PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
2020-03-16 12:45:39 +01:00

1198 lines
40 KiB
C++

#include "libslic3r/libslic3r.h"
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include <GL/glew.h>
#include <wx/glcanvas.h>
namespace Slic3r {
namespace GUI {
const float GLGizmosManager::Default_Icons_Size = 64;
GLGizmosManager::GLGizmosManager(GLCanvas3D& parent)
: m_parent(parent)
, m_enabled(false)
, m_icons_texture_dirty(true)
, m_current(Undefined)
, m_tooltip("")
, m_serializing(false)
{
}
std::vector<size_t> GLGizmosManager::get_selectable_idxs() const
{
std::vector<size_t> out;
for (size_t i=0; i<m_gizmos.size(); ++i)
if (m_gizmos[i]->is_selectable())
out.push_back(i);
return out;
}
std::vector<size_t> GLGizmosManager::get_activable_idxs() const
{
std::vector<size_t> out;
for (size_t i=0; i<m_gizmos.size(); ++i)
if (m_gizmos[i]->is_activable())
out.push_back(i);
return out;
}
size_t GLGizmosManager::get_gizmo_idx_from_mouse(const Vec2d& mouse_pos) const
{
if (! m_enabled)
return Undefined;
float cnv_h = (float)m_parent.get_canvas_size().get_height();
float height = get_scaled_total_height();
float icons_size = m_layout.scaled_icons_size();
float border = m_layout.scaled_border();
float stride_y = m_layout.scaled_stride_y();
float top_y = 0.5f * (cnv_h - height) + border;
// is mouse horizontally in the area?
if ((border <= (float)mouse_pos(0) && ((float)mouse_pos(0) <= border + icons_size))) {
// which icon is it on?
size_t from_top = (size_t)((float)mouse_pos(1) - top_y) / stride_y;
// is it really on the icon or already past the border?
if ((float)mouse_pos(1) <= top_y + from_top * stride_y + icons_size) {
std::vector<size_t> selectable = get_selectable_idxs();
if (from_top < selectable.size())
return selectable[from_top];
}
}
return Undefined;
}
bool GLGizmosManager::init()
{
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
m_background_texture.metadata.top = 16;
m_background_texture.metadata.right = 16;
m_background_texture.metadata.bottom = 16;
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, GLTexture::SingleThreaded, false))
return false;
}
// Order of gizmos in the vector must match order in EType!
m_gizmos.emplace_back(new GLGizmoMove3D(m_parent, "move.svg", 0));
m_gizmos.emplace_back(new GLGizmoScale3D(m_parent, "scale.svg", 1));
m_gizmos.emplace_back(new GLGizmoRotate3D(m_parent, "rotate.svg", 2));
m_gizmos.emplace_back(new GLGizmoFlatten(m_parent, "place.svg", 3));
m_gizmos.emplace_back(new GLGizmoCut(m_parent, "cut.svg", 4));
m_gizmos.emplace_back(new GLGizmoHollow(m_parent, "hollow.svg", 5));
m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 6));
m_common_gizmos_data.reset(new CommonGizmosData());
dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->set_common_data_ptr(m_common_gizmos_data.get());
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->set_common_data_ptr(m_common_gizmos_data.get());
for (auto& gizmo : m_gizmos) {
if (! gizmo->init()) {
m_gizmos.clear();
return false;
}
}
m_current = Undefined;
m_hover = Undefined;
return true;
}
void GLGizmosManager::set_overlay_icon_size(float size)
{
if (m_layout.icons_size != size)
{
m_layout.icons_size = size;
m_icons_texture_dirty = true;
}
}
void GLGizmosManager::set_overlay_scale(float scale)
{
if (m_layout.scale != scale)
{
m_layout.scale = scale;
m_icons_texture_dirty = true;
}
}
void GLGizmosManager::refresh_on_off_state()
{
if (m_serializing || m_current == Undefined || m_gizmos.empty())
return;
if (m_current != Undefined && ! m_gizmos[m_current]->is_activable())
activate_gizmo(Undefined);
}
void GLGizmosManager::reset_all_states()
{
if (! m_enabled || m_serializing)
return;
activate_gizmo(Undefined);
