}
sub clone { dclone($_[0]) }
package Slic3r::Model::Volume;
use Moo;
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
has 'material_id' => (is => 'rw');
has 'facets' => (is => 'rw', default => sub { [] });
sub mesh {
my $self = shift;
return Slic3r::TriangleMesh->new(
vertices => $self->object->vertices,
facets => $self->facets,
);
}
package Slic3r::Model::Instance;
use Moo;
has 'object' => (is => 'ro', weak_ref => 1, required => 1);
has 'rotation' => (is => 'rw', default => sub { 0 }); # around mesh center point
has 'scaling_factor' => (is => 'rw', default => sub { 1 });
has 'offset' => (is => 'rw'); # must be Slic3r::Point object
1;