PrusaSlicer-NonPlainar/src/slic3r/GUI/GLCanvas3DManager.hpp
bubnikv e9990ed79e Fix of SPE-691 Slicer crash after extruder change
Added synchronization of GCodePreviewData between the front end / back end
(GCodePreview data is only used if PrintStep psGCodeExport is finished).
Added reset of GCodePreviewData on Print::apply() to conserve RAM.
2018-12-19 14:47:16 +01:00

97 lines
2.1 KiB
C++

#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "libslic3r/BoundingBox.hpp"
#include <map>
#include <vector>
class wxWindow;
class wxGLCanvas;
class wxGLContext;
namespace Slic3r {
class BackgroundSlicingProcess;
class DynamicPrintConfig;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
class ModelObject;
class PrintObject;
namespace GUI {
class GLCanvas3D;
class GLCanvas3DManager
{
struct GLInfo
{
std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
GLInfo();
void detect();
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
std::string to_string(bool format_as_html, bool extensions) const;
};
enum EMultisampleState : unsigned char
{
MS_Unknown,
MS_Enabled,
MS_Disabled
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
#if ENABLE_USE_UNIQUE_GLCONTEXT
wxGLContext* m_context;
#endif // ENABLE_USE_UNIQUE_GLCONTEXT
GLInfo m_gl_info;
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
static EMultisampleState s_multisample;
public:
GLCanvas3DManager();
#if ENABLE_USE_UNIQUE_GLCONTEXT
~GLCanvas3DManager();
#endif // ENABLE_USE_UNIQUE_GLCONTEXT
bool add(wxGLCanvas* canvas);
bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
std::string get_gl_info(bool format_as_html, bool extensions) const;
bool init(wxGLCanvas* canvas);
GLCanvas3D* get_canvas(wxGLCanvas* canvas);
static bool can_multisample() { return s_multisample == MS_Enabled; }
static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
bool _init(GLCanvas3D& canvas);
static void _detect_multisample(int* attribList);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_