174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
#ifndef slic3r_GLCanvas3DManager_hpp_
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#define slic3r_GLCanvas3DManager_hpp_
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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#include <map>
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namespace Slic3r {
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namespace GUI {
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class GLCanvas3DManager
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{
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struct GLVersion
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{
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unsigned int vn_major;
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unsigned int vn_minor;
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GLVersion();
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bool detect();
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bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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};
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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CanvasesMap m_canvases;
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GLVersion m_gl_version;
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bool m_gl_initialized;
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bool m_use_legacy_opengl;
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bool m_use_VBOs;
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public:
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GLCanvas3DManager();
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bool add(wxGLCanvas* canvas, wxGLContext* context);
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bool remove(wxGLCanvas* canvas);
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void remove_all();
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unsigned int count() const;
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void init_gl();
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bool use_VBOs() const;
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bool layer_editing_allowed() const;
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bool init(wxGLCanvas* canvas, bool useVBOs);
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bool is_dirty(wxGLCanvas* canvas) const;
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void set_dirty(wxGLCanvas* canvas, bool dirty);
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
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void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
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GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
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void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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void reset_volumes(wxGLCanvas* canvas);
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void deselect_volumes(wxGLCanvas* canvas);
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void select_volume(wxGLCanvas* canvas, unsigned int id);
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DynamicPrintConfig* get_config(wxGLCanvas* canvas);
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void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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void set_auto_bed_shape(wxGLCanvas* canvas);
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BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas);
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BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
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BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
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Pointf3 get_axes_origin(wxGLCanvas* canvas) const;
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void set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin);
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float get_axes_length(wxGLCanvas* canvas) const;
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void set_axes_length(wxGLCanvas* canvas, float length);
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void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
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unsigned int get_camera_type(wxGLCanvas* canvas) const;
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void set_camera_type(wxGLCanvas* canvas, unsigned int type);
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std::string get_camera_type_as_string(wxGLCanvas* canvas) const;
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float get_camera_zoom(wxGLCanvas* canvas) const;
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void set_camera_zoom(wxGLCanvas* canvas, float zoom);
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float get_camera_phi(wxGLCanvas* canvas) const;
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void set_camera_phi(wxGLCanvas* canvas, float phi);
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float get_camera_theta(wxGLCanvas* canvas) const;
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void set_camera_theta(wxGLCanvas* canvas, float theta);
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float get_camera_distance(wxGLCanvas* canvas) const;
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void set_camera_distance(wxGLCanvas* canvas, float distance);
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Pointf3 get_camera_target(wxGLCanvas* canvas) const;
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void set_camera_target(wxGLCanvas* canvas, const Pointf3& target);
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bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
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bool is_picking_enabled(wxGLCanvas* canvas) const;
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bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
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bool is_multisample_allowed(wxGLCanvas* canvas) const;
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void enable_layers_editing(wxGLCanvas* canvas, bool enable);
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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void enable_legend_texture(wxGLCanvas* canvas, bool enable);
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void enable_picking(wxGLCanvas* canvas, bool enable);
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void enable_shader(wxGLCanvas* canvas, bool enable);
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void allow_multisample(wxGLCanvas* canvas, bool allow);
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bool is_mouse_dragging(wxGLCanvas* canvas) const;
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void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
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Pointf get_mouse_position(wxGLCanvas* canvas) const;
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void set_mouse_position(wxGLCanvas* canvas, const Pointf& position);
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int get_hover_volume_id(wxGLCanvas* canvas) const;
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void set_hover_volume_id(wxGLCanvas* canvas, int id);
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unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
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float get_layers_editing_band_width(wxGLCanvas* canvas) const;
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void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
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float get_layers_editing_strength(wxGLCanvas* canvas) const;
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void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
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int get_layers_editing_last_object_id(wxGLCanvas* canvas) const;
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void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
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float get_layers_editing_last_z(wxGLCanvas* canvas) const;
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void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
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unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
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void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
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GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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bool start_using_shader(wxGLCanvas* canvas) const;
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void stop_using_shader(wxGLCanvas* canvas) const;
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void picking_pass(wxGLCanvas* canvas);
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void render_background(wxGLCanvas* canvas) const;
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void render_bed(wxGLCanvas* canvas) const;
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void render_axes(wxGLCanvas* canvas) const;
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void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
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void render_objects(wxGLCanvas* canvas, bool useVBOs);
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
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private:
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CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
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CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLCanvas3DManager_hpp_
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