PrusaSlicer-NonPlainar/src/igl/trackball.cpp
2018-10-26 15:45:52 +02:00

169 lines
4.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "trackball.h"
#include "EPS.h"
#include "dot.h"
#include "cross.h"
#include "axis_angle_to_quat.h"
#include "quat_mult.h"
#include <cmath>
#include <cstdlib>
#include <cassert>
#include <algorithm>
#include <iostream>
// Utility IGL_INLINE functions
template <typename Q_type>
static IGL_INLINE Q_type _QuatD(double w, double h)
{
using namespace std;
return (Q_type)(std::abs(w) < std::abs(h) ? std::abs(w) : std::abs(h)) - 4;
}
template <typename Q_type>
static IGL_INLINE Q_type _QuatIX(double x, double w, double h)
{
return (2.0f*(Q_type)x - (Q_type)w - 1.0f)/_QuatD<Q_type>(w, h);
}
template <typename Q_type>
static IGL_INLINE Q_type _QuatIY(double y, double w, double h)
{
return (-2.0f*(Q_type)y + (Q_type)h - 1.0f)/_QuatD<Q_type>(w, h);
}
// This is largely the trackball as implemented in AntTweakbar. Much of the
// code is straight from its source in TwMgr.cpp
// http://www.antisphere.com/Wiki/tools:anttweakbar
template <typename Q_type>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const Q_type speed_factor,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat)
{
assert(speed_factor > 0);
double original_x =
_QuatIX<Q_type>(speed_factor*(down_mouse_x-w/2)+w/2, w, h);
double original_y =
_QuatIY<Q_type>(speed_factor*(down_mouse_y-h/2)+h/2, w, h);
double x = _QuatIX<Q_type>(speed_factor*(mouse_x-w/2)+w/2, w, h);
double y = _QuatIY<Q_type>(speed_factor*(mouse_y-h/2)+h/2, w, h);
double z = 1;
double n0 = sqrt(original_x*original_x + original_y*original_y + z*z);
double n1 = sqrt(x*x + y*y + z*z);
if(n0>igl::DOUBLE_EPS && n1>igl::DOUBLE_EPS)
{
double v0[] = { original_x/n0, original_y/n0, z/n0 };
double v1[] = { x/n1, y/n1, z/n1 };
double axis[3];
cross(v0,v1,axis);
double sa = sqrt(dot(axis, axis));
double ca = dot(v0, v1);
double angle = atan2(sa, ca);
if( x*x+y*y>1.0 )
{
angle *= 1.0 + 0.2f*(sqrt(x*x+y*y)-1.0);
}
double qrot[4];
axis_angle_to_quat(axis,angle,qrot);
quat[0] = qrot[0];
quat[1] = qrot[1];
quat[2] = qrot[2];
quat[3] = qrot[3];
}
}
template <typename Q_type>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const Q_type speed_factor,
const Q_type * down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat)
{
double qrot[4], qres[4], qorig[4];
igl::trackball<double>(
w,h,
speed_factor,
down_mouse_x,down_mouse_y,
mouse_x,mouse_y,
qrot);
double nqorig =
sqrt(down_quat[0]*down_quat[0]+
down_quat[1]*down_quat[1]+
down_quat[2]*down_quat[2]+
down_quat[3]*down_quat[3]);
if( fabs(nqorig)>igl::DOUBLE_EPS_SQ )
{
qorig[0] = down_quat[0]/nqorig;
qorig[1] = down_quat[1]/nqorig;
qorig[2] = down_quat[2]/nqorig;
qorig[3] = down_quat[3]/nqorig;
igl::quat_mult<double>(qrot,qorig,qres);
quat[0] = qres[0];
quat[1] = qres[1];
quat[2] = qres[2];
quat[3] = qres[3];
}
else
{
quat[0] = qrot[0];
quat[1] = qrot[1];
quat[2] = qrot[2];
quat[3] = qrot[3];
}
}
template <typename Scalardown_quat, typename Scalarquat>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const double speed_factor,
const Eigen::Quaternion<Scalardown_quat> & down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Eigen::Quaternion<Scalarquat> & quat)
{
using namespace std;
return trackball(
w,
h,
(Scalarquat)speed_factor,
down_quat.coeffs().data(),
down_mouse_x,
down_mouse_y,
mouse_x,
mouse_y,
quat.coeffs().data());
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::trackball<double>(double, double, double, double const*, double, double, double, double, double*);
// generated by autoexplicit.sh
template void igl::trackball<float>(double, double, float, float const*, double, double, double, double, float*);
template void igl::trackball<float, float>(double, double, double, Eigen::Quaternion<float, 0> const&, double, double, double, double, Eigen::Quaternion<float, 0>&);
template void igl::trackball<double, double>(double, double, double, Eigen::Quaternion<double, 0> const&, double, double, double, double, Eigen::Quaternion<double, 0>&);
#endif