731 lines
25 KiB
C++
731 lines
25 KiB
C++
#ifndef slic3r_GLCanvas3D_hpp_
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#define slic3r_GLCanvas3D_hpp_
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#include <stddef.h>
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#include <memory>
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#include "3DScene.hpp"
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#include "GLToolbar.hpp"
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#include "Event.hpp"
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#include "3DBed.hpp"
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#include "Camera.hpp"
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#include "Selection.hpp"
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#include "Gizmos/GLGizmosManager.hpp"
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#include "GUI_ObjectLayers.hpp"
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#include "MeshUtils.hpp"
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#include <float.h>
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#include <wx/timer.h>
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class wxWindow;
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class wxSizeEvent;
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class wxIdleEvent;
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class wxKeyEvent;
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class wxMouseEvent;
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class wxTimerEvent;
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class wxPaintEvent;
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class wxGLCanvas;
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// Support for Retina OpenGL on Mac OS
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#define ENABLE_RETINA_GL __APPLE__
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namespace Slic3r {
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class GLShader;
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class ExPolygon;
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class BackgroundSlicingProcess;
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class GCodePreviewData;
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struct SlicingParameters;
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enum LayerHeightEditActionType : unsigned int;
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namespace GUI {
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class GLGizmoBase;
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#if ENABLE_RETINA_GL
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class RetinaHelper;
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#endif
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class Size
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{
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int m_width;
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int m_height;
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float m_scale_factor;
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public:
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Size();
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Size(int width, int height, float scale_factor = 1.0);
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int get_width() const;
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void set_width(int width);
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int get_height() const;
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void set_height(int height);
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int get_scale_factor() const;
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void set_scale_factor(int height);
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};
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wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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using Vec2dEvent = Event<Vec2d>;
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// _bool_ value is used as a indicator of selection in the 3DScene
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using RBtnEvent = Event<std::pair<Vec2d, bool>>;
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template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
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using Vec3dEvent = Event<Vec3d>;
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template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
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wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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class GLCanvas3D
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{
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public:
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struct GCodePreviewVolumeIndex
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{
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enum EType
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{
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Extrusion,
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Travel,
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Retraction,
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Unretraction,
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Shell,
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Num_Geometry_Types
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};
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struct FirstVolume
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{
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EType type;
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unsigned int flag;
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// Index of the first volume in a GLVolumeCollection.
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unsigned int id;
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FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {}
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};
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std::vector<FirstVolume> first_volumes;
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void reset() { first_volumes.clear(); }
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};
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private:
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class LayersEditing
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{
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public:
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enum EState : unsigned char
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{
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Unknown,
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Editing,
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Completed,
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Num_States
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};
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private:
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static const float THICKNESS_BAR_WIDTH;
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static const float THICKNESS_RESET_BUTTON_HEIGHT;
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bool m_enabled;
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Shader m_shader;
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unsigned int m_z_texture_id;
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mutable GLTexture m_tooltip_texture;
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mutable GLTexture m_reset_texture;
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// Not owned by LayersEditing.
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const DynamicPrintConfig *m_config;
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// ModelObject for the currently selected object (Model::objects[last_object_id]).
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const ModelObject *m_model_object;
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// Maximum z of the currently selected object (Model::objects[last_object_id]).
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float m_object_max_z;
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// Owned by LayersEditing.
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SlicingParameters *m_slicing_parameters;
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std::vector<coordf_t> m_layer_height_profile;
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bool m_layer_height_profile_modified;
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class LayersTexture
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{
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public:
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LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
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// Texture data
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std::vector<char> data;
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// Width of the texture, top level.
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size_t width;
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// Height of the texture, top level.
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size_t height;
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// For how many levels of detail is the data allocated?
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size_t levels;
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// Number of texture cells allocated for the height texture.
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size_t cells;
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// Does it need to be refreshed?
