PrusaSlicer-NonPlainar/xs/src/admesh/util.cpp
bubnikv 47d904a628 Changed the Slic3r coordinate type from long to int32 to match
the point type on Windows / Linux / OSX
to achieve the same behavior on all the 32 / 64bit systems.
(Windows always treats the long as 32bit int, while Linux treats
long as a 64bit int).
2018-02-12 18:16:10 +01:00

572 lines
16 KiB
C++

/* ADMesh -- process triangulated solid meshes
* Copyright (C) 1995, 1996 Anthony D. Martin <amartin@engr.csulb.edu>
* Copyright (C) 2013, 2014 several contributors, see AUTHORS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Questions, comments, suggestions, etc to
* https://github.com/admesh/admesh/issues
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "stl.h"
static void stl_rotate(float *x, float *y, const double c, const double s);
static float get_area(stl_facet *facet);
static float get_volume(stl_file *stl);
void
stl_verify_neighbors(stl_file *stl) {
int i;
int j;
stl_edge edge_a;
stl_edge edge_b;
int neighbor;
int vnot;
if (stl->error) return;
stl->stats.backwards_edges = 0;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
edge_a.p1 = stl->facet_start[i].vertex[j];
edge_a.p2 = stl->facet_start[i].vertex[(j + 1) % 3];
neighbor = stl->neighbors_start[i].neighbor[j];
vnot = stl->neighbors_start[i].which_vertex_not[j];
if(neighbor == -1)
continue; /* this edge has no neighbor... Continue. */
if(vnot < 3) {
edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
} else {
stl->stats.backwards_edges += 1;
edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
}
if(memcmp(&edge_a, &edge_b, SIZEOF_EDGE_SORT) != 0) {
/* These edges should match but they don't. Print results. */
printf("edge %d of facet %d doesn't match edge %d of facet %d\n",
j, i, vnot + 1, neighbor);
stl_write_facet(stl, (char*)"first facet", i);
stl_write_facet(stl, (char*)"second facet", neighbor);
}
}
}
}
void
stl_translate(stl_file *stl, float x, float y, float z) {
int i;
int j;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x -= (stl->stats.min.x - x);
stl->facet_start[i].vertex[j].y -= (stl->stats.min.y - y);
stl->facet_start[i].vertex[j].z -= (stl->stats.min.z - z);
}
}
stl->stats.max.x -= (stl->stats.min.x - x);
stl->stats.max.y -= (stl->stats.min.y - y);
stl->stats.max.z -= (stl->stats.min.z - z);
stl->stats.min.x = x;
stl->stats.min.y = y;
stl->stats.min.z = z;
stl_invalidate_shared_vertices(stl);
}
/* Translates the stl by x,y,z, relatively from wherever it is currently */
void
stl_translate_relative(stl_file *stl, float x, float y, float z) {
int i;
int j;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x += x;
stl->facet_start[i].vertex[j].y += y;
stl->facet_start[i].vertex[j].z += z;
}
}
stl->stats.min.x += x;
stl->stats.min.y += y;
stl->stats.min.z += z;
stl->stats.max.x += x;
stl->stats.max.y += y;
stl->stats.max.z += z;
stl_invalidate_shared_vertices(stl);
}
void
stl_scale_versor(stl_file *stl, float versor[3]) {
int i;
int j;
if (stl->error) return;
/* scale extents */
stl->stats.min.x *= versor[0];
stl->stats.min.y *= versor[1];
stl->stats.min.z *= versor[2];
stl->stats.max.x *= versor[0];
stl->stats.max.y *= versor[1];
stl->stats.max.z *= versor[2];
/* scale size */
stl->stats.size.x *= versor[0];
stl->stats.size.y *= versor[1];
stl->stats.size.z *= versor[2];
/* scale volume */
if (stl->stats.volume > 0.0) {
stl->stats.volume *= (versor[0] * versor[1] * versor[2]);
}
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x *= versor[0];
stl->facet_start[i].vertex[j].y *= versor[1];
stl->facet_start[i].vertex[j].z *= versor[2];
}
}
stl_invalidate_shared_vertices(stl);
}
void
stl_scale(stl_file *stl, float factor) {
float versor[3];
if (stl->error) return;
versor[0] = factor;
versor[1] = factor;
versor[2] = factor;
stl_scale_versor(stl, versor);
}
static void calculate_normals(stl_file *stl) {
float normal[3];
if (stl->error) return;
for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
stl_calculate_normal(normal, &stl->facet_start[i]);
stl_normalize_vector(normal);
stl->facet_start[i].normal.x = normal[0];
stl->facet_start[i].normal.y = normal[1];
stl->facet_start[i].normal.z = normal[2];
}
}
void stl_transform(stl_file *stl, float *trafo3x4) {
int i_face, i_vertex;
if (stl->error)
return;
