1385018724
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
65 lines
1.4 KiB
Perl
Executable File
65 lines
1.4 KiB
Perl
Executable File
#!/usr/bin/perl
|
|
# This script splits a STL plate into individual files
|
|
|
|
use strict;
|
|
use warnings;
|
|
|
|
BEGIN {
|
|
use FindBin;
|
|
use lib "$FindBin::Bin/../lib";
|
|
}
|
|
|
|
use File::Basename qw(basename);
|
|
use Getopt::Long qw(:config no_auto_abbrev);
|
|
use Slic3r;
|
|
$|++;
|
|
|
|
my %opt = ();
|
|
{
|
|
my %options = (
|
|
'help' => sub { usage() },
|
|
'ascii' => \$opt{ascii},
|
|
);
|
|
GetOptions(%options) or usage(1);
|
|
$ARGV[0] or usage(1);
|
|
}
|
|
|
|
{
|
|
my $model = Slic3r::Model->load_stl($ARGV[0], basename($ARGV[0]));
|
|
my $basename = $ARGV[0];
|
|
$basename =~ s/\.[sS][tT][lL]$//;
|
|
|
|
my $part_count = 0;
|
|
my $mesh = $model->objects->[0]->volumes->[0]->mesh;
|
|
foreach my $new_mesh (@{$mesh->split}) {
|
|
$new_mesh->repair;
|
|
|
|
my $new_model = Slic3r::Model->new;
|
|
$new_model
|
|
->add_object()
|
|
->add_volume(mesh => $new_mesh);
|
|
|
|
$new_model->add_default_instances;
|
|
|
|
my $output_file = sprintf '%s_%02d.stl', $basename, ++$part_count;
|
|
printf "Writing to %s\n", basename($output_file);
|
|
$new_model->store_stl($output_file, !$opt{ascii});
|
|
}
|
|
}
|
|
|
|
|
|
sub usage {
|
|
my ($exit_code) = @_;
|
|
|
|
print <<"EOF";
|
|
Usage: split_stl.pl [ OPTIONS ] file.stl
|
|
|
|
--help Output this usage screen and exit
|
|
--ascii Generate ASCII STL files (default: binary)
|
|
|
|
EOF
|
|
exit ($exit_code || 0);
|
|
}
|
|
|
|
__END__
|