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bool valid;
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};
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LayersTexture m_layers_texture;
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public:
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EState state;
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float band_width;
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float strength;
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int last_object_id;
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float last_z;
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LayerHeightEditActionType last_action;
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LayersEditing();
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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void set_config(const DynamicPrintConfig* config);
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void select_object(const Model &model, int object_id);
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bool is_allowed() const;
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bool is_enabled() const;
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void set_enabled(bool enabled);
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void render_overlay(const GLCanvas3D& canvas) const;
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void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
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void adjust_layer_height_profile();
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void accept_changes(GLCanvas3D& canvas);
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void reset_layer_height_profile(GLCanvas3D& canvas);
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
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static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
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static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
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static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
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static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
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float object_max_z() const { return m_object_max_z; }
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private:
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bool _is_initialized() const;
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void generate_layer_height_texture();
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void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
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void _render_reset_texture(const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
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void _render_profile(const Rect& bar_rect) const;
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void update_slicing_parameters();
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static float thickness_bar_width(const GLCanvas3D &canvas);
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static float reset_button_height(const GLCanvas3D &canvas);
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};
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struct Mouse
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{
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struct Drag
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{
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static const Point Invalid_2D_Point;
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static const Vec3d Invalid_3D_Point;
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static const int MoveThresholdPx;
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Point start_position_2D;
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Vec3d start_position_3D;
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int move_volume_idx;
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bool move_requires_threshold;
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Point move_start_threshold_position_2D;
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public:
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Drag();
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};
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bool dragging;
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Vec2d position;
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Vec3d scene_position;
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Drag drag;
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bool ignore_left_up;
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Mouse();
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void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
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void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
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void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
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bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
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bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
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bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
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bool is_move_threshold_met(const Point& mouse_pos) const {
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return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
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|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
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}
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};
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struct SlaCap
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{
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struct Triangles
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{
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Pointf3s object;
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Pointf3s supports;
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};
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typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
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double z;
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ObjectIdToTrianglesMap triangles;
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SlaCap() { reset(); }
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void reset() { z = DBL_MAX; triangles.clear(); }
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bool matches(double z) const { return this->z == z; }
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};
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class WarningTexture : public GUI::GLTexture
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{
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public:
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WarningTexture();
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enum Warning {
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ObjectOutside,
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ToolpathOutside,
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SlaSupportsOutside,
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SomethingNotShown,
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ObjectClashed
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};
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// Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously,
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// only the last one is shown (decided by the order in the enum above).
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void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas);
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void render(const GLCanvas3D& canvas) const;
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// function used to get an information for rescaling of the warning
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void msw_rescale(const GLCanvas3D& canvas);
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private:
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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int m_original_width;
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int m_original_height;
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// information for rescaling of the warning legend
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std::string m_msg_text = "";
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bool m_is_colored_red{false};
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// Information about which warnings are currently active.
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std::vector<Warning> m_warnings;
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// Generates the texture with given text.
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bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false);
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};
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class LegendTexture : public GUI::GLTexture
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{
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static const int Px_Title_Offset = 5;
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static const int Px_Text_Offset = 5;
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static const int Px_Square = 20;
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static const int Px_Square_Contour = 1;
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static const int Px_Border = Px_Square / 2;
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static const unsigned char Squares_Border_Color[3];
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static const unsigned char Default_Background_Color[3];
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static const unsigned char Error_Background_Color[3];
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static const unsigned char Opacity;
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int m_original_width;
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int m_original_height;
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public:
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LegendTexture();
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void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
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std::vector<std::pair<double, double>>& cp_legend_values);
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);
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void render(const GLCanvas3D& canvas) const;
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};
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#if ENABLE_RENDER_STATISTICS
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struct RenderStats
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{
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long long last_frame;
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RenderStats() : last_frame(0) {}
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};
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#endif // ENABLE_RENDER_STATISTICS
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public:
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enum ECursorType : unsigned char
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{
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Standard,
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Cross
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};
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private:
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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#if ENABLE_RETINA_GL
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std::unique_ptr<RetinaHelper> m_retina_helper;
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#endif
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bool m_in_render;
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bool m_render_enabled;
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LegendTexture m_legend_texture;
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WarningTexture m_warning_texture;
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wxTimer m_timer;
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Bed3D& m_bed;
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Camera& m_camera;
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GLToolbar& m_view_toolbar;
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LayersEditing m_layers_editing;
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Shader m_shader;
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Mouse m_mouse;
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mutable GLGizmosManager m_gizmos;
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mutable GLToolbar m_main_toolbar;
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mutable GLToolbar m_undoredo_toolbar;
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ClippingPlane m_clipping_planes[2];
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mutable ClippingPlane m_camera_clipping_plane;
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bool m_use_clipping_planes;
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mutable SlaCap m_sla_caps[2];
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std::string m_sidebar_field;
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bool m_keep_dirty;
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mutable GLVolumeCollection m_volumes;
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Selection m_selection;
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const DynamicPrintConfig* m_config;
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Model* m_model;
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BackgroundSlicingProcess *m_process;
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// Screen is only refreshed from the OnIdle handler if it is dirty.
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bool m_dirty;
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bool m_initialized;
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bool m_apply_zoom_to_volumes_filter;
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mutable std::vector<int> m_hover_volume_idxs;
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bool m_legend_texture_enabled;
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bool m_picking_enabled;
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bool m_moving_enabled;
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bool m_dynamic_background_enabled;
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bool m_multisample_allowed;
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bool m_moving;
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bool m_tab_down;
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ECursorType m_cursor_type;
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GLSelectionRectangle m_rectangle_selection;
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// Following variable is obsolete and it should be safe to remove it.