m_hover = Undefined;
}
void GLGizmosManager::set_hover_id(int id)
{
if (!m_enabled || m_current == Undefined)
return;
m_gizmos[m_current]->set_hover_id(id);
}
void GLGizmosManager::enable_grabber(EType type, unsigned int id, bool enable)
{
if (!m_enabled || type == Undefined || m_gizmos.empty())
return;
if (enable)
m_gizmos[type]->enable_grabber(id);
else
m_gizmos[type]->disable_grabber(id);
}
void GLGizmosManager::update(const Linef3& mouse_ray, const Point& mouse_pos)
{
if (!m_enabled)
return;
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos));
}
void GLGizmosManager::update_data()
{
if (!m_enabled)
return;
const Selection& selection = m_parent.get_selection();
bool is_wipe_tower = selection.is_wipe_tower();
enable_grabber(Move, 2, !is_wipe_tower);
enable_grabber(Rotate, 0, !is_wipe_tower);
enable_grabber(Rotate, 1, !is_wipe_tower);
bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier();
for (unsigned int i = 0; i < 6; ++i)
{
enable_grabber(Scale, i, enable_scale_xyz);
}
if (selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_instance_scaling_factor());
set_rotation(Vec3d::Zero());
ModelObject* model_object = selection.get_model()->objects[selection.get_object_idx()];
set_flattening_data(model_object);
set_sla_support_data(model_object);
}
else if (selection.is_single_volume() || selection.is_single_modifier())
{
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
set_scale(volume->get_volume_scaling_factor());
set_rotation(Vec3d::Zero());
set_flattening_data(nullptr);
set_sla_support_data(nullptr);
}
else if (is_wipe_tower)
{
DynamicPrintConfig& config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
set_scale(Vec3d::Ones());
set_rotation(Vec3d(0., 0., (M_PI/180.) * dynamic_cast<const ConfigOptionFloat*>(config.option("wipe_tower_rotation_angle"))->value));
set_flattening_data(nullptr);
set_sla_support_data(nullptr);
}
else
{
set_scale(Vec3d::Ones());
set_rotation(Vec3d::Zero());
set_flattening_data(selection.is_from_single_object() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
set_sla_support_data(selection.is_from_single_instance() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
}
}
bool GLGizmosManager::is_running() const
{
if (!m_enabled)
return false;
//GLGizmoBase* curr = get_current();
//return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
return m_current != Undefined;
}
bool GLGizmosManager::handle_shortcut(int key)
{
if (!m_enabled)
return false;
if (m_parent.get_selection().is_empty())
return false;
bool handled = false;
for (size_t idx : get_selectable_idxs()) {
int it_key = m_gizmos[idx]->get_shortcut_key();
if (m_gizmos[idx]->is_activable() && ((it_key == key - 64) || (it_key == key - 96))) {
activate_gizmo(m_current == idx ? Undefined : (EType)idx);
handled = true;
}
}
return handled;
}
bool GLGizmosManager::is_dragging() const
{
if (! m_enabled || m_current == Undefined)
return false;
return m_gizmos[m_current]->is_dragging();
}
void GLGizmosManager::start_dragging()
{
if (! m_enabled || m_current == Undefined)
return;
m_gizmos[m_current]->start_dragging();
}
void GLGizmosManager::stop_dragging()
{
if (! m_enabled || m_current == Undefined)
return;
m_gizmos[m_current]->stop_dragging();
}
Vec3d GLGizmosManager::get_displacement() const
{
if (!m_enabled)
return Vec3d::Zero();
return dynamic_cast<GLGizmoMove3D*>(m_gizmos[Move].get())->get_displacement();
}
Vec3d GLGizmosManager::get_scale() const
{
if (!m_enabled)
return Vec3d::Ones();
return dynamic_cast<GLGizmoScale3D*>(m_gizmos[Scale].get())->get_scale();
}
void GLGizmosManager::set_scale(const Vec3d& scale)
{
if (!m_enabled || m_gizmos.empty())
return;
dynamic_cast<GLGizmoScale3D*>(m_gizmos[Scale].get())->set_scale(scale);
