43 lines
1.2 KiB
Perl
43 lines
1.2 KiB
Perl
package Slic3r::Fill::Rectilinear;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use constant X1 => 0;
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use constant Y1 => 1;
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use constant X2 => 2;
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use constant Y2 => 3;
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use XXX;
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sub fill_surface {
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my $self = shift;
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my ($surface, %params) = @_;
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# rotate polygons so that we can work with vertical lines here
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my $polygons = [ $surface->p ];
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my $rotate_vector = $self->infill_direction($surface);
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$self->rotate_points($polygons, $rotate_vector);
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my $bounding_box = [ Slic3r::Geometry::bounding_box(map @$_, $polygons) ];
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my $surface_width = $bounding_box->[X2] - $bounding_box->[X1];
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my $surface_height = $bounding_box->[Y2] - $bounding_box->[Y1];
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density};
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my @paths = ();
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my $x = $bounding_box->[X1];
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while ($x < $bounding_box->[X2]) {
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my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ];
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push @paths, @{ Slic3r::Geometry::clip_segment_complex_polygon($vertical_line, $polygons) };
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$x += int($distance_between_lines);
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}
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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return @paths;
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}
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1;
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