e9990ed79e
Added synchronization of GCodePreviewData between the front end / back end (GCodePreview data is only used if PrintStep psGCodeExport is finished). Added reset of GCodePreviewData on Print::apply() to conserve RAM.
97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
#ifndef slic3r_GLCanvas3DManager_hpp_
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#define slic3r_GLCanvas3DManager_hpp_
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#include "libslic3r/BoundingBox.hpp"
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#include <map>
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#include <vector>
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class wxWindow;
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class wxGLCanvas;
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class wxGLContext;
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namespace Slic3r {
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class BackgroundSlicingProcess;
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class DynamicPrintConfig;
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class Model;
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class ExPolygon;
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typedef std::vector<ExPolygon> ExPolygons;
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class ModelObject;
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class PrintObject;
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namespace GUI {
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class GLCanvas3D;
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class GLCanvas3DManager
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{
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struct GLInfo
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{
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std::string version;
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std::string glsl_version;
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std::string vendor;
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std::string renderer;
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GLInfo();
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void detect();
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bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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std::string to_string(bool format_as_html, bool extensions) const;
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};
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enum EMultisampleState : unsigned char
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{
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MS_Unknown,
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MS_Enabled,
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MS_Disabled
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};
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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CanvasesMap m_canvases;
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#if ENABLE_USE_UNIQUE_GLCONTEXT
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wxGLContext* m_context;
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#endif // ENABLE_USE_UNIQUE_GLCONTEXT
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GLInfo m_gl_info;
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bool m_gl_initialized;
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bool m_use_legacy_opengl;
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bool m_use_VBOs;
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static EMultisampleState s_multisample;
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public:
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GLCanvas3DManager();
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#if ENABLE_USE_UNIQUE_GLCONTEXT
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~GLCanvas3DManager();
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#endif // ENABLE_USE_UNIQUE_GLCONTEXT
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bool add(wxGLCanvas* canvas);
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bool remove(wxGLCanvas* canvas);
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void remove_all();
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unsigned int count() const;
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void init_gl();
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std::string get_gl_info(bool format_as_html, bool extensions) const;
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bool init(wxGLCanvas* canvas);
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GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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static bool can_multisample() { return s_multisample == MS_Enabled; }
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static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
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private:
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CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
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CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
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bool _init(GLCanvas3D& canvas);
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static void _detect_multisample(int* attribList);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLCanvas3DManager_hpp_
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