}
Vec3d GLGizmosManager::get_scale_offset() const
{
if (!m_enabled || m_gizmos.empty())
return Vec3d::Zero();
return dynamic_cast<GLGizmoScale3D*>(m_gizmos[Scale].get())->get_offset();
}
Vec3d GLGizmosManager::get_rotation() const
{
if (!m_enabled || m_gizmos.empty())
return Vec3d::Zero();
return dynamic_cast<GLGizmoRotate3D*>(m_gizmos[Rotate].get())->get_rotation();
}
void GLGizmosManager::set_rotation(const Vec3d& rotation)
{
if (!m_enabled || m_gizmos.empty())
return;
dynamic_cast<GLGizmoRotate3D*>(m_gizmos[Rotate].get())->set_rotation(rotation);
}
Vec3d GLGizmosManager::get_flattening_normal() const
{
if (!m_enabled || m_gizmos.empty())
return Vec3d::Zero();
return dynamic_cast<GLGizmoFlatten*>(m_gizmos[Flatten].get())->get_flattening_normal();
}
void GLGizmosManager::set_flattening_data(const ModelObject* model_object)
{
if (!m_enabled || m_gizmos.empty())
return;
dynamic_cast<GLGizmoFlatten*>(m_gizmos[Flatten].get())->set_flattening_data(model_object);
}
void GLGizmosManager::set_sla_support_data(ModelObject* model_object)
{
if (! m_enabled
|| m_gizmos.empty()
|| wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
return;
m_common_gizmos_data->update_from_backend(m_parent, model_object);
auto* gizmo_supports = dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get());
auto* gizmo_hollow = dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get());
// note: sla support gizmo takes care of updating the common data.
// following lines are thus dependent
gizmo_supports->set_sla_support_data(model_object, m_parent.get_selection());
gizmo_hollow->set_sla_support_data(model_object, m_parent.get_selection());
}
// Returns true if the gizmo used the event to do something, false otherwise.
bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (!m_enabled || m_gizmos.empty())
return false;
if (m_current == SlaSupports)
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
if (m_current == Hollow)
return dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
return false;
}
ClippingPlane GLGizmosManager::get_sla_clipping_plane() const
{
if (!m_enabled || (m_current != SlaSupports && m_current != Hollow) || m_gizmos.empty())
return ClippingPlane::ClipsNothing();
if (m_current == SlaSupports)
return dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->get_sla_clipping_plane();
else
return dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->get_sla_clipping_plane();
}
bool GLGizmosManager::wants_reslice_supports_on_undo() const
{
return (m_current == SlaSupports
&& dynamic_cast<const GLGizmoSlaSupports*>(m_gizmos.at(SlaSupports).get())->has_backend_supports());
}
void GLGizmosManager::render_current_gizmo() const
{
if (!m_enabled || m_current == Undefined)
return;
m_gizmos[m_current]->render();
}
void GLGizmosManager::render_current_gizmo_for_picking_pass() const
{
if (! m_enabled || m_current == Undefined)
return;
m_gizmos[m_current]->render_for_picking();
}
void GLGizmosManager::render_overlay() const
{
if (!m_enabled)
return;
if (m_icons_texture_dirty)
generate_icons_texture();
do_render_overlay();
}
std::string GLGizmosManager::get_tooltip() const
{
if (!m_tooltip.empty())
return m_tooltip;
const GLGizmoBase* curr = get_current();
return (curr != nullptr) ? curr->get_tooltip() : "";
}
bool GLGizmosManager::on_mouse_wheel(wxMouseEvent& evt)
{
bool processed = false;
if (m_current == SlaSupports || m_current == Hollow) {
float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
processed = true;
}
return processed;
}
bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
{
// used to set a right up event as processed when needed
static bool pending_right_up = false;