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// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
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bool m_render_sla_auxiliaries;
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std::string m_color_by;
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bool m_reload_delayed;
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GCodePreviewVolumeIndex m_gcode_preview_volume_index;
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#if ENABLE_RENDER_PICKING_PASS
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bool m_show_picking_texture;
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#endif // ENABLE_RENDER_PICKING_PASS
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#if ENABLE_RENDER_STATISTICS
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RenderStats m_render_stats;
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#endif // ENABLE_RENDER_STATISTICS
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int m_imgui_undo_redo_hovered_pos{ -1 };
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public:
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GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
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~GLCanvas3D();
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void set_context(wxGLContext* context) { m_context = context; }
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wxGLCanvas* get_wxglcanvas() { return m_canvas; }
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const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
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bool init();
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void post_event(wxEvent &&event);
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void set_as_dirty();
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unsigned int get_volumes_count() const;
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void reset_volumes();
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int check_volumes_outside_state() const;
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void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
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void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
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void update_instance_printable_state_for_object(size_t obj_idx);
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void update_instance_printable_state_for_objects(std::vector<size_t>& object_idxs);
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void set_config(const DynamicPrintConfig* config);
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void set_process(BackgroundSlicingProcess* process);
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void set_model(Model* model);
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const Selection& get_selection() const { return m_selection; }
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Selection& get_selection() { return m_selection; }
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const GLGizmosManager& get_gizmos_manager() const { return m_gizmos; }
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GLGizmosManager& get_gizmos_manager() { return m_gizmos; }
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void bed_shape_changed();
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void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
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{
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if (id < 2)
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{
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m_clipping_planes[id] = plane;
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m_sla_caps[id].reset();
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}
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}
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void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); }
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void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
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void set_color_by(const std::string& value);
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const Camera& get_camera() const { return m_camera; }
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 scene_bounding_box() const;
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bool is_layers_editing_enabled() const;
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bool is_layers_editing_allowed() const;
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bool is_reload_delayed() const;
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void enable_layers_editing(bool enable);
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void enable_legend_texture(bool enable);
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void enable_picking(bool enable);
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void enable_moving(bool enable);
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void enable_gizmos(bool enable);
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void enable_selection(bool enable);
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void enable_main_toolbar(bool enable);
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void enable_undoredo_toolbar(bool enable);
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void enable_dynamic_background(bool enable);
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void allow_multisample(bool allow);
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void enable_render(bool enable) { m_render_enabled = enable; }
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bool is_render_enabled() const { return m_render_enabled; }
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void zoom_to_bed();
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void zoom_to_volumes();
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void zoom_to_selection();
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void select_view(const std::string& direction);
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void update_volumes_colors_by_extruder();
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bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
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void render();
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void select_all();
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void deselect_all();
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void delete_selected();
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void ensure_on_bed(unsigned int object_idx);
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std::vector<double> get_current_print_zs(bool active_only) const;
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void set_toolpaths_range(double low, double high);
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std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
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std::vector<int> load_object(const Model& model, int obj_idx);
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void mirror_selection(Axis axis);
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void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
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void load_sla_preview();
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void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values);
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void bind_event_handlers();
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void unbind_event_handlers();
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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void on_char(wxKeyEvent& evt);
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void on_key(wxKeyEvent& evt);
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void on_mouse_wheel(wxMouseEvent& evt);
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void on_timer(wxTimerEvent& evt);
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void on_mouse(wxMouseEvent& evt);
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void on_paint(wxPaintEvent& evt);
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|
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Size get_canvas_size() const;
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Vec2d get_local_mouse_position() const;
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void reset_legend_texture();
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|
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void set_tooltip(const std::string& tooltip) const;
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// the following methods add a snapshot to the undo/redo stack, unless the given string is empty
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void do_move(const std::string& snapshot_type);
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void do_rotate(const std::string& snapshot_type);
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void do_scale(const std::string& snapshot_type);
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|
void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
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void do_mirror(const std::string& snapshot_type);
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void set_camera_zoom(double zoom);
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void update_gizmos_on_off_state();
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|
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
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|
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void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
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|
void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
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void update_ui_from_settings();
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|
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float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
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|
|
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int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
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|
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
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|
|
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class WipeTowerInfo {
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protected:
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Vec2d m_pos = {std::nan(""), std::nan("")};
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|
Vec2d m_bb_size = {0., 0.};
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|
double m_rotation = 0.;
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|
friend class GLCanvas3D;
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|
public:
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|
|
|
inline operator bool() const
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|
{
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|
return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
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|
}
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|
|
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inline const Vec2d& pos() const { return m_pos; }
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|
inline double rotation() const { return m_rotation; }
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|
inline const Vec2d bb_size() const { return m_bb_size; }
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|
|
|
void apply_wipe_tower() const;
|
|
};
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|
|
|
WipeTowerInfo get_wipe_tower_info() const;
|
|
|
|
// Returns the view ray line, in world coordinate, at the given mouse position.
