442 lines
14 KiB
C++
442 lines
14 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "GLTexture.hpp"
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#include <GL/glew.h>
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#include <wx/image.h>
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#include <boost/filesystem.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <vector>
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#include <algorithm>
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#define NANOSVG_IMPLEMENTATION
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#include "nanosvg/nanosvg.h"
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#define NANOSVGRAST_IMPLEMENTATION
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#include "nanosvg/nanosvgrast.h"
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Utils.hpp"
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namespace Slic3r {
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namespace GUI {
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GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } };
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GLTexture::GLTexture()
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: m_id(0)
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, m_width(0)
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, m_height(0)
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, m_source("")
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{
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}
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GLTexture::~GLTexture()
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{
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reset();
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}
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bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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return false;
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if (boost::algorithm::iends_with(filename, ".png"))
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return load_from_png(filename, use_mipmaps);
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else
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return false;
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}
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bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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return false;
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if (boost::algorithm::iends_with(filename, ".svg"))
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return load_from_svg(filename, use_mipmaps, max_size_px);
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else
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return false;
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}
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bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, const std::vector<std::pair<int, bool>>& states, unsigned int sprite_size_px)
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{
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reset();
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if (filenames.empty() || states.empty() || (sprite_size_px == 0))
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return false;
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m_width = (int)(sprite_size_px * states.size());
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m_height = (int)(sprite_size_px * filenames.size());
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int n_pixels = m_width * m_height;
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int sprite_n_pixels = sprite_size_px * sprite_size_px;
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int sprite_bytes = sprite_n_pixels * 4;
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int sprite_stride = sprite_size_px * 4;
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if (n_pixels <= 0)
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{
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reset();
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return false;
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}
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std::vector<unsigned char> data(n_pixels * 4, 0);
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std::vector<unsigned char> sprite_data(sprite_bytes, 0);
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std::vector<unsigned char> sprite_white_only_data(sprite_bytes, 0);
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std::vector<unsigned char> sprite_gray_only_data(sprite_bytes, 0);
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std::vector<unsigned char> output_data(sprite_bytes, 0);
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NSVGrasterizer* rast = nsvgCreateRasterizer();
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if (rast == nullptr)
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{
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reset();
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return false;
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}
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int sprite_id = -1;
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for (const std::string& filename : filenames)
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{
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++sprite_id;
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if (!boost::filesystem::exists(filename))
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continue;
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if (!boost::algorithm::iends_with(filename, ".svg"))
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continue;
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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if (image == nullptr)
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continue;
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float scale = (float)sprite_size_px / std::max(image->width, image->height);
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nsvgRasterize(rast, image, 0, 0, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride);
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// makes white only copy of the sprite
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::memcpy((void*)sprite_white_only_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i)
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{
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int offset = i * 4;
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if (sprite_white_only_data.data()[offset] != 0)
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::memset((void*)&sprite_white_only_data.data()[offset], 255, 3);
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}
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// makes gray only copy of the sprite
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::memcpy((void*)sprite_gray_only_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i)
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{
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int offset = i * 4;
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if (sprite_gray_only_data.data()[offset] != 0)
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::memset((void*)&sprite_gray_only_data.data()[offset], 128, 3);
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}
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int sprite_offset_px = sprite_id * sprite_size_px * m_width;
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int state_id = -1;
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for (const std::pair<int, bool>& state : states)
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{
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++state_id;
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// select the sprite variant
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std::vector<unsigned char>* src = nullptr;
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switch (state.first)
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{
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case 1: { src = &sprite_white_only_data; break; }
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case 2: { src = &sprite_gray_only_data; break; }
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default: { src = &sprite_data; break; }
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}
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::memcpy((void*)output_data.data(), (const void*)src->data(), sprite_bytes);
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// applies background, if needed
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if (state.second)
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{
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for (int i = 0; i < sprite_n_pixels; ++i)
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{
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int offset = i * 4;
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float alpha = (float)output_data.data()[offset + 3] / 255.0f;
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output_data.data()[offset + 0] = (unsigned char)(output_data.data()[offset + 0] * alpha);
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output_data.data()[offset + 1] = (unsigned char)(output_data.data()[offset + 1] * alpha);
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output_data.data()[offset + 2] = (unsigned char)(output_data.data()[offset + 2] * alpha);
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output_data.data()[offset + 3] = (unsigned char)(128 * (1.0f - alpha) + output_data.data()[offset + 3] * alpha);
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}
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}
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int state_offset_px = sprite_offset_px + state_id * sprite_size_px;
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for (int j = 0; j < sprite_size_px; ++j)
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{
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::memcpy((void*)&data.data()[(state_offset_px + j * m_width) * 4], (const void*)&output_data.data()[j * sprite_stride], sprite_stride);
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}
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}
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nsvgDelete(image);
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}
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nsvgDeleteRasterizer(rast);
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// sends data to gpu
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::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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::glGenTextures(1, &m_id);
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::glBindTexture(GL_TEXTURE_2D, m_id);
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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::glBindTexture(GL_TEXTURE_2D, 0);
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m_source = filenames.front();
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#if 0
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// debug output
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static int pass = 0;
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++pass;
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wxImage output(m_width, m_height);
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output.InitAlpha();
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for (int h = 0; h < m_height; ++h)
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{
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int px_h = h * m_width;
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for (int w = 0; w < m_width; ++w)
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{
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int offset = (px_h + w) * 4;
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output.SetRGB(w, h, data.data()[offset + 0], data.data()[offset + 1], data.data()[offset + 2]);
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output.SetAlpha(w, h, data.data()[offset + 3]);
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}
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}
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std::string out_filename = resources_dir() + "/icons/test_" + std::to_string(pass) + ".png";
