55395e046f
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
#ifndef slic3r_MeshUtils_hpp_
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#define slic3r_MeshUtils_hpp_
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/SLA/EigenMesh3D.hpp"
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#include "admesh/stl.h"
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#include "slic3r/GUI/3DScene.hpp"
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#include <cfloat>
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namespace Slic3r {
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class TriangleMesh;
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class TriangleMeshSlicer;
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namespace GUI {
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struct Camera;
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// lm_FIXME: Following class might possibly be replaced by Eigen::Hyperplane
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class ClippingPlane
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{
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double m_data[4];
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public:
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ClippingPlane()
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{
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*this = ClipsNothing();
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}
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ClippingPlane(const Vec3d& direction, double offset)
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{
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Vec3d norm_dir = direction.normalized();
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m_data[0] = norm_dir(0);
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m_data[1] = norm_dir(1);
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m_data[2] = norm_dir(2);
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m_data[3] = offset;
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}
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bool operator==(const ClippingPlane& cp) const {
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return m_data[0]==cp.m_data[0] && m_data[1]==cp.m_data[1] && m_data[2]==cp.m_data[2] && m_data[3]==cp.m_data[3];
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}
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bool operator!=(const ClippingPlane& cp) const { return ! (*this==cp); }
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double distance(const Vec3d& pt) const {
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// FIXME: this fails: assert(is_approx(get_normal().norm(), 1.));
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return (-get_normal().dot(pt) + m_data[3]);
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}
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bool is_point_clipped(const Vec3d& point) const { return distance(point) < 0.; }
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void set_normal(const Vec3d& normal) { for (size_t i=0; i<3; ++i) m_data[i] = normal(i); }
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void set_offset(double offset) { m_data[3] = offset; }
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Vec3d get_normal() const { return Vec3d(m_data[0], m_data[1], m_data[2]); }
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bool is_active() const { return m_data[3] != DBL_MAX; }
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static ClippingPlane ClipsNothing() { return ClippingPlane(Vec3d(0., 0., 1.), DBL_MAX); }
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const double* get_data() const { return m_data; }
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// Serialization through cereal library
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template <class Archive>
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void serialize( Archive & ar )
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{
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ar( m_data[0], m_data[1], m_data[2], m_data[3] );
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}
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};
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// MeshClipper class cuts a mesh and is able to return a triangulated cut.
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class MeshClipper {
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public:
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// Inform MeshClipper about which plane we want to use to cut the mesh
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// This is supposed to be in world coordinates.
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void set_plane(const ClippingPlane& plane);
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// Which mesh to cut. MeshClipper remembers const * to it, caller
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// must make sure that it stays valid.
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void set_mesh(const TriangleMesh& mesh);
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// Inform the MeshClipper about the transformation that transforms the mesh
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// into world coordinates.
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void set_transformation(const Geometry::Transformation& trafo);
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// Render the triangulated cut. Transformation matrices should
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// be set in world coords.
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void render_cut();
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private:
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void recalculate_triangles();
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Geometry::Transformation m_trafo;
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const TriangleMesh* m_mesh = nullptr;
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ClippingPlane m_plane;
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std::vector<Vec2f> m_triangles2d;
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GLIndexedVertexArray m_vertex_array;
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bool m_triangles_valid = false;
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std::unique_ptr<TriangleMeshSlicer> m_tms;
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};
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// MeshRaycaster class answers queries such as where on the mesh someone clicked,
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// whether certain points are visible or obscured by the mesh etc.
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class MeshRaycaster {
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public:
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// The class references extern TriangleMesh, which must stay alive
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// during MeshRaycaster existence.
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MeshRaycaster(const TriangleMesh& mesh)
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: m_emesh(mesh)
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{
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m_normals.reserve(mesh.stl.facet_start.size());
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for (const stl_facet& facet : mesh.stl.facet_start)
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m_normals.push_back(facet.normal);
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}
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void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
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Vec3d& point, Vec3d& direction) const;
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// Given a mouse position, this returns true in case it is on the mesh.
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bool unproject_on_mesh(
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const Vec2d& mouse_pos,
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const Transform3d& trafo, // how to get the mesh into world coords
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const Camera& camera, // current camera position
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Vec3f& position, // where to save the positibon of the hit (mesh coords)
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Vec3f& normal, // normal of the triangle that was hit
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const ClippingPlane* clipping_plane = nullptr, // clipping plane (if active)
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size_t* facet_idx = nullptr // index of the facet hit
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) const;
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// Given a vector of points in woorld coordinates, this returns vector
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// of indices of points that are visible (i.e. not cut by clipping plane
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// or obscured by part of the mesh.
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std::vector<unsigned> get_unobscured_idxs(
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const Geometry::Transformation& trafo, // how to get the mesh into world coords
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const Camera& camera, // current camera position
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const std::vector<Vec3f>& points, // points in world coords
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const ClippingPlane* clipping_plane = nullptr // clipping plane (if active)
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) const;
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// Given a point in world coords, the method returns closest point on the mesh.
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// The output is in mesh coords.
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// normal* can be used to also get normal of the respective triangle.
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Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
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Vec3f get_triangle_normal(size_t facet_idx) const;
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private:
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sla::EigenMesh3D m_emesh;
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std::vector<stl_normal> m_normals;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_MeshUtils_hpp_
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