555 lines
24 KiB
Perl
555 lines
24 KiB
Perl
package Slic3r::Layer::Region;
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use strict;
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use warnings;
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use List::Util qw(sum first);
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use Slic3r::ExtrusionLoop ':roles';
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
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offset offset_ex offset2 offset2_ex union_pt diff intersection
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union diff intersection_ppl diff_ppl);
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use Slic3r::Surface ':types';
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# TODO: lazy
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sub infill_area_threshold {
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my $self = shift;
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return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
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}
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sub id { return $_[0]->layer->id; }
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sub slice_z { return $_[0]->layer->slice_z; }
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sub print_z { return $_[0]->layer->print_z; }
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sub height { return $_[0]->layer->height; }
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sub object { return $_[0]->layer->object; }
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sub print { return $_[0]->layer->print; }
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sub config { return $_[0]->region->config; }
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sub flow {
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my ($self, $role, $bridge, $width) = @_;
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return $self->region->flow(
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$role,
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$self->layer->height,
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$bridge // 0,
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$self->layer->id == 0,
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$width,
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$self->object,
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);
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}
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sub merge_slices {
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my ($self) = @_;
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my $expolygons = union_ex([ map $_->p, @{$self->slices} ]);
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$self->slices->clear;
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$self->slices->append(Slic3r::Surface->new(
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expolygon => $_,
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surface_type => S_TYPE_INTERNAL,
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)) for @$expolygons;
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}
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sub make_perimeters {
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my ($self, $slices, $fill_surfaces) = @_;
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# other perimeters
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my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
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my $mm3_per_mm = $perimeter_flow->mm3_per_mm;
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my $pwidth = $perimeter_flow->scaled_width;
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my $pspacing = $perimeter_flow->scaled_spacing;
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# external perimeters
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my $ext_perimeter_flow = $self->flow(FLOW_ROLE_EXTERNAL_PERIMETER);
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my $ext_mm3_per_mm = $ext_perimeter_flow->mm3_per_mm;
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my $ext_pwidth = $ext_perimeter_flow->scaled_width;
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my $ext_pspacing = scale($ext_perimeter_flow->spacing_to($perimeter_flow));
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# overhang perimeters
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my $overhang_flow = $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, undef, $self->layer->object);
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my $mm3_per_mm_overhang = $overhang_flow->mm3_per_mm;
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# solid infill
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my $solid_infill_flow = $self->flow(FLOW_ROLE_SOLID_INFILL);
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my $ispacing = $solid_infill_flow->scaled_spacing;
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my $gap_area_threshold = $pwidth ** 2;
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# Calculate the minimum required spacing between two adjacent traces.
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# This should be equal to the nominal flow spacing but we experiment
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# with some tolerance in order to avoid triggering medial axis when
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# some squishing might work. Loops are still spaced by the entire
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# flow spacing; this only applies to collapsing parts.
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my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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my $ext_min_spacing = $ext_pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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$self->perimeters->clear;
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$self->thin_fills->clear;
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my @contours = (); # array of Polygons with ccw orientation
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my @holes = (); # array of Polygons with cw orientation
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my @thin_walls = (); # array of ExPolygons
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# we need to process each island separately because we might have different
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# extra perimeters for each one
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foreach my $surface (@$slices) {
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# detect how many perimeters must be generated for this island
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my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
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my @last = @{$surface->expolygon};
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my @gaps = (); # array of ExPolygons
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if ($loop_number > 0) {
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# we loop one time more than needed in order to find gaps after the last perimeter was applied
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for my $i (1 .. ($loop_number+1)) { # outer loop is 1
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my @offsets = ();
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if ($i == 1) {
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# the minimum thickness of a single loop is:
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# ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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@offsets = @{offset2(
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\@last,
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-(0.5*$ext_pwidth + 0.5*$ext_min_spacing - 1),
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+(0.5*$ext_min_spacing - 1),
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)};
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# look for thin walls
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if ($self->config->thin_walls) {
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my $diff = diff_ex(
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\@last,
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offset(\@offsets, +0.5*$ext_pwidth),
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1, # medial axis requires non-overlapping geometry
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);
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push @thin_walls, @$diff;
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}
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} else {
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my $distance = ($i == 2) ? $ext_pspacing : $pspacing;
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@offsets = @{offset2(
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\@last,
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-($distance + 0.5*$min_spacing - 1),
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+(0.5*$min_spacing - 1),
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)};
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# look for gaps
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if ($self->region->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
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# not using safety offset here would "detect" very narrow gaps
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# (but still long enough to escape the area threshold) that gap fill
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# won't be able to fill but we'd still remove from infill area
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my $diff = diff_ex(
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offset(\@last, -0.5*$pspacing),
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offset(\@offsets, +0.5*$pspacing + 10), # safety offset
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);
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push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
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}
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}
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last if !@offsets;
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last if $i > $loop_number; # we were only looking for gaps this time
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# clone polygons because these ExPolygons will go out of scope very soon
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@last = @offsets;
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foreach my $polygon (@offsets) {
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if ($polygon->is_counter_clockwise) {
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push @contours, $polygon;
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} else {
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push @holes, $polygon;
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}
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}
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}
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}
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# fill gaps
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if (@gaps) {
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"gaps.svg",
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expolygons => \@gaps,
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);
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}
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# where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
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# where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
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my @gap_sizes = (
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[ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
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[ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
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);
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foreach my $gap_size (@gap_sizes) {
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my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
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$self->thin_fills->append(@gap_fill);
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# Make sure we don't infill narrow parts that are already gap-filled
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# (we only consider this surface's gaps to reduce the diff() complexity).
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# Growing actual extrusions ensures that gaps not filled by medial axis
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# are not subtracted from fill surfaces (they might be too short gaps
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# that medial axis skips but infill might join with other infill regions
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# and use zigzag).
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my $w = $gap_size->[2];
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my @filled = map {
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@{($_->isa('Slic3r::ExtrusionLoop') ? $_->polygon->split_at_first_point : $_->polyline)
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->grow(scale $w/2)};
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} @gap_fill;
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@last = @{diff(\@last, \@filled)};
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}
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}
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# create one more offset to be used as boundary for fill
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# we offset by half the perimeter spacing (to get to the actual infill boundary)
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# and then we offset back and forth by half the infill spacing to only consider the
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# non-collapsing regions
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my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
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$fill_surfaces->append(
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map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
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@{offset2_ex(
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[ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
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-($pspacing/2 + $min_perimeter_infill_spacing/2),
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+$min_perimeter_infill_spacing/2,
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)}
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);
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}
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# process thin walls by collapsing slices to single passes
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my @thin_wall_polylines = ();
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if (@thin_walls) {
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# the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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# (actually, something larger than that still may exist due to mitering or other causes)
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my $min_width = $pwidth / 4;
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@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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# the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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@thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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expolygons => \@thin_walls,
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green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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red_polylines => \@thin_wall_polylines,
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);
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}
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}
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# find nesting hierarchies separately for contours and holes
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my $contours_pt = union_pt(\@contours);
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my $holes_pt = union_pt(\@holes);
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# prepare grown lower layer slices for overhang detection
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my $lower_slices = Slic3r::ExPolygon::Collection->new;
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if ($self->layer->lower_layer && $self->region->config->overhangs) {
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# We consider overhang any part where the entire nozzle diameter is not supported by the
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# lower layer, so we take lower slices and offset them by half the nozzle diameter used
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# in the current layer
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my $nozzle_diameter = $self->layer->print->config->get_at('nozzle_diameter', $self->region->config->perimeter_extruder-1);
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$lower_slices->append(
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@{offset_ex([ map @$_, @{$self->layer->lower_layer->slices} ], scale +$nozzle_diameter/2)},
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);
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}
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my $lower_slices_p = $lower_slices->polygons;
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# prepare a coderef for traversing the PolyTree object
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# external contours are root items of $contours_pt
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# internal contours are the ones next to external
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my $traverse;
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$traverse = sub {
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my ($polynodes, $depth, $is_contour) = @_;
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# convert all polynodes to ExtrusionLoop objects
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my $collection = Slic3r::ExtrusionPath::Collection->new;
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my @children = ();
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foreach my $polynode (@$polynodes) {
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my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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my $role = EXTR_ROLE_PERIMETER;
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my $loop_role = EXTRL_ROLE_DEFAULT;
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my $root_level = $depth == 0;
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my $no_children = !@{ $polynode->{children} };
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my $is_external = $is_contour ? $root_level : $no_children;
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my $is_internal = $is_contour ? $no_children : $root_level;
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if ($is_external) {
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# external perimeters are root level in case of contours
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# and items with no children in case of holes
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$role = EXTR_ROLE_EXTERNAL_PERIMETER;
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$loop_role = EXTRL_ROLE_EXTERNAL_PERIMETER;
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} elsif ($is_contour && $is_internal) {
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# internal perimeters are root level in case of holes
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# and items with no children in case of contours
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$loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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# detect overhanging/bridging perimeters
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my @paths = ();
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if ($self->region->config->overhangs && $lower_slices->count > 0) {
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# get non-overhang paths by intersecting this loop with the grown lower slices
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foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => $role,
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mm3_per_mm => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
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width => ($is_external ? $ext_perimeter_flow->width : $perimeter_flow->width),
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height => $self->height,
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);
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}
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# get overhang paths by checking what parts of this loop fall
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# outside the grown lower slices (thus where the distance between
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# the loop centerline and original lower slices is >= half nozzle diameter
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foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_OVERHANG_PERIMETER,
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mm3_per_mm => $mm3_per_mm_overhang,
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width => $overhang_flow->width,
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height => $self->height,
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);
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}
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# reapply the nearest point search for starting point
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# (clone because the collection gets DESTROY'ed)
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# We allow polyline reversal because Clipper may have randomly
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# reversed polylines during clipping.
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my $collection = Slic3r::ExtrusionPath::Collection->new(@paths);
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@paths = map $_->clone, @{$collection->chained_path(0)};
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} else {
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push @paths, Slic3r::ExtrusionPath->new(
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polyline => $polygon->split_at_first_point,
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role => $role,
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mm3_per_mm => $mm3_per_mm,
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width => $perimeter_flow->width,
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height => $self->height,
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);
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}
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my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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$loop->role($loop_role);
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# return ccw contours and cw holes
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# GCode.pm will convert all of them to ccw, but it needs to know
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# what the holes are in order to compute the correct inwards move
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# We do this on the final Loop object instead of the polygon because
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# overhang clipping might have reversed its order since Clipper does
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# not preserve polyline orientation.
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if ($is_contour) {
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$loop->make_counter_clockwise;
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} else {
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$loop->make_clockwise;
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}
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$collection->append($loop);
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# save the children
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push @children, $polynode->{children};
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}
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# if we're handling the top-level contours, add thin walls as candidates too
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# in order to include them in the nearest-neighbor search
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if ($is_contour && $depth == 0) {
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foreach my $polyline (@thin_wall_polylines) {
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$collection->append(Slic3r::ExtrusionPath->new(
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polyline => $polyline,
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role => EXTR_ROLE_EXTERNAL_PERIMETER,
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mm3_per_mm => $mm3_per_mm,
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width => $perimeter_flow->width,
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height => $self->height,
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));
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}
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}
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# use a nearest neighbor search to order these children
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# TODO: supply second argument to chained_path() too?
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# Optimization: since islands are going to be sorted by slice anyway in the
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# G-code export process, we skip chained_path here
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my ($sorted_collection, @orig_indices);
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if ($is_contour && $depth == 0) {
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$sorted_collection = $collection;
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@orig_indices = (0..$#$sorted_collection);
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} else {
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$sorted_collection = $collection->chained_path_indices(0);
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@orig_indices = @{$sorted_collection->orig_indices};
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}
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my @loops = ();
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foreach my $loop (@$sorted_collection) {
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my $orig_index = shift @orig_indices;
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if ($loop->isa('Slic3r::ExtrusionPath')) {
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push @loops, $loop->clone;
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} else {
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# if this is an external contour find all holes belonging to this contour(s)
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# and prepend them
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if ($is_contour && $depth == 0) {
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# $loop is the outermost loop of an island
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my @holes = ();
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for (my $i = 0; $i <= $#$holes_pt; $i++) {
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if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
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push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
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$i--;
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}
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}
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# order holes efficiently
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@holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
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push @loops, reverse map $traverse->([$_], 0, 0), @holes;
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}
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# traverse children and prepend them to this loop
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push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
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push @loops, $loop->clone;
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}
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}
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return @loops;
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};
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# order loops from inner to outer (in terms of object slices)
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my @loops = $traverse->($contours_pt, 0, 1);
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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# TODO: add test for perimeter order
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@loops = reverse @loops
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if $self->region->config->external_perimeters_first
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|| ($self->layer->id == 0 && $self->print->config->brim_width > 0);
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# append perimeters
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$self->perimeters->append(@loops);
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}
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sub _fill_gaps {
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my ($self, $min, $max, $w, $gaps) = @_;
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my $this = diff_ex(
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offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
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offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
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1,
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);
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my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
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my %path_args = (
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role => EXTR_ROLE_GAPFILL,
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mm3_per_mm => $flow->mm3_per_mm,
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width => $flow->width,
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height => $self->height,
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);
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my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
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Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
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if @$this;
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for my $i (0..$#polylines) {
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if ($polylines[$i]->isa('Slic3r::Polygon')) {
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my $loop = Slic3r::ExtrusionLoop->new;
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$loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
|
||
$polylines[$i] = $loop;
|
||
} elsif ($polylines[$i]->is_valid && $polylines[$i]->first_point->coincides_with($polylines[$i]->last_point)) {
|
||
# since medial_axis() now returns only Polyline objects, detect loops here
|
||
my $loop = Slic3r::ExtrusionLoop->new;
|
||
$loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args));
|
||
$polylines[$i] = $loop;
|
||
} else {
|
||
$polylines[$i] = Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args);
|
||
}
|
||
}
|
||
return @polylines;
|
||
}
|
||
|
||
sub prepare_fill_surfaces {
|
||
my $self = shift;
|
||
|
||
# Note: in order to make the psPrepareInfill step idempotent, we should never
|
||
# alter fill_surfaces boundaries on which our idempotency relies since that's
|
||
# the only meaningful information returned by psPerimeters.
|
||
|
||
# if no solid layers are requested, turn top/bottom surfaces to internal
|
||
if ($self->config->top_solid_layers == 0) {
|
||
$_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
|
||
}
|
||
if ($self->config->bottom_solid_layers == 0) {
|
||
$_->surface_type(S_TYPE_INTERNAL)
|
||
for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)}, @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
|
||
}
|
||
|
||
# turn too small internal regions into solid regions according to the user setting
|
||
if ($self->config->fill_density > 0) {
|
||
my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
|
||
$_->surface_type(S_TYPE_INTERNALSOLID)
|
||
for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
|
||
}
|
||
}
|
||
|
||
sub process_external_surfaces {
|
||
my ($self, $lower_layer) = @_;
|
||
|
||
my @surfaces = @{$self->fill_surfaces};
|
||
my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
|
||
|
||
my @bottom = ();
|
||
foreach my $surface (grep $_->is_bottom, @surfaces) {
|
||
my $grown = $surface->expolygon->offset_ex(+$margin);
|
||
|
||
# detect bridge direction before merging grown surfaces otherwise adjacent bridges
|
||
# would get merged into a single one while they need different directions
|
||
# also, supply the original expolygon instead of the grown one, because in case
|
||
# of very thin (but still working) anchors, the grown expolygon would go beyond them
|
||
my $angle;
|
||
if ($lower_layer) {
|
||
my $bridge_detector = Slic3r::Layer::BridgeDetector->new(
|
||
expolygon => $surface->expolygon,
|
||
lower_slices => $lower_layer->slices,
|
||
extrusion_width => $self->flow(FLOW_ROLE_INFILL, $self->height, 1)->scaled_width,
|
||
);
|
||
Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
|
||
$angle = $bridge_detector->detect_angle;
|
||
|
||
if (defined $angle && $self->object->config->support_material) {
|
||
$self->bridged->append(@{ $bridge_detector->coverage($angle) });
|
||
$self->unsupported_bridge_edges->append(@{ $bridge_detector->unsupported_edges });
|
||
}
|
||
}
|
||
|
||
push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
|
||
}
|
||
|
||
my @top = ();
|
||
foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
|
||
# give priority to bottom surfaces
|
||
my $grown = diff_ex(
|
||
$surface->expolygon->offset(+$margin),
|
||
[ map $_->p, @bottom ],
|
||
);
|
||
push @top, map $surface->clone(expolygon => $_), @$grown;
|
||
}
|
||
|
||
# if we're slicing with no infill, we can't extend external surfaces
|
||
# over non-existent infill
|
||
my @fill_boundaries = $self->config->fill_density > 0
|
||
? @surfaces
|
||
: grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
|
||
|
||
# intersect the grown surfaces with the actual fill boundaries
|
||
my @new_surfaces = ();
|
||
foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
|
||
push @new_surfaces,
|
||
map $group->[0]->clone(expolygon => $_),
|
||
@{intersection_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map $_->p, @fill_boundaries ],
|
||
1, # to ensure adjacent expolygons are unified
|
||
)};
|
||
}
|
||
|
||
# subtract the new top surfaces from the other non-top surfaces and re-add them
|
||
my @other = grep $_->surface_type != S_TYPE_TOP && !$_->is_bottom, @surfaces;
|
||
foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
|
||
push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map $_->p, @new_surfaces ],
|
||
)};
|
||
}
|
||
$self->fill_surfaces->clear;
|
||
$self->fill_surfaces->append(@new_surfaces);
|
||
}
|
||
|
||
1;
|