Point pos(evt.GetX(), evt.GetY());
Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
Selection& selection = m_parent.get_selection();
int selected_object_idx = selection.get_object_idx();
bool processed = false;
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it
processed = true;
m_mouse_capture.reset();
}
// mouse anywhere
if (evt.Moving())
m_tooltip = update_hover_state(mouse_pos);
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
{
m_mouse_capture.right = false;
if (pending_right_up)
{
pending_right_up = false;
processed = true;
}
}
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
if (get_gizmo_idx_from_mouse(mouse_pos) == Undefined)
{
// mouse is outside the toolbar
m_tooltip = "";
if (evt.LeftDown())
{
if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
// the gizmo got the event and took some action, there is no need to do anything more
processed = true;
else if (!selection.is_empty() && grabber_contains_mouse()) {
update_data();
selection.start_dragging();
start_dragging();
if (m_current == Flatten) {
// Rotate the object so the normal points downward:
m_parent.do_flatten(get_flattening_normal(), L("Gizmo-Place on Face"));
wxGetApp().obj_manipul()->set_dirty();
}
m_parent.set_as_dirty();
processed = true;
}
}
else if (evt.RightDown() && (selected_object_idx != -1) && (m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::RightDown))
{
// we need to set the following right up as processed to avoid showing the context menu if the user release the mouse over the object
pending_right_up = true;
// event was taken care of by the SlaSupports gizmo
processed = true;
}
else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1) && (m_current == SlaSupports || m_current == Hollow))
// don't allow dragging objects with the Sla gizmo on
processed = true;
else if (evt.Dragging() && (m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
{
// the gizmo got the event and took some action, no need to do anything more here
m_parent.set_as_dirty();
processed = true;
}
else if (evt.Dragging() && is_dragging())
{
if (!m_parent.get_wxglcanvas()->HasCapture())
m_parent.get_wxglcanvas()->CaptureMouse();
m_parent.set_mouse_as_dragging();
update(m_parent.mouse_ray(pos), pos);
switch (m_current)
{
case Move:
{
// Apply new temporary offset
selection.translate(get_displacement());
wxGetApp().obj_manipul()->set_dirty();
break;
}
case Scale:
{
// Apply new temporary scale factors
TransformationType transformation_type(TransformationType::Local_Absolute_Joint);
if (evt.AltDown())
transformation_type.set_independent();
selection.scale(get_scale(), transformation_type);
if (evt.ControlDown())
selection.translate(get_scale_offset(), true);
wxGetApp().obj_manipul()->set_dirty();
break;
}
case Rotate:
{
// Apply new temporary rotations
TransformationType transformation_type(TransformationType::World_Relative_Joint);
if (evt.AltDown())
transformation_type.set_independent();
selection.rotate(get_rotation(), transformation_type);
wxGetApp().obj_manipul()->set_dirty();
break;
}
default:
break;
}
m_parent.set_as_dirty();
processed = true;
}
else if (evt.LeftUp() && is_dragging())
{
switch (m_current) {
case Move : m_parent.do_move(L("Gizmo-Move")); break;
case Scale : m_parent.do_scale(L("Gizmo-Scale")); break;
case Rotate : m_parent.do_rotate(L("Gizmo-Rotate")); break;
default : break;
}
stop_dragging();
update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
m_parent.refresh_camera_scene_box();
processed = true;
}
else if (evt.LeftUp() && (m_current == SlaSupports || m_current == Hollow) && !m_parent.is_mouse_dragging())
{
// in case SLA gizmo is selected, we just pass the LeftUp event and stop processing - neither
// object moving or selecting is suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown());
processed = true;
}
else if (evt.LeftUp() && (m_current == Flatten) && (m_gizmos[m_current]->get_hover_id() != -1))
{
// to avoid to loose the selection when user clicks an the white faces of a different object while the Flatten gizmo is active
processed = true;
}
}
else
{
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick())
{
m_mouse_capture.left = true;
m_mouse_capture.parent = &m_parent;
processed = true;
if (!selection.is_empty())
{
update_on_off_state(mouse_pos);
update_data();
m_parent.set_as_dirty();
}
}
else if (evt.MiddleDown())
{
m_mouse_capture.middle = true;
m_mouse_capture.parent = &m_parent;
}
else if (evt.RightDown())
{
m_mouse_capture.right = true;
m_mouse_capture.parent = &m_parent;
}
else if (evt.LeftUp())
processed = true;
}
return processed;
}
bool GLGizmosManager::on_char(wxKeyEvent& evt)
{
// see include/wx/defs.h enum wxKeyCode
int keyCode = evt.GetKeyCode();
int ctrlMask = wxMOD_CONTROL;
bool processed = false;
if ((evt.GetModifiers() & ctrlMask) != 0)
{
switch (keyCode)
{
#ifdef __APPLE__
case 'a':
case 'A':
#else /* __APPLE__ */
case WXK_CONTROL_A:
#endif /* __APPLE__ */
{
// Sla gizmo selects all support points
if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::SelectAll))
processed = true;
break;
}
}
}
else if (!evt.HasModifiers())
{
switch (keyCode)
{
// key ESC
case WXK_ESCAPE:
{
if (m_current != Undefined)
{
if ((m_current != SlaSupports) || !gizmo_event(SLAGizmoEventType::DiscardChanges))
reset_all_states();
processed = true;
}
break;
}
case WXK_RETURN:
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ApplyChanges))
processed = true;
break;
}
case 'r' :
case 'R' :
{
if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::ResetClippingPlane))
processed = true;
break;
}
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
case WXK_DELETE:
#endif /* __APPLE__ */
{
if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Delete))
processed = true;
break;
}
case 'A':
case 'a':
{
if (m_current == SlaSupports)
{
gizmo_event(SLAGizmoEventType::AutomaticGeneration);
// set as processed no matter what's returned by gizmo_event() to avoid the calling canvas to process 'A' as arrange
processed = true;
}
break;
}
case 'M':
case 'm':
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ManualEditing))
processed = true;
break;
}
case 'F':
case 'f':
{
if (m_current == Scale)
{
if (!is_dragging())
wxGetApp().plater()->scale_selection_to_fit_print_volume();
processed = true;
}
break;
}
}
}
if (!processed && !evt.HasModifiers())
{
if (handle_shortcut(keyCode))
{
update_data();
processed = true;
}
}
if (processed)
m_parent.set_as_dirty();
return processed;
}
bool GLGizmosManager::on_key(wxKeyEvent& evt)
{
const int keyCode = evt.GetKeyCode();
bool processed = false;
if (evt.GetEventType() == wxEVT_KEY_UP)
{
if (m_current == SlaSupports || m_current == Hollow)
{
bool is_editing = true;
bool is_rectangle_dragging = false;
if (m_current == SlaSupports) {
GLGizmoSlaSupports* gizmo = dynamic_cast<GLGizmoSlaSupports*>(get_current());
is_editing = gizmo->is_in_editing_mode();
is_rectangle_dragging = gizmo->is_selection_rectangle_dragging();
}
else {
GLGizmoHollow* gizmo = dynamic_cast<GLGizmoHollow*>(get_current());
is_rectangle_dragging = gizmo->is_selection_rectangle_dragging();
}
if (keyCode == WXK_SHIFT)
{
// shift has been just released - SLA gizmo might want to close rectangular selection.
if (gizmo_event(SLAGizmoEventType::ShiftUp) || (is_editing && is_rectangle_dragging))
processed = true;
}
else if (keyCode == WXK_ALT)
{
// alt has been just released - SLA gizmo might want to close rectangular selection.
