PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
2018-05-28 13:43:29 +02:00

174 lines
6.1 KiB
C++

#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <map>
namespace Slic3r {
namespace GUI {
class GLCanvas3DManager
{
struct GLVersion
{
unsigned int vn_major;
unsigned int vn_minor;
GLVersion();
bool detect();
bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
GLVersion m_gl_version;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
public:
GLCanvas3DManager();
bool add(wxGLCanvas* canvas, wxGLContext* context);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
bool use_VBOs() const;
bool layer_editing_allowed() const;
bool init(wxGLCanvas* canvas, bool useVBOs);
bool is_dirty(wxGLCanvas* canvas) const;
void set_dirty(wxGLCanvas* canvas, bool dirty);
bool is_shown_on_screen(wxGLCanvas* canvas) const;
void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
DynamicPrintConfig* get_config(wxGLCanvas* canvas);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
Pointf3 get_axes_origin(wxGLCanvas* canvas) const;
void set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin);
float get_axes_length(wxGLCanvas* canvas) const;
void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
unsigned int get_camera_type(wxGLCanvas* canvas) const;
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
std::string get_camera_type_as_string(wxGLCanvas* canvas) const;
float get_camera_zoom(wxGLCanvas* canvas) const;
void set_camera_zoom(wxGLCanvas* canvas, float zoom);
float get_camera_phi(wxGLCanvas* canvas) const;
void set_camera_phi(wxGLCanvas* canvas, float phi);
float get_camera_theta(wxGLCanvas* canvas) const;
void set_camera_theta(wxGLCanvas* canvas, float theta);
float get_camera_distance(wxGLCanvas* canvas) const;
void set_camera_distance(wxGLCanvas* canvas, float distance);
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
void set_camera_target(wxGLCanvas* canvas, const Pointf3& target);
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_picking_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_multisample_allowed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
bool is_mouse_dragging(wxGLCanvas* canvas) const;
void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
Pointf get_mouse_position(wxGLCanvas* canvas) const;
void set_mouse_position(wxGLCanvas* canvas, const Pointf& position);
int get_hover_volume_id(wxGLCanvas* canvas) const;
void set_hover_volume_id(wxGLCanvas* canvas, int id);
unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
float get_layers_editing_band_width(wxGLCanvas* canvas) const;
void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
float get_layers_editing_strength(wxGLCanvas* canvas) const;
void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
int get_layers_editing_last_object_id(wxGLCanvas* canvas) const;
void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
float get_layers_editing_last_z(wxGLCanvas* canvas) const;
void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
bool start_using_shader(wxGLCanvas* canvas) const;
void stop_using_shader(wxGLCanvas* canvas) const;
void picking_pass(wxGLCanvas* canvas);
void render_background(wxGLCanvas* canvas) const;
void render_bed(wxGLCanvas* canvas) const;
void render_axes(wxGLCanvas* canvas) const;
void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
void render_objects(wxGLCanvas* canvas, bool useVBOs);
void render_cutting_plane(wxGLCanvas* canvas) const;
void render_warning_texture(wxGLCanvas* canvas) const;
void render_legend_texture(wxGLCanvas* canvas) const;
void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const;
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_