PrusaSlicer-NonPlainar/src/slic3r/GUI/BackgroundSlicingProcess.hpp
bubnikv d46d0dc365 Implemented naming of the SLA export file based on the output file name
template.

Reworked naming of the plater exports to not use the output file name
template, but to derive the file name from the first printable object's name.

Fixed error handling: Reimpemented the Perl's "eval" blocks
as try / catch blocks.
2018-12-03 13:14:28 +01:00

168 lines
7.4 KiB
C++

#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
#define slic3r_GUI_BackgroundSlicingProcess_hpp_
#include <string>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <wx/event.h>
#include "libslic3r/Print.hpp"
namespace Slic3r {
class DynamicPrintConfig;
class GCodePreviewData;
class Model;
class SLAPrint;
class SlicingStatusEvent : public wxEvent
{
public:
SlicingStatusEvent(wxEventType eventType, int winid, const PrintBase::SlicingStatus &status) :
wxEvent(winid, eventType), status(std::move(status)) {}
virtual wxEvent *Clone() const { return new SlicingStatusEvent(*this); }
PrintBase::SlicingStatus status;
};
wxDEFINE_EVENT(EVT_SLICING_UPDATE, SlicingStatusEvent);
// Print step IDs for keeping track of the print state.
enum BackgroundSlicingProcessStep {
bspsGCodeFinalize, bspsCount,
};
// Support for the GUI background processing (Slicing and G-code generation).
// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
class BackgroundSlicingProcess
{
public:
BackgroundSlicingProcess();
// Stop the background processing and finalize the bacgkround processing thread, remove temp files.
~BackgroundSlicingProcess();
void set_fff_print(Print *print) { m_fff_print = print; }
void set_sla_print(SLAPrint *print) { m_sla_print = print; }
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
// and the background processing will transition into G-code export.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_slicing_completed_event(int event_id) { m_event_slicing_completed_id = event_id; }
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished.
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
void set_finished_event(int event_id) { m_event_finished_id = event_id; }
// Activate either m_fff_print or m_sla_print.
// Return true if changed.
bool select_technology(PrinterTechnology tech);
// Get the currently active printer technology.
PrinterTechnology current_printer_technology() const;
// Get the current print. It is either m_fff_print or m_sla_print.
const PrintBase* current_print() const { return m_print; }
const Print* fff_print() const { return m_fff_print; }
const SLAPrint* sla_print() const { return m_sla_print; }
// Start the background processing. Returns false if the background processing was already running.
bool start();
// Cancel the background processing. Returns false if the background processing was not running.
// A stopped background processing may be restarted with start().
bool stop();
// Cancel the background processing and reset the print. Returns false if the background processing was not running.
// Useful when the Model or configuration is being changed drastically.
bool reset();
// Apply config over the print. Returns false, if the new config values caused any of the already
// processed steps to be invalidated, therefore the task will need to be restarted.
Print::ApplyStatus apply(const Model &model, const DynamicPrintConfig &config);
// After calling apply, the empty() call will report whether there is anything to slice.
bool empty() const;
// Validate the print. Returns an empty string if valid, returns an error message if invalid.
// Call validate before calling start().
std::string validate();
// Set the export path of the G-code.
// Once the path is set, the G-code
void schedule_export(const std::string &path);
// Clear m_export_path.
void reset_export();
// Once the G-code export is scheduled, the apply() methods will do nothing.
bool is_export_scheduled() const { return ! m_export_path.empty(); }
enum State {
// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
STATE_INITIAL = 0,
// m_thread is waiting for the task to execute.
STATE_IDLE,
STATE_STARTED,
// m_thread is executing a task.
STATE_RUNNING,
// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
STATE_FINISHED,
// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
STATE_CANCELED,
// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
STATE_EXIT,
STATE_EXITED,
};
State state() const { return m_state; }
bool idle() const { return m_state == STATE_IDLE; }
bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
private:
void thread_proc();
void thread_proc_safe();
void join_background_thread();
// To be called by Print::apply() through the Print::m_cancel_callback to stop the background
// processing before changing any data of running or finalized milestones.
// This function shall not trigger any UI update through the wxWidgets event.
void stop_internal();
// Helper to wrap the FFF slicing & G-code generation.
void process_fff();
// Temporary: for mimicking the fff file export behavior with the raster output
void process_sla();
// Currently active print. It is one of m_fff_print and m_sla_print.
PrintBase *m_print = nullptr;
// Non-owned pointers to Print instances.
Print *m_fff_print = nullptr;
SLAPrint *m_sla_print = nullptr;
// Data structure, to which the G-code export writes its annotations.
GCodePreviewData *m_gcode_preview_data = nullptr;
// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
std::string m_temp_output_path;
// Output path provided by the user. The output path may be set even if the slicing is running,
// but once set, it cannot be re-set.
std::string m_export_path;
// Thread, on which the background processing is executed. The thread will always be present
// and ready to execute the slicing process.
std::thread m_thread;
// Mutex and condition variable to synchronize m_thread with the UI thread.
std::mutex m_mutex;
std::condition_variable m_condition;
State m_state = STATE_INITIAL;
PrintState<BackgroundSlicingProcessStep, bspsCount> m_step_state;
mutable tbb::mutex m_step_state_mutex;
bool set_step_started(BackgroundSlicingProcessStep step);
void set_step_done(BackgroundSlicingProcessStep step);
bool is_step_done(BackgroundSlicingProcessStep step) const;
bool invalidate_step(BackgroundSlicingProcessStep step);
bool invalidate_all_steps();
// If the background processing stop was requested, throw CanceledException.
void throw_if_canceled() const { if (m_print->canceled()) throw CanceledException(); }
// wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue.
int m_event_slicing_completed_id = 0;
// wxWidgets command ID to be sent to the platter to inform that the task finished.
int m_event_finished_id = 0;
};
}; // namespace Slic3r
#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */