PrusaSlicer-NonPlainar/resources/shaders/background_attr.vs

13 lines
178 B
GLSL

#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coord;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}