43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include <iostream>
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#include <fstream>
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#include <catch2/catch.hpp>
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#include "libslic3r/SLA/Hollowing.hpp"
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TEST_CASE("Hollow two overlapping spheres") {
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using namespace Slic3r;
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TriangleMesh sphere1 = make_sphere(10., 2 * PI / 20.), sphere2 = sphere1;
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sphere1.translate(-5.f, 0.f, 0.f);
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sphere2.translate( 5.f, 0.f, 0.f);
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sphere1.merge(sphere2);
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sphere1.require_shared_vertices();
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sla::hollow_mesh(sphere1, sla::HollowingConfig{}, sla::HollowingFlags::hfRemoveInsideTriangles);
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sphere1.WriteOBJFile("twospheres.obj");
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}
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TEST_CASE("Split its") {
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using namespace Slic3r;
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TriangleMesh sphere1 = make_sphere(10., 2 * PI / 20.), sphere2 = sphere1;
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sphere1.translate(-5.f, 0.f, 0.f);
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sphere2.translate( 5.f, 0.f, 0.f);
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sphere1.merge(sphere2);
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sphere1.require_shared_vertices();
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std::vector<indexed_triangle_set> parts;
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its_split(sphere1.its, std::back_inserter(parts));
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size_t part_idx = 0;
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for (auto &part_its : parts) {
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its_write_obj(part_its, (std::string("part_its") + std::to_string(part_idx++) + ".obj").c_str());
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}
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}
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