PrusaSlicer-NonPlainar/src/slic3r/GUI/MeshUtils.hpp
Lukas Matena 55395e046f EigenMesh3D does not store a copy of the mesh
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
2020-05-27 00:51:11 +02:00

160 lines
5.2 KiB
C++

#ifndef slic3r_MeshUtils_hpp_
#define slic3r_MeshUtils_hpp_
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/SLA/EigenMesh3D.hpp"
#include "admesh/stl.h"
#include "slic3r/GUI/3DScene.hpp"
#include <cfloat>
namespace Slic3r {
class TriangleMesh;
class TriangleMeshSlicer;
namespace GUI {
struct Camera;
// lm_FIXME: Following class might possibly be replaced by Eigen::Hyperplane
class ClippingPlane
{
double m_data[4];
public:
ClippingPlane()
{
*this = ClipsNothing();
}
ClippingPlane(const Vec3d& direction, double offset)
{
Vec3d norm_dir = direction.normalized();
m_data[0] = norm_dir(0);
m_data[1] = norm_dir(1);
m_data[2] = norm_dir(2);
m_data[3] = offset;
}
bool operator==(const ClippingPlane& cp) const {
return m_data[0]==cp.m_data[0] && m_data[1]==cp.m_data[1] && m_data[2]==cp.m_data[2] && m_data[3]==cp.m_data[3];
}
bool operator!=(const ClippingPlane& cp) const { return ! (*this==cp); }
double distance(const Vec3d& pt) const {
// FIXME: this fails: assert(is_approx(get_normal().norm(), 1.));
return (-get_normal().dot(pt) + m_data[3]);
}
bool is_point_clipped(const Vec3d& point) const { return distance(point) < 0.; }
void set_normal(const Vec3d& normal) { for (size_t i=0; i<3; ++i) m_data[i] = normal(i); }
void set_offset(double offset) { m_data[3] = offset; }
Vec3d get_normal() const { return Vec3d(m_data[0], m_data[1], m_data[2]); }
bool is_active() const { return m_data[3] != DBL_MAX; }
static ClippingPlane ClipsNothing() { return ClippingPlane(Vec3d(0., 0., 1.), DBL_MAX); }
const double* get_data() const { return m_data; }
// Serialization through cereal library
template <class Archive>
void serialize( Archive & ar )
{
ar( m_data[0], m_data[1], m_data[2], m_data[3] );
}
};
// MeshClipper class cuts a mesh and is able to return a triangulated cut.
class MeshClipper {
public:
// Inform MeshClipper about which plane we want to use to cut the mesh
// This is supposed to be in world coordinates.
void set_plane(const ClippingPlane& plane);
// Which mesh to cut. MeshClipper remembers const * to it, caller
// must make sure that it stays valid.
void set_mesh(const TriangleMesh& mesh);
// Inform the MeshClipper about the transformation that transforms the mesh
// into world coordinates.
void set_transformation(const Geometry::Transformation& trafo);
// Render the triangulated cut. Transformation matrices should
// be set in world coords.
void render_cut();
private:
void recalculate_triangles();
Geometry::Transformation m_trafo;
const TriangleMesh* m_mesh = nullptr;
ClippingPlane m_plane;
std::vector<Vec2f> m_triangles2d;
GLIndexedVertexArray m_vertex_array;
bool m_triangles_valid = false;
std::unique_ptr<TriangleMeshSlicer> m_tms;
};
// MeshRaycaster class answers queries such as where on the mesh someone clicked,
// whether certain points are visible or obscured by the mesh etc.
class MeshRaycaster {
public:
// The class references extern TriangleMesh, which must stay alive
// during MeshRaycaster existence.
MeshRaycaster(const TriangleMesh& mesh)
: m_emesh(mesh)
{
m_normals.reserve(mesh.stl.facet_start.size());
for (const stl_facet& facet : mesh.stl.facet_start)
m_normals.push_back(facet.normal);
}
void line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
Vec3d& point, Vec3d& direction) const;
// Given a mouse position, this returns true in case it is on the mesh.
bool unproject_on_mesh(
const Vec2d& mouse_pos,
const Transform3d& trafo, // how to get the mesh into world coords
const Camera& camera, // current camera position
Vec3f& position, // where to save the positibon of the hit (mesh coords)
Vec3f& normal, // normal of the triangle that was hit
const ClippingPlane* clipping_plane = nullptr, // clipping plane (if active)
size_t* facet_idx = nullptr // index of the facet hit
) const;
// Given a vector of points in woorld coordinates, this returns vector
// of indices of points that are visible (i.e. not cut by clipping plane
// or obscured by part of the mesh.
std::vector<unsigned> get_unobscured_idxs(
const Geometry::Transformation& trafo, // how to get the mesh into world coords
const Camera& camera, // current camera position
const std::vector<Vec3f>& points, // points in world coords
const ClippingPlane* clipping_plane = nullptr // clipping plane (if active)
) const;
// Given a point in world coords, the method returns closest point on the mesh.
// The output is in mesh coords.
// normal* can be used to also get normal of the respective triangle.
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
Vec3f get_triangle_normal(size_t facet_idx) const;
private:
sla::EigenMesh3D m_emesh;
std::vector<stl_normal> m_normals;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_MeshUtils_hpp_