for (i_face = 0; i_face < stl->stats.number_of_facets; ++ i_face) {
stl_vertex *vertices = stl->facet_start[i_face].vertex;
for (i_vertex = 0; i_vertex < 3; ++ i_vertex) {
stl_vertex &v_dst = vertices[i_vertex];
stl_vertex v_src = v_dst;
v_dst.x = trafo3x4[0] * v_src.x + trafo3x4[1] * v_src.y + trafo3x4[2] * v_src.z + trafo3x4[3];
v_dst.y = trafo3x4[4] * v_src.x + trafo3x4[5] * v_src.y + trafo3x4[6] * v_src.z + trafo3x4[7];
v_dst.z = trafo3x4[8] * v_src.x + trafo3x4[9] * v_src.y + trafo3x4[10] * v_src.z + trafo3x4[11];
}
}
stl_get_size(stl);
calculate_normals(stl);
}
void
stl_rotate_x(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].y,
&stl->facet_start[i].vertex[j].z, c, s);
}
}
stl_get_size(stl);
calculate_normals(stl);
}
void
stl_rotate_y(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].z,
&stl->facet_start[i].vertex[j].x, c, s);
}
}
stl_get_size(stl);
calculate_normals(stl);
}
void
stl_rotate_z(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].x,
&stl->facet_start[i].vertex[j].y, c, s);
}
}
stl_get_size(stl);
calculate_normals(stl);
}
static void
stl_rotate(float *x, float *y, const double c, const double s) {
double xold = *x;
double yold = *y;
*x = float(c * xold - s * yold);
*y = float(s * xold + c * yold);
}
extern void
stl_get_size(stl_file *stl) {
int i;
int j;
if (stl->error) return;
if (stl->stats.number_of_facets == 0) return;
stl->stats.min.x = stl->facet_start[0].vertex[0].x;
stl->stats.min.y = stl->facet_start[0].vertex[0].y;
stl->stats.min.z = stl->facet_start[0].vertex[0].z;
stl->stats.max.x = stl->facet_start[0].vertex[0].x;
stl->stats.max.y = stl->facet_start[0].vertex[0].y;
stl->stats.max.z = stl->facet_start[0].vertex[0].z;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->stats.min.x = STL_MIN(stl->stats.min.x,
stl->facet_start[i].vertex[j].x);
stl->stats.min.y = STL_MIN(stl->stats.min.y,
stl->facet_start[i].vertex[j].y);
stl->stats.min.z = STL_MIN(stl->stats.min.z,
stl->facet_start[i].vertex[j].z);
stl->stats.max.x = STL_MAX(stl->stats.max.x,
stl->facet_start[i].vertex[j].x);
stl->stats.max.y = STL_MAX(stl->stats.max.y,
stl->facet_start[i].vertex[j].y);
stl->stats.max.z = STL_MAX(stl->stats.max.z,
stl->facet_start[i].vertex[j].z);
}
}
stl->stats.size.x = stl->stats.max.x - stl->stats.min.x;
stl->stats.size.y = stl->stats.max.y - stl->stats.min.y;
stl->stats.size.z = stl->stats.max.z - stl->stats.min.z;
stl->stats.bounding_diameter = sqrt(
stl->stats.size.x * stl->stats.size.x +
stl->stats.size.y * stl->stats.size.y +
stl->stats.size.z * stl->stats.size.z
);
}
void
stl_mirror_xy(stl_file *stl) {
int i;
int j;
float temp_size;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].z *= -1.0;
}
}
temp_size = stl->stats.min.z;
stl->stats.min.z = stl->stats.max.z;
stl->stats.max.z = temp_size;
stl->stats.min.z *= -1.0;
stl->stats.max.z *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
void
stl_mirror_yz(stl_file *stl) {
int i;
int j;
float temp_size;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].x *= -1.0;
}
}
temp_size = stl->stats.min.x;
stl->stats.min.x = stl->stats.max.x;
stl->stats.max.x = temp_size;
stl->stats.min.x *= -1.0;
stl->stats.max.x *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
void
stl_mirror_xz(stl_file *stl) {
int i;
int j;
float temp_size;
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl->facet_start[i].vertex[j].y *= -1.0;
}
}
temp_size = stl->stats.min.y;
stl->stats.min.y = stl->stats.max.y;
stl->stats.max.y = temp_size;
stl->stats.min.y *= -1.0;
stl->stats.max.y *= -1.0;
stl_reverse_all_facets(stl);
stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
}
static float get_volume(stl_file *stl) {
stl_vertex p0;
stl_vertex p;
stl_normal n;
float height;
float area;
float volume = 0.0;
if (stl->error) return 0;
/* Choose a point, any point as the reference */
p0.x = stl->facet_start[0].vertex[0].x;
p0.y = stl->facet_start[0].vertex[0].y;
p0.z = stl->facet_start[0].vertex[0].z;
for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
p.x = stl->facet_start[i].vertex[0].x - p0.x;
p.y = stl->facet_start[i].vertex[0].y - p0.y;
p.z = stl->facet_start[i].vertex[0].z - p0.z;
/* Do dot product to get distance from point to plane */
n = stl->facet_start[i].normal;
height = (n.x * p.x) + (n.y * p.y) + (n.z * p.z);
area = get_area(&stl->facet_start[i]);
volume += (area * height) / 3.0f;
}
return volume;
}
void stl_calculate_volume(stl_file *stl) {
if (stl->error) return;
stl->stats.volume = get_volume(stl);
if(stl->stats.volume < 0.0) {
stl_reverse_all_facets(stl);
stl->stats.volume = -stl->stats.volume;
}
}
static float get_area(stl_facet *facet) {
double cross[3][3];
float sum[3];
float n[3];
float area;
int i;
/* cast to double before calculating cross product because large coordinates
can result in overflowing product
(bad area is responsible for bad volume and bad facets reversal) */
for(i = 0; i < 3; i++) {
cross[i][0]=(((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].z) -
((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].y));
cross[i][1]=(((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].x) -
((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].z));
cross[i][2]=(((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].y) -
((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].x));
}
sum[0] = cross[0][0] + cross[1][0] + cross[2][0];
sum[1] = cross[0][1] + cross[1][1] + cross[2][1];
sum[2] = cross[0][2] + cross[1][2] + cross[2][2];
/* This should already be done. But just in case, let's do it again */
stl_calculate_normal(n, facet);
stl_normalize_vector(n);
area = 0.5 * (n[0] * sum[0] + n[1] * sum[1] + n[2] * sum[2]);
return area;
}
void stl_repair(stl_file *stl,
int fixall_flag,
int exact_flag,
int tolerance_flag,
float tolerance,
int increment_flag,
float increment,
int nearby_flag,
int iterations,
int remove_unconnected_flag,
int fill_holes_flag,
int normal_directions_flag,
int normal_values_flag,
int reverse_all_flag,
int verbose_flag) {
int i;
int last_edges_fixed = 0;
if (stl->error) return;
if(exact_flag || fixall_flag || nearby_flag || remove_unconnected_flag
|| fill_holes_flag || normal_directions_flag) {
if (verbose_flag)
printf("Checking exact...\n");
exact_flag = 1;
stl_check_facets_exact(stl);
stl->stats.facets_w_1_bad_edge =
(stl->stats.connected_facets_2_edge -
stl->stats.connected_facets_3_edge);
stl->stats.facets_w_2_bad_edge =
(stl->stats.connected_facets_1_edge -
stl->stats.connected_facets_2_edge);
stl->stats.facets_w_3_bad_edge =
(stl->stats.number_of_facets -
stl->stats.connected_facets_1_edge);
}
if(nearby_flag || fixall_flag) {
if(!tolerance_flag) {
tolerance = stl->stats.shortest_edge;
}
if(!increment_flag) {
increment = stl->stats.bounding_diameter / 10000.0;
}
if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
for(i = 0; i < iterations; i++) {
if(stl->stats.connected_facets_3_edge <
stl->stats.number_of_facets) {
if (verbose_flag)
printf("\
Checking nearby. Tolerance= %f Iteration=%d of %d...",
tolerance, i + 1, iterations);
stl_check_facets_nearby(stl, tolerance);
if (verbose_flag)
printf(" Fixed %d edges.\n",
stl->stats.edges_fixed - last_edges_fixed);
last_edges_fixed = stl->stats.edges_fixed;
tolerance += increment;
} else {
if (verbose_flag)
printf("\
All facets connected. No further nearby check necessary.\n");
break;
}
}
} else {
if (verbose_flag)
printf("All facets connected. No nearby check necessary.\n");
}
}
if(remove_unconnected_flag || fixall_flag || fill_holes_flag) {
if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
if (verbose_flag)
printf("Removing unconnected facets...\n");
stl_remove_unconnected_facets(stl);
} else
if (verbose_flag)
printf("No unconnected need to be removed.\n");
}
if(fill_holes_flag || fixall_flag) {
if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
if (verbose_flag)
printf("Filling holes...\n");
stl_fill_holes(stl);
} else
if (verbose_flag)
printf("No holes need to be filled.\n");
}
if(reverse_all_flag) {
if (verbose_flag)
printf("Reversing all facets...\n");
stl_reverse_all_facets(stl);
}
if(normal_directions_flag || fixall_flag) {
if (verbose_flag)
printf("Checking normal directions...\n");
stl_fix_normal_directions(stl);
}
if(normal_values_flag || fixall_flag) {
if (verbose_flag)
printf("Checking normal values...\n");
stl_fix_normal_values(stl);
}
/* Always calculate the volume. It shouldn't take too long */
if (verbose_flag)
printf("Calculating volume...\n");
stl_calculate_volume(stl);
if(exact_flag) {
if (verbose_flag)
printf("Verifying neighbors...\n");
stl_verify_neighbors(stl);
}
}