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output.SaveFile(out_filename, wxBITMAP_TYPE_PNG);
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#endif // 0
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return true;
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}
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void GLTexture::reset()
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{
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if (m_id != 0)
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::glDeleteTextures(1, &m_id);
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m_id = 0;
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m_width = 0;
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m_height = 0;
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m_source = "";
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}
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void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
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{
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render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
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}
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void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const GLTexture::Quad_UVs& uvs)
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{
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnable(GL_TEXTURE_2D);
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::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
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::glBegin(GL_QUADS);
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::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
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::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
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::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
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::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
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::glEnd();
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::glBindTexture(GL_TEXTURE_2D, 0);
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::glDisable(GL_TEXTURE_2D);
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::glDisable(GL_BLEND);
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}
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unsigned int GLTexture::generate_mipmaps(wxImage& image)
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{
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int w = image.GetWidth();
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int h = image.GetHeight();
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GLint level = 0;
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std::vector<unsigned char> data(w * h * 4, 0);
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while ((w > 1) || (h > 1))
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{
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++level;
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w = std::max(w / 2, 1);
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h = std::max(h / 2, 1);
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int n_pixels = w * h;
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image = image.ResampleBicubic(w, h);
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unsigned char* img_rgb = image.GetData();
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unsigned char* img_alpha = image.GetAlpha();
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data.resize(n_pixels * 4);
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for (int i = 0; i < n_pixels; ++i)
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{
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int data_id = i * 4;
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int img_id = i * 3;
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data[data_id + 0] = img_rgb[img_id + 0];
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data[data_id + 1] = img_rgb[img_id + 1];
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data[data_id + 2] = img_rgb[img_id + 2];
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data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
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}
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::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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}
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return (unsigned int)level;
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}
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
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{
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// Load a PNG with an alpha channel.
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wxImage image;
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if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG))
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{
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reset();
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return false;
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}
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m_width = image.GetWidth();
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m_height = image.GetHeight();
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int n_pixels = m_width * m_height;
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if (n_pixels <= 0)
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{
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reset();
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return false;
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}
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// Get RGB & alpha raw data from wxImage, pack them into an array.
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unsigned char* img_rgb = image.GetData();
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if (img_rgb == nullptr)
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{
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reset();
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return false;
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}
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unsigned char* img_alpha = image.GetAlpha();
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std::vector<unsigned char> data(n_pixels * 4, 0);
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for (int i = 0; i < n_pixels; ++i)
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{
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int data_id = i * 4;
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int img_id = i * 3;
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data[data_id + 0] = img_rgb[img_id + 0];
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data[data_id + 1] = img_rgb[img_id + 1];
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data[data_id + 2] = img_rgb[img_id + 2];
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data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
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}
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// sends data to gpu
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::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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::glGenTextures(1, &m_id);
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::glBindTexture(GL_TEXTURE_2D, m_id);
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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if (use_mipmaps)
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{
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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unsigned int levels_count = generate_mipmaps(image);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels_count);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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}
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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::glBindTexture(GL_TEXTURE_2D, 0);
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m_source = filename;
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return true;
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}
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
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{
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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if (image == nullptr)
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{
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// printf("Could not open SVG image.\n");
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reset();
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return false;
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}
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float scale = (float)max_size_px / std::max(image->width, image->height);
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m_width = (int)(scale * image->width);
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m_height = (int)(scale * image->height);
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int n_pixels = m_width * m_height;
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if (n_pixels <= 0)
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{
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reset();
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return false;
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}
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NSVGrasterizer* rast = nsvgCreateRasterizer();
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if (rast == nullptr)
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{
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// printf("Could not init rasterizer.\n");
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nsvgDelete(image);
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reset();
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return false;
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}
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// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
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std::vector<unsigned char> data(n_pixels * 4, 0);
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
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// sends data to gpu
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::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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::glGenTextures(1, &m_id);
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::glBindTexture(GL_TEXTURE_2D, m_id);
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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if (use_mipmaps)
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{
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_h = m_height;
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GLint level = 0;
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while ((lod_w > 1) || (lod_h > 1))
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{
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++level;
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lod_w = std::max(lod_w / 2, 1);
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lod_h = std::max(lod_h / 2, 1);
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scale /= 2.0f;
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
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::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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}
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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}
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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::glBindTexture(GL_TEXTURE_2D, 0);
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m_source = filename;
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nsvgDeleteRasterizer(rast);
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nsvgDelete(image);
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return true;
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}
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} // namespace GUI
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} // namespace Slic3r
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