if (gizmo_event(SLAGizmoEventType::AltUp) || (is_editing && is_rectangle_dragging))
processed = true;
}
}
// if (processed)
// m_parent.set_cursor(GLCanvas3D::Standard);
}
else if (evt.GetEventType() == wxEVT_KEY_DOWN)
{
if ((m_current == SlaSupports) && ((keyCode == WXK_SHIFT) || (keyCode == WXK_ALT))
&& dynamic_cast<GLGizmoSlaSupports*>(get_current())->is_in_editing_mode())
{
// m_parent.set_cursor(GLCanvas3D::Cross);
processed = true;
}
else if (m_current == Cut)
{
auto do_move = [this, &processed](double delta_z) {
GLGizmoCut* cut = dynamic_cast<GLGizmoCut*>(get_current());
cut->set_cut_z(delta_z + cut->get_cut_z());
processed = true;
};
switch (keyCode)
{
case WXK_NUMPAD_UP: case WXK_UP: { do_move(1.0); break; }
case WXK_NUMPAD_DOWN: case WXK_DOWN: { do_move(-1.0); break; }
default: { break; }
}
}
}
if (processed)
m_parent.set_as_dirty();
return processed;
}
void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
{
update_data();
m_serializing = false;
if (m_current == SlaSupports
&& snapshot.snapshot_data.flags & UndoRedo::SnapshotData::RECALCULATE_SLA_SUPPORTS)
dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->reslice_SLA_supports(true);
}
void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border) const
{
unsigned int tex_id = m_background_texture.texture.get_id();
float tex_width = (float)m_background_texture.texture.get_width();
float tex_height = (float)m_background_texture.texture.get_height();
if ((tex_id != 0) && (tex_width > 0) && (tex_height > 0))
{
float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
float internal_left = left + border;
float internal_right = right - border;
float internal_top = top - border;
float internal_bottom = bottom + border;
// float left_uv = 0.0f;
float right_uv = 1.0f;
float top_uv = 1.0f;
float bottom_uv = 0.0f;
float internal_left_uv = (float)m_background_texture.metadata.left * inv_tex_width;
float internal_right_uv = 1.0f - (float)m_background_texture.metadata.right * inv_tex_width;
float internal_top_uv = 1.0f - (float)m_background_texture.metadata.top * inv_tex_height;
float internal_bottom_uv = (float)m_background_texture.metadata.bottom * inv_tex_height;
// top-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// top edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
// top-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
// center-left edge
GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// center-right edge
GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
// bottom-left corner
GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
// bottom edge
GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
// bottom-right corner
GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
}
}
void GLGizmosManager::do_render_overlay() const
{
std::vector<size_t> selectable_idxs = get_selectable_idxs();
if (selectable_idxs.empty())
return;
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
float zoom = (float)m_parent.get_camera().get_zoom();
float inv_zoom = (float)m_parent.get_camera().get_inv_zoom();
float height = get_scaled_total_height();
float width = get_scaled_total_width();
float zoomed_border = m_layout.scaled_border() * inv_zoom;
float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom;
float zoomed_top_y = (0.5f * height) * inv_zoom;
float zoomed_left = zoomed_top_x;
float zoomed_top = zoomed_top_y;
float zoomed_right = zoomed_left + width * inv_zoom;
float zoomed_bottom = zoomed_top - height * inv_zoom;
render_background(zoomed_left, zoomed_top, zoomed_right, zoomed_bottom, zoomed_border);
zoomed_top_x += zoomed_border;
zoomed_top_y -= zoomed_border;
float icons_size = m_layout.scaled_icons_size();
float zoomed_icons_size = icons_size * inv_zoom;
float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.get_id();
int tex_width = m_icons_texture.get_width();
int tex_height = m_icons_texture.get_height();
if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1))
return;
float du = (float)(tex_width - 1) / (4.0f * (float)tex_width); // 4 is the number of possible states if the icons
float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height);
// tiles in the texture are spaced by 1 pixel
float u_offset = 1.0f / (float)tex_width;
float v_offset = 1.0f / (float)tex_height;
for (size_t idx : selectable_idxs)
{
GLGizmoBase* gizmo = m_gizmos[idx].get();
unsigned int sprite_id = gizmo->get_sprite_id();
int icon_idx = (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3));
float v_top = v_offset + sprite_id * dv;
float u_left = u_offset + icon_idx * du;
float v_bottom = v_top + dv - v_offset;
float u_right = u_left + du - u_offset;
GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
if (idx == m_current) {
float toolbar_top = cnv_h - m_parent.get_view_toolbar_height();
gizmo->render_input_window(width, 0.5f * cnv_h - zoomed_top_y * zoom, toolbar_top);
}
zoomed_top_y -= zoomed_stride_y;
}
}
float GLGizmosManager::get_scaled_total_height() const
{
return m_layout.scale * (2.0f * m_layout.border + (float)get_selectable_idxs().size() * m_layout.stride_y() - m_layout.gap_y);
}
float GLGizmosManager::get_scaled_total_width() const
{
return 2.0f * m_layout.scaled_border() + m_layout.scaled_icons_size();
}
GLGizmoBase* GLGizmosManager::get_current() const
{
return ((m_current == Undefined) || m_gizmos.empty()) ? nullptr : m_gizmos[m_current].get();
}
bool GLGizmosManager::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (size_t idx=0; idx<m_gizmos.size(); ++idx)
{
if (m_gizmos[idx] != nullptr)
{
const std::string& icon_filename = m_gizmos[idx]->get_icon_filename();
if (!icon_filename.empty())
filenames.push_back(path + icon_filename);
}
}
std::vector<std::pair<int, bool>> states;
states.push_back(std::make_pair(1, false)); // Activable
states.push_back(std::make_pair(0, false)); // Hovered
states.push_back(std::make_pair(0, true)); // Selected
states.push_back(std::make_pair(2, false)); // Disabled
unsigned int sprite_size_px = (unsigned int)m_layout.scaled_icons_size();
// // force even size
// if (sprite_size_px % 2 != 0)
// sprite_size_px += 1;
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false);
if (res)
m_icons_texture_dirty = false;
return res;
}
void GLGizmosManager::update_on_off_state(const Vec2d& mouse_pos)
{
if (!m_enabled)
return;
size_t idx = get_gizmo_idx_from_mouse(mouse_pos);
if (idx != Undefined && m_gizmos[idx]->is_activable() && m_hover == idx)
activate_gizmo(m_current == idx ? Undefined : (EType)idx);
}
std::string GLGizmosManager::update_hover_state(const Vec2d& mouse_pos)
{
std::string name = "";
if (!m_enabled)
return name;
m_hover = Undefined;
size_t idx = get_gizmo_idx_from_mouse(mouse_pos);
if (idx != Undefined) {
name = m_gizmos[idx]->get_name();
if (m_gizmos[idx]->is_activable())
m_hover = (EType)idx;
}
return name;
}
void GLGizmosManager::activate_gizmo(EType type)
{
if (m_gizmos.empty() || m_current == type)
return;
if (m_current != Undefined) {
m_gizmos[m_current]->set_state(GLGizmoBase::Off);
if (m_gizmos[m_current]->get_state() != GLGizmoBase::Off)
return; // gizmo refused to be turned off, do nothing.
