74 lines
1.7 KiB
Perl
74 lines
1.7 KiB
Perl
package Slic3r::ExtrusionLoop;
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use Moo;
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# the underlying Slic3r::Polygon objects holds the geometry
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has 'polygon' => (
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is => 'rw',
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required => 1,
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handles => [qw(is_printable nearest_point_to reverse)],
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);
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# see EXTR_ROLE_* constants in ExtrusionPath.pm
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has 'role' => (is => 'rw', required => 1);
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sub BUILD {
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my $self = shift;
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bless $self->polygon, 'Slic3r::Polygon';
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$self->polygon($self->polygon->serialize);
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}
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sub deserialize {
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my $self = shift;
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$self->polygon($self->polygon->deserialize);
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}
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sub split_at {
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my $self = shift;
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my ($point) = @_;
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$point = Slic3r::Point->new($point);
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$self->deserialize;
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# find index of point
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my $i = -1;
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for (my $n = 0; $n <= $#{$self->polygon}; $n++) {
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if ($point->id eq $self->polygon->[$n]->id) {
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$i = $n;
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last;
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}
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}
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die "Point not found" if $i == -1;
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my @new_points = ();
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push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}];
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push @new_points, @{$self->polygon}[0 .. $i];
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return Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(\@new_points),
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role => $self->role,
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);
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}
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sub split_at_first_point {
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my $self = shift;
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$self->deserialize;
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return $self->split_at($self->polygon->[0]);
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}
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# although a loop doesn't have endpoints, this method is provided to allow
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# ExtrusionLoop objects to be added to an ExtrusionPath::Collection and
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# sorted by the ->shortest_path() method
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sub endpoints {
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my $self = shift;
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return ($self->polygon->[0], $self->polygon->[-1]);
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}
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# provided for ExtrusionPath::Collection->shortest_path()
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sub points {
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my $self = shift;
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return $self->polygon;
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}
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1;
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