|
|
Linef3 mouse_ray(const Point& mouse_pos);
|
|
|
|
void set_mouse_as_dragging() { m_mouse.dragging = true; }
|
|
void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); }
|
|
bool is_mouse_dragging() const { return m_mouse.dragging; }
|
|
|
|
double get_size_proportional_to_max_bed_size(double factor) const;
|
|
|
|
void set_cursor(ECursorType type);
|
|
void msw_rescale();
|
|
|
|
bool is_keeping_dirty() const { return m_keep_dirty; }
|
|
void start_keeping_dirty() { m_keep_dirty = true; }
|
|
void stop_keeping_dirty() { m_keep_dirty = false; }
|
|
|
|
int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
|
|
void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
|
|
void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); }
|
|
|
|
bool has_toolpaths_to_export() const;
|
|
void export_toolpaths_to_obj(const char* filename) const;
|
|
|
|
private:
|
|
bool _is_shown_on_screen() const;
|
|
|
|
bool _init_toolbars();
|
|
bool _init_main_toolbar();
|
|
bool _init_undoredo_toolbar();
|
|
|
|
bool _set_current();
|
|
void _resize(unsigned int w, unsigned int h);
|
|
|
|
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
|
|
|
|
void _zoom_to_box(const BoundingBoxf3& box);
|
|
|
|
void _refresh_if_shown_on_screen();
|
|
|
|
void _picking_pass() const;
|
|
void _rectangular_selection_picking_pass() const;
|
|
void _render_background() const;
|
|
void _render_bed(float theta) const;
|
|
void _render_objects() const;
|
|
void _render_selection() const;
|
|
#if ENABLE_RENDER_SELECTION_CENTER
|
|
void _render_selection_center() const;
|
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
void _render_overlays() const;
|
|
void _render_warning_texture() const;
|
|
void _render_legend_texture() const;
|
|
void _render_volumes_for_picking() const;
|
|
void _render_current_gizmo() const;
|
|
void _render_gizmos_overlay() const;
|
|
void _render_main_toolbar() const;
|
|
void _render_undoredo_toolbar() const;
|
|
void _render_view_toolbar() const;
|
|
#if ENABLE_SHOW_CAMERA_TARGET
|
|
void _render_camera_target() const;
|
|
#endif // ENABLE_SHOW_CAMERA_TARGET
|
|
void _render_sla_slices() const;
|
|
void _render_selection_sidebar_hints() const;
|
|
void _render_undo_redo_stack(const bool is_undo, float pos_x);
|
|
|
|
void _update_volumes_hover_state() const;
|
|
|
|
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
|
|
|
|
// Convert the screen space coordinate to an object space coordinate.
|
|
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
|
|
Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
|
|
|
|
// Convert the screen space coordinate to world coordinate on the bed.
|
|
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
|
|
|
|
void _start_timer();
|
|
void _stop_timer();
|
|
|
|
// Create 3D thick extrusion lines for a skirt and brim.
|
|
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
|
void _load_print_toolpaths();
|
|
// Create 3D thick extrusion lines for object forming extrusions.
|
|
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
|
|
// one for perimeters, one for infill and one for supports.
|
|
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
|
|
const std::vector<double>& color_print_values);
|
|
// Create 3D thick extrusion lines for wipe tower extrusions
|
|
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
|
|
|
|
// generates gcode extrusion paths geometry
|
|
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
// generates gcode travel paths geometry
|
|
void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
// generates objects and wipe tower geometry
|
|
void _load_fff_shells();
|
|
// Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
|
|
void _load_sla_shells();
|
|
// sets gcode geometry visibility according to user selection
|
|
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
|
|
void _update_toolpath_volumes_outside_state();
|
|
void _update_sla_shells_outside_state();
|
|
void _show_warning_texture_if_needed(WarningTexture::Warning warning);
|
|
|
|
// generates the legend texture in dependence of the current shown view type
|
|
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
|
|
|
// generates a warning texture containing the given message
|
|
void _set_warning_texture(WarningTexture::Warning warning, bool state);
|
|
|
|
bool _is_any_volume_outside() const;
|
|
|
|
// updates the selection from the content of m_hover_volume_idxs
|
|
void _update_selection_from_hover();
|
|
|
|
bool _deactivate_undo_redo_toolbar_items();
|
|
|
|
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
|
|
|
public:
|
|
const Print* fff_print() const;
|
|
const SLAPrint* sla_print() const;
|
|
};
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
#endif // slic3r_GLCanvas3D_hpp_
|