}
if (type != Undefined)
m_gizmos[type]->set_state(GLGizmoBase::On);
m_current = type;
}
bool GLGizmosManager::grabber_contains_mouse() const
{
if (!m_enabled)
return false;
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
CommonGizmosData::CommonGizmosData()
{
m_clipping_plane.reset(new ClippingPlane(Vec3d::Zero(), 0.));
}
bool CommonGizmosData::update_from_backend(GLCanvas3D& canvas, ModelObject* model_object)
{
recent_update = false;
bool object_changed = false;
if (m_model_object != model_object
|| (model_object && m_model_object_id != model_object->id())) {
m_model_object = model_object;
m_print_object_idx = -1;
m_mesh_raycaster.reset();
m_object_clipper.reset();
m_supports_clipper.reset();
m_old_mesh = nullptr;
m_mesh = nullptr;
m_backend_mesh_transformed.clear();
object_changed = true;
recent_update = true;
}
if (m_model_object) {
int active_inst = canvas.get_selection().get_instance_idx();
if (m_active_instance != active_inst) {
m_active_instance = active_inst;
m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
recent_update = true;
}
}
if (! m_model_object || ! canvas.get_selection().is_from_single_instance())
return false;
int old_po_idx = m_print_object_idx;
// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
// cached so we don't have todo it on each render. We only search for the po if needed:
if (m_print_object_idx < 0 || (int)canvas.sla_print()->objects().size() != m_print_objects_count) {
m_print_objects_count = canvas.sla_print()->objects().size();
m_print_object_idx = -1;
for (const SLAPrintObject* po : canvas.sla_print()->objects()) {
++m_print_object_idx;
if (po->model_object()->id() == m_model_object->id())
break;
}
}
bool mesh_exchanged = false;
m_mesh = nullptr;
// Load either the model_object mesh, or one provided by the backend
// This mesh does not account for the possible Z up SLA offset.
// The backend mesh needs to be transformed and because a pointer to it is
// saved, a copy is stored as a member (FIXME)
if (m_print_object_idx >=0) {
const SLAPrintObject* po = canvas.sla_print()->objects()[m_print_object_idx];
if (po->is_step_done(slaposDrillHoles)) {
m_backend_mesh_transformed = po->get_mesh_to_print();
m_backend_mesh_transformed.transform(canvas.sla_print()->sla_trafo(*m_model_object).inverse());
m_mesh = &m_backend_mesh_transformed;
m_has_drilled_mesh = true;
mesh_exchanged = true;
}
}
if (! m_mesh) {
m_mesh = &m_model_object->volumes.front()->mesh();
m_backend_mesh_transformed.clear();
m_has_drilled_mesh = false;
}
m_model_object_id = m_model_object->id();
if (m_mesh != m_old_mesh) {
// Update clipping plane position.
float new_clp_pos = m_clipping_plane_distance;
if (object_changed) {
new_clp_pos = 0.f;
m_clipping_plane_was_moved = false;
} else {
// After we got a drilled mesh, move the cp to 25%. This only applies when
// the hollowing gizmo is active and hollowing is enabled
if (m_clipping_plane_distance == 0.f && mesh_exchanged && m_has_drilled_mesh) {
const DynamicPrintConfig& cfg =
(m_model_object && m_model_object->config.has("hollowing_enable"))
? m_model_object->config
: wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
if (cfg.has("hollowing_enable") && cfg.opt_bool("hollowing_enable")
&& canvas.get_gizmos_manager().get_current_type() == GLGizmosManager::Hollow) {
new_clp_pos = 0.25f;
m_clipping_plane_was_moved = false; // so it uses current camera direction
}
}
}
m_clipping_plane_distance = new_clp_pos;
m_clipping_plane_distance_stash = new_clp_pos;
m_schedule_aabb_calculation = true;
recent_update = true;
return true;
}
if (! recent_update)
recent_update = m_print_object_idx < 0 && old_po_idx >= 0;
return recent_update;
}
void CommonGizmosData::build_AABB_if_needed()
{
if (! m_schedule_aabb_calculation)
return;
wxBusyCursor wait;
m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
m_object_clipper.reset();
m_supports_clipper.reset();
m_old_mesh = m_mesh;
m_schedule_aabb_calculation = false;
}
} // namespace GUI
} // namespace Slic3r