![Vojtech Bubnik](/assets/img/avatar_default.png)
Adjustment of GUI/3DBed.cpp,hpp to use the more stable triangulation algoritm derived from SGI glut. Fix of an extremely slow bridging calculation, caused by an extremely slow bridged area detection function, of which the results were never used. Fixes "slicing fails or takes too long #5974"
256 lines
11 KiB
CMake
256 lines
11 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(PrusaSlicer-native)
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add_subdirectory(build-utils)
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add_subdirectory(admesh)
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add_subdirectory(avrdude)
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# boost/nowide
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add_subdirectory(boost)
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add_subdirectory(clipper)
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add_subdirectory(miniz)
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add_subdirectory(glu-libtess)
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add_subdirectory(qhull)
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add_subdirectory(Shiny)
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add_subdirectory(semver)
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add_subdirectory(libigl)
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# Adding libnest2d project for bin packing...
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add_subdirectory(libnest2d)
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add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
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add_subdirectory(imgui)
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add_subdirectory(hidapi)
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include_directories(hidapi/include)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
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if (SLIC3R_WX_STABLE)
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find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
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else ()
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find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
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if (NOT wxWidgets_FOUND)
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message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
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"Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
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endif ()
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endif ()
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else ()
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find_package(wxWidgets 3.1 REQUIRED COMPONENTS html adv gl core base)
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endif ()
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if(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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endif()
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include(${wxWidgets_USE_FILE})
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string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
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if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
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list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
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if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
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list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES})
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endif ()
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# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
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find_library(LIBRT rt)
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if(LIBRT)
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list(APPEND wxWidgets_LIBRARIES ${LIBRT})
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endif()
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# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
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# wrong libs for opengl in the link line and it does not link to it by himself.
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# libslic3r_gui will link to opengl anyway, so lets override wx
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
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# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
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message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
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add_subdirectory(slic3r)
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endif()
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# Create a slic3r executable
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# Process mainfests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer-gcodeviewer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer-gcodeviewer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (WIN32)
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add_library(PrusaSlicer SHARED PrusaSlicer.cpp PrusaSlicer.hpp)
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else ()
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add_executable(PrusaSlicer PrusaSlicer.cpp PrusaSlicer.hpp)
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endif ()
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if (MINGW)
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target_link_options(PrusaSlicer PUBLIC "-Wl,-allow-multiple-definition")
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set_target_properties(PrusaSlicer PROPERTIES PREFIX "")
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endif (MINGW)
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if (NOT WIN32 AND NOT APPLE)
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# Binary name on unix like systems (Linux, Unix)
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set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer")
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endif ()
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target_link_libraries(PrusaSlicer libslic3r cereal)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(PrusaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (MSVC)
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# Manifest is provided through PrusaSlicer.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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# Boost on Raspberry-Pi does not link to pthreads explicitely.
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target_link_libraries(PrusaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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# target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
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target_link_libraries(PrusaSlicer libslic3r_gui)
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if (MSVC)
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# Generate debug symbols even in release mode.
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target_link_options(PrusaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_link_libraries(PrusaSlicer user32.lib Setupapi.lib)
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elseif (MINGW)
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target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi)
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elseif (APPLE)
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target_link_libraries(PrusaSlicer "-framework OpenGL")
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else ()
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target_link_libraries(PrusaSlicer -ldl)
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endif ()
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if (WIN32)
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include_directories(detours)
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find_library(PSAPI_LIB NAMES Psapi)
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target_link_libraries(PrusaSlicer ${PSAPI_LIB})
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endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (WIN32)
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if (MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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endif()
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add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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if(MSVC)
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target_link_options(PrusaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif()
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target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
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add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
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target_link_libraries(PrusaSlicer_app_gui PRIVATE boost_headeronly)
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add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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if (MSVC)
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target_link_options(PrusaSlicer_app_console PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif ()
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target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
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add_dependencies(PrusaSlicer_app_console PrusaSlicer)
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set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")
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target_link_libraries(PrusaSlicer_app_console PRIVATE boost_headeronly)
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add_executable(PrusaSlicer_app_gcodeviewer WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer-gcodeviewer.rc)
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# Generate debug symbols even in release mode.
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if (MSVC)
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target_link_options(PrusaSlicer_app_gcodeviewer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif ()
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target_compile_definitions(PrusaSlicer_app_gcodeviewer PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GCODEVIEWER)
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add_dependencies(PrusaSlicer_app_gcodeviewer PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gcodeviewer PROPERTIES OUTPUT_NAME "prusa-gcodeviewer")
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target_link_libraries(PrusaSlicer_app_gcodeviewer PRIVATE boost_headeronly)
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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if (WIN32)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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# This has to be a separate target due to the windows command line lenght limits
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add_custom_target(PrusaSlicerDllsCopy ALL DEPENDS PrusaSlicer)
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prusaslicer_copy_dlls(PrusaSlicerDllsCopy)
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else ()
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if (APPLE)
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# On OSX, the name of the binary matches the name of the Application.
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf PrusaSlicer prusa-slicer
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COMMAND ln -sf PrusaSlicer prusa-gcodeviewer
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COMMAND ln -sf PrusaSlicer PrusaGCodeViewer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:PrusaSlicer>"
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COMMENT "Symlinking the G-code viewer to PrusaSlicer, symlinking to prusa-slicer and prusa-gcodeviewer"
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VERBATIM)
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else ()
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf prusa-slicer prusa-gcodeviewer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:PrusaSlicer>"
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COMMENT "Symlinking the G-code viewer to PrusaSlicer"
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VERBATIM)
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endif ()
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if (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
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else ()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
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endif ()
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM)
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endif ()
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# Slic3r binary install target
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if (WIN32)
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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if (MSVC)
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install(TARGETS PrusaSlicer_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS PrusaSlicer_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif ()
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else ()
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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# Install the symlink for gcodeviewer
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install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink prusa-slicer prusa-gcodeviewer WORKING_DIRECTORY \$ENV{DESTDIR}/${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR})")
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endif ()
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