PrusaSlicer-NonPlainar/lib/Slic3r/Polygon.pm
2012-09-21 15:36:45 +02:00

127 lines
3.3 KiB
Perl

package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
use parent 'Slic3r::Polyline';
use Slic3r::Geometry qw(polygon_lines polygon_remove_parallel_continuous_edges
polygon_remove_acute_vertices polygon_segment_having_point point_in_polygon);
use Slic3r::Geometry::Clipper qw(JT_MITER);
sub lines {
my $self = shift;
return polygon_lines($self);
}
sub boost_polygon {
my $self = shift;
return Boost::Geometry::Utils::polygon($self);
}
sub boost_linestring {
my $self = shift;
return Boost::Geometry::Utils::linestring([@$self, $self->[0]]);
}
sub is_counter_clockwise {
my $self = shift;
return Math::Clipper::is_counter_clockwise($self);
}
sub make_counter_clockwise {
my $self = shift;
$self->reverse if !$self->is_counter_clockwise;
}
sub make_clockwise {
my $self = shift;
$self->reverse if $self->is_counter_clockwise;
}
sub merge_continuous_lines {
my $self = shift;
polygon_remove_parallel_continuous_edges($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub remove_acute_vertices {
my $self = shift;
polygon_remove_acute_vertices($self);
bless $_, 'Slic3r::Point' for @$self;
}
sub point_on_segment {
my $self = shift;
my ($point) = @_;
return polygon_segment_having_point($self, $point);
}
sub encloses_point {
my $self = shift;
my ($point) = @_;
return point_in_polygon($point, $self);
}
sub area {
my $self = shift;
return Slic3r::Geometry::Clipper::area($self);
}
sub safety_offset {
my $self = shift;
return (ref $self)->new(Slic3r::Geometry::Clipper::safety_offset([$self])->[0]);
}
sub offset {
my $self = shift;
return map Slic3r::Polygon->new($_), Slic3r::Geometry::Clipper::offset([$self], @_);
}
# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
for (my $i = 0; $i <= $#$self; $i++) {
my $len = Slic3r::Geometry::line_length([ $self->[$i-1], $self->[$i] ]);
my $num_points = int($len / $max_length) - 1;
$num_points++ if $len % $max_length;
# $num_points is the number of points to add between $i-1 and $i
next if $num_points == -1;
my $spacing = $len / ($num_points + 1);
my @new_points = map Slic3r::Point->new($_),
map Slic3r::Geometry::point_along_segment($self->[$i-1], $self->[$i], $spacing * $_),
1..$num_points;
splice @$self, $i, 0, @new_points;
$i += @new_points;
}
}
# returns false if the polyline is too tight to be printed
sub is_printable {
my $self = shift;
my ($flow_width) = @_;
# try to get an inwards offset
# for a distance equal to half of the extrusion width;
# if no offset is possible, then polyline is not printable.
# we use flow_width here because this has to be consistent
# with the thin wall detection in Layer->make_surfaces,
# otherwise we could lose surfaces as that logic wouldn't
# detect them and we would be discarding them.
my $p = $self->clone;
$p->make_counter_clockwise;
return $p->offset(Slic3r::Geometry::scale($flow_width || $Slic3r::flow->width) / 2) ? 1 : 0;
}
sub is_valid {
my $self = shift;
return @$self >= 3;
}
1;