PrusaSlicer-NonPlainar/resources/shaders
2022-01-28 16:50:07 +01:00
..
background.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
background.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
flat_texture.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat_texture.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
flat.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
gouraud_light_instanced.fs
gouraud_light_instanced.vs
gouraud_light.fs
gouraud_light.vs
gouraud.fs gouraud.fs shader - removed unused code 2021-12-01 12:37:39 +01:00
gouraud.vs Removed obsolete gouraud shader files 2021-11-16 12:56:08 +01:00
mm_contour.fs
mm_contour.vs
mm_gouraud.fs
mm_gouraud.vs
options_110.fs
options_110.vs
options_120.fs
options_120.vs
printbed.fs
printbed.vs
toolpaths_lines.fs
toolpaths_lines.vs #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2021-12-14 13:53:37 +01:00
variable_layer_height.fs
variable